| | |
| | | import PlayerRune
|
| | | import GameFuncComm
|
| | | import PlayerFairyCeremony
|
| | | import PlayerSpringSale
|
| | | import PyGameData
|
| | |
|
| | | import random
|
| | |
| | | if not state:
|
| | | GameWorld.DebugLog("限时特惠非活动中!state=%s" % (state), curPlayer.GetPlayerID())
|
| | | return
|
| | | shopTypeList = actInfo.get(ShareDefine.ActKey_ShopTypeList, [])
|
| | | shopTypeList = PlayerSpringSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0))
|
| | | if not shopTypeList:
|
| | | return
|
| | | actShopType = shopTypeList[-1] if state > len(shopTypeList) else shopTypeList[state - 1]
|