| | |
| | | GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
|
| | | return pyGameDataMgr.LoadGameData(gameBuffer, pos)
|
| | |
|
| | | #玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
|
| | | class PlayerViewCachePyManager(object):
|
| | | |
| | | def __init__(self):
|
| | | self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
|
| | | return
|
| | | |
| | | # 保存数据 存数据库和realtimebackup
|
| | | def GetSaveData(self):
|
| | | savaData = ""
|
| | | cntData = ""
|
| | | cnt = 0
|
| | | |
| | | for dbData in self.playerViewCachePyDict.values():
|
| | | cnt += 1
|
| | | savaData += dbData.getBuffer()
|
| | | |
| | | GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt)
|
| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
|
| | | |
| | | # 从数据库载入数据
|
| | | def LoadPyGameData(self, datas, pos, dataslen):
|
| | | cnt, pos = CommFunc.ReadDWORD(datas, pos)
|
| | | GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
|
| | | |
| | | for _ in xrange(cnt):
|
| | | dbData = PyGameDataStruct.tagPlayerViewCachePy()
|
| | | dbData.clear()
|
| | | pos += dbData.readData(datas, pos, dataslen)
|
| | | |
| | | self.playerViewCachePyDict[dbData.PlayerID] = dbData
|
| | | |
| | | return pos
|
| | | |
| | | #拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
|
| | | class AuctionRecordManager(object):
|
| | |
|
| | |
| | |
|
| | | class PyGameDataManager(object):
|
| | | def __init__(self):
|
| | | self.PlayerViewCachePyManager = PlayerViewCachePyManager()
|
| | | self.AuctionAttentionManager = AuctionAttentionManager()
|
| | | self.AuctionRecordManager = AuctionRecordManager()
|
| | | self.AuctionItemManager = AuctionItemManager()
|
| | |
| | |
|
| | | def GetSaveData(self):
|
| | | buff = ""
|
| | | buff += self.PlayerViewCachePyManager.GetSaveData()
|
| | | buff += self.AuctionAttentionManager.GetSaveData()
|
| | | buff += self.AuctionRecordManager.GetSaveData()
|
| | | buff += self.AuctionItemManager.GetSaveData()
|
| | |
| | | return buff
|
| | |
|
| | | def LoadGameData(self, gameBuffer, pos):
|
| | | pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
|
| | | pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
|
| | | pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
|
| | | pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
|
| | |
| | | PyGameData.g_pyGameDataManager = pyGameDataMgr
|
| | | return pyGameDataMgr
|
| | |
|
| | | def GetPlayerViewCachePyManager():
|
| | | # 拍卖记录表
|
| | | pyGameDataMgr = GetPyGameDataManager()
|
| | | return pyGameDataMgr.PlayerViewCachePyManager
|
| | |
|
| | | def GetAuctionItemManager():
|
| | | ## 拍卖物品缓存数据管理
|
| | | pyGameDataMgr = GetPyGameDataManager()
|