ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -42,6 +42,40 @@
    GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
    return pyGameDataMgr.LoadGameData(gameBuffer, pos)
#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
class PlayerViewCachePyManager(object):
    def __init__(self):
        self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
        return
    # 保存数据 存数据库和realtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for dbData in self.playerViewCachePyDict.values():
            cnt += 1
            savaData += dbData.getBuffer()
        GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    # 从数据库载入数据
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagPlayerViewCachePy()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            self.playerViewCachePyDict[dbData.PlayerID] = dbData
        return pos
#拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
class AuctionRecordManager(object):
    
@@ -170,6 +204,7 @@
class PyGameDataManager(object):
    def __init__(self):
        self.PlayerViewCachePyManager = PlayerViewCachePyManager()
        self.AuctionAttentionManager = AuctionAttentionManager()
        self.AuctionRecordManager = AuctionRecordManager()
        self.AuctionItemManager = AuctionItemManager()
@@ -190,6 +225,7 @@
    def GetSaveData(self):
        buff = ""
        buff += self.PlayerViewCachePyManager.GetSaveData()
        buff += self.AuctionAttentionManager.GetSaveData()
        buff += self.AuctionRecordManager.GetSaveData()
        buff += self.AuctionItemManager.GetSaveData()
@@ -209,6 +245,7 @@
        return buff
    
    def LoadGameData(self, gameBuffer, pos):
        pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -235,6 +272,11 @@
        PyGameData.g_pyGameDataManager = pyGameDataMgr
    return pyGameDataMgr
def GetPlayerViewCachePyManager():
    # 拍卖记录表
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.PlayerViewCachePyManager
def GetAuctionItemManager():
    ## 拍卖物品缓存数据管理
    pyGameDataMgr = GetPyGameDataManager()