ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -88,7 +88,6 @@
import CrossRealmPlayer
import CrossPlayerData
import ChNetSendPack
#import EquipZhuXian
import PlayerCoat
import PlayerState
import QuestCommon
@@ -1238,8 +1237,6 @@
        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
        PyGameData.g_fbBuyBuffTimeDict.pop(playerID, None)
    #清除地图玩家缓存
    PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
    PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
    PyGameData.g_playerFuncAttrDict.pop(playerID, None)
    PyGameData.g_playerEquipPartAttrDict.pop(playerID, None)
    PyGameData.g_equipChangeClassLVInfo.pop(playerID, None)
@@ -1783,7 +1780,9 @@
        elif mapID == ChConfig.Def_FBMapID_DemonKing:
            bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
            extendParamList = [bossID]
        elif mapID in ChConfig.Def_MapID_LineIDToPropertyID:
            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
            extendParamList = [enterCnt]
        SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
        return
    
@@ -4008,7 +4007,7 @@
            # 记录玩家升级
            DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
            self.__GiveLVMailAward(curLV)
            self.__DoLVUPAddPoint()  # 升级加点
            #self.__DoLvUpAddSkill()  # 升级加技能
            
@@ -4089,12 +4088,22 @@
            
            FBLogic.OnPlayerLVUp(curPlayer)
            # 记录开服活动冲级数据
            OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
            #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
            #神秘限购
            FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
        #不需要做升级任务, 设置玩家经验
        SetPlayerTotalExp(curPlayer, curTotalExp) 
        return
    def __GiveLVMailAward(self, curLV):
        # 给等级邮件奖励
        mailLVAwardDict = IpyGameDataPY.GetFuncEvalCfg("MailLVAward", 1, {})
        if curLV not in mailLVAwardDict:
            return
        mailTypeKey, mailItemList = mailLVAwardDict[curLV]
        curPlayer = self.__Player
        SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList, [curLV])
        return
    
    #---------------------------------------------------------------------
@@ -4137,12 +4146,15 @@
                          ShareDefine.Def_Effect_Fire:[lambda curObj:GetFire(curObj), lambda curObj, value:SetFireQualityLV(curObj, value), lambda curObj:GetFireQualityLV(curObj)],
                          ShareDefine.Def_Effect_Earth:[lambda curObj:GetEarth(curObj), lambda curObj, value:SetEarthQualityLV(curObj, value), lambda curObj:GetEarthQualityLV(curObj)],
                          }
        hasChange_Qualitylv = False #灵根品级是否有变更
        lingGenQualityAttrList = [{} for _ in range(4)]
        for pointAttrID, pointFuncInfo in pointValueInfo.items():
            pointValue = pointFuncInfo[0](curPlayer)
            befPQLV = pointFuncInfo[2](curPlayer)
            pointFuncInfo[1](curPlayer, 0)
            if not pointValue:
                if 0 != befPQLV:
                    hasChange_Qualitylv = True
                continue
            ipyData = IpyGameDataPY.GetIpyGameData("RolePoint", pointAttrID)
            if not ipyData:
@@ -4166,6 +4178,8 @@
                else:
                    break
            pointFuncInfo[1](curPlayer, curPQLV)
            if curPQLV != befPQLV:
                hasChange_Qualitylv = True
            if not curPQLV:
                continue
            pqAttrInfoDict = ipyData.GetPointQualityAttrDict().get(str(curPlayer.GetJob()), {})
@@ -4174,7 +4188,8 @@
                CalcAttrDict_Type(int(pqAttrID), pqAttrValue, lingGenQualityAttrList)
            #GameWorld.DebugLog("        属性点(%s)品阶等级属性: befPQLV=%s,curPQLV=%s,pqAttrInfoDict=%s" % (pointAttrID, befPQLV, curPQLV, pqAttrInfoDict))
            if hadRefreshAttr and befPQLV < curPQLV:
                EventShell.EventRespons_LingGenQualityUP(curPlayer, pointAttrID, curPQLV)
                for pqlv in xrange(befPQLV+1, curPQLV+1):
                    EventShell.EventRespons_LingGenQualityUP(curPlayer, pointAttrID, pqlv)
                
        #GameWorld.DebugLog("等级属性点加属性: %s" % allAttrList)
        #GameWorld.DebugLog("灵根品阶等级属性: %s" % lingGenQualityAttrList)
@@ -4182,7 +4197,7 @@
        curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Role, pointFightPowerEx) 
        SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase, allAttrList)
        SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingGenQuailty, lingGenQualityAttrList)
        return
        return hasChange_Qualitylv
    
    #---------------------------------------------------------------------
    def NotifyAllState(self, playerStateDict):
@@ -4277,7 +4292,6 @@
        PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
        PlayerEquipDecompose.RefreshEDAttr(curPlayer)
        PlayerDogz.RefreshDogzAttr(curPlayer)
        #EquipZhuXian.CalcZhuXianAttr(curPlayer)
        PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
        PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
        self.RefreshAllState(isForce=True)
@@ -4446,7 +4460,7 @@
            CalcNoLineEffect.ChangePlayerAttrInNoLineEffectList(curPlayer, baseAttrNolineDict)
            
        # 功能有加基础属性值,这里再重新刷新一下基础属性, 基础属性会影响战斗属性, 每次都刷新角色基础属性
        self.CalcRoleBaseAttr(curPlayer)
        hasChange_Qualitylv = self.CalcRoleBaseAttr(curPlayer)
        roleBaseAttrInfo, roleInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase)
        lingGenQualityAttrList, lingGenQualityInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingGenQuailty)
        funcAttrInfoList[ChConfig.Def_CalcAttrFunc_RoleBase] = roleBaseAttrInfo
@@ -4623,6 +4637,10 @@
                if beforePointList[i] != afterPointList[i]:
                    diffPointAttrList.append(attrID)
            SkillShell.RefreshElementSkillByAttr(curPlayer, diffPointAttrList)
        if hasChange_Qualitylv:
            #灵根品级变化处理
            ChEquip.ChangeEquipfacadeByLingGen(curPlayer)
        # 更新开服活动灵根数据
        OpenServerCampaign.UpdOpenServerCampaignLingGenData(curPlayer)