ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -185,6 +185,7 @@
Def_Notify_WorldKey_LuckyCloudBuyInfo = "LuckyCloudBuyInfo"  # 本服幸运云购最新一期信息
Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo = "CrossBattlefieldCallTeamInfo" # 跨服战场召集队伍信息
Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo = "CrossBattlefieldSysCallBuyInfo" # 跨服战场系统场次购买召集信息
CrossChampionshipState_Guess8 = 80 #8强竞猜
CrossChampionshipState_Group64 = 641 #64强分组
@@ -346,9 +347,10 @@
CrossActName_AllRecharge = "CrossActAllRecharge" # 全民充值
CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购
CrossActName_BossTrial = "CrossActBossTrial" # Boss历练 - 跨服
CrossActName_XianXiaMJ = "CrossActXianXiaMJ" # 仙匣秘境 - 跨服
#跨服运营活动列表
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial]
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial, CrossActName_XianXiaMJ]
#需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
@@ -367,6 +369,13 @@
ActKey_ServerIDRangeList = "ServerIDRangeList" # 活动服务器ID范围信息
ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息
ActKey_DBInfo = "DBInfo" # 保存db的历史活动信息
#活动参与状态
(
ActStateJoin_None, # 参与前或未开启 0
ActStateJoin_Start, # 开启参与中 1
ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2
) = range(3)
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
@@ -706,6 +715,8 @@
Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
Def_Effect_BossFinalHurtPer = 166   # Boss最终伤害万分率
Def_Effect_ComboDefRate = 210 # 抗连击概率
Def_Effect_AtkBackRate = 211 # 反击概率
Def_Effect_AtkBackDefRate = 212 # 抗反击概率
@@ -824,9 +835,10 @@
    Def_BT_BossTrialSubmitBak,                #提交boss凭证榜 (boss历练活动 - 上一期) 35
    Def_BT_BossTrialSubmitFamily,             #提交boss凭证仙盟榜 (boss历练活动)
    Def_BT_BossTrialSubmitFamilyBak,          #提交boss凭证仙盟榜 (boss历练活动 - 上一期)
    Def_BT_XianXiaMJScore,                    #仙匣秘境积分榜 (仙匣秘境活动)
    
    Def_BT_Max, #排行榜最大类型
) = range(0, 37 + 2)
) = range(0, 38 + 2)
''' 跨服排行榜类型, 从 150 开始
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -846,7 +858,19 @@
Def_CBT_BossTrialSubmitBak, # boss凭证 - 个人榜 上一期  159
Def_CBT_BossTrialSubmitFamily, # boss凭证 - 仙盟榜  160
Def_CBT_BossTrialSubmitFamilyBak, # boss凭证 - 仙盟榜 上一期  161
) = range(150, 161 + 1)
Def_CBT_XianXiaMJScore, # 仙匣秘境积分 - 个人榜  162
) = range(150, 162 + 1)
# 跨服榜单最大数据名次,没有设置的默认100
CrossBillboard_MaxDataCount = {
                               Def_CBT_BattlefieldWJoin:1000,
                               Def_CBT_BattlefieldWCall:1000,
                               Def_CBT_BattlefieldWScore:1000,
                               Def_CBT_BattlefieldWScoreLastWeek:1000,
                               Def_CBT_BossTrialSubmit:1000,
                               Def_CBT_BossTrialSubmitBak:1000,
                               Def_CBT_XianXiaMJScore:1000,
                               }
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -1109,7 +1133,9 @@
CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
CDBPlayerRefresh_BossTrial, # 凭证积分 262
) = range(146, 263)
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
CDBPlayerRefresh_BossFinalHurtPer,  # Boss最终输出伤害百分比 264
) = range(146, 265)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1141,6 +1167,7 @@
TYPE_Price_Xiantao = 41    # 仙桃
TYPE_Price_Lingyu = 42    # 灵玉
TYPE_Price_BossTrial = 43    # boss历练凭证积分
TYPE_Price_GatherSoul = 44    # 聚魂精华
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
@@ -1148,7 +1175,7 @@
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
                 39:"成就积分", 41:"仙桃", 42:"灵玉", 43:"凭证积分", 99:"代币"
                 39:"成就积分", 41:"仙桃", 42:"灵玉", 43:"凭证积分", 44:"聚魂精华", 99:"代币"
                 }
#以下是旧的金钱类型
@@ -1182,6 +1209,7 @@
                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                           TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
                           TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           }
# 支持负值的货币及对应0418刷新类型
@@ -1305,7 +1333,23 @@
Def_Weapon_Dual_Hands,  # 双持(左右手可互换)
) = range(3)
#玩家通用信息记录类型
#膜拜类型
Def_WorshipTypeList = (
                       Def_WorshipType_ServerNaming, # 服务器冠名 1
                       Def_WorshipType_CrossChampionship, # 跨服排位冠军 2
                       ) = range(1, 1 + 2)
#跨服膜拜类型
Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship]
#玩家记录类型
Def_PlayerRecTypeList = (
                         Def_PlayerRecType_WorshipPlayer, # 被膜拜的玩家 1
                         Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
                         Def_PlayerRecType_PayCoin, # 代币记录 3
                         ) = range(1, 1 + 3)
#通用信息记录类型
Def_UniversalGameRecTypeList = (
                                Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
                                Def_UniversalGameRecType_HijackTruck,   # 劫镖1
@@ -1549,6 +1593,7 @@
CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息
CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver"  # 逐鹿万界结算信息
CrossServerMsg_CrossBossTrialFamilyAward = "CrossBossTrialFamilyAward"  # 跨服boss历练仙盟奖励结算
CrossServerMsg_Worship = "Worship"  # 膜拜信息
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
@@ -1586,6 +1631,7 @@
ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # 跨服全民充值额度
ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # 跨服妖魔boss玩家伤害领奖
ClientServerMsg_BossTrialSubmit = "BossTrialSubmit" # boss凭证提交
ClientServerMsg_XianXiaMJScore = "XianXiaMJScore" # 仙匣秘境积分
#跨服广播类型定义
CrossNotify_CrossAct = "CrossAct"
@@ -1697,7 +1743,7 @@
)=range(5)
# 战斗力模块类型
Def_MFPType_Max = 33
Def_MFPType_Max = 34
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(装备本身) 1
@@ -1731,6 +1777,7 @@
Def_MFPType_Gubao, # 古宝 29
Def_MFPType_Shentong, # 神通 30
Def_MFPType_FamilyZhenfa, # 阵法 31
Def_MFPType_GatherTheSoul, # 聚魂新 32
Def_MFPType_Other, # 其他
) = range(Def_MFPType_Max)
@@ -2028,7 +2075,9 @@
SuccType_CrossPK, # 跨服PK x次  176
SuccType_FamilyZhenfaExp, # 仙盟阵法捐献累计经验 177
SuccType_PassAdventure, #通关冒险 178
) = range(1, 179)
SuccType_GatherTheSoulColor, #聚魂激活x品质x个 179
SuccType_GatherTheSoulLV, #聚魂总等级x 180
) = range(1, 181)
# 节日红包成就类型
FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
@@ -2062,6 +2111,7 @@
                                  SuccType_EquipStarClass:[0], # 阶不向下适配
                                  SuccType_EquipStoneClass:[0], # 阶不向下适配
                                  SuccType_EquipWashClass:[0], # 阶不向下适配
                                  SuccType_GatherTheSoulColor:[0], # 品质不向下适配
                                  }
#传进来的条件满足配置的条件列表中的一个就行的成就类型