| | |
| | | alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
|
| | | return alchemyLV >= stoveLV
|
| | |
|
| | | ##境界是否达到X级
|
| | | # @param None
|
| | | # @return None <Realmlv value="Realmlv"/>
|
| | | def ConditionType_Realmlv(curPlayer, curMission, curActionNode):
|
| | | realmlv = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
|
| | | return curPlayer.GetOfficialRank() >= realmlv
|
| | |
|
| | | ##法宝之魂是否激活
|
| | | # @param None
|
| | | # @return None <Mwsoul value="id"/>
|
| | | def ConditionType_Mwsoul(curPlayer, curMission, curActionNode):
|
| | | soulID = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
|
| | | return bool(PlayerMagicWeapon.GetIsActiveMWSoul(curPlayer, soulID))
|
| | |
|
| | | ##激活法宝,确认与成就逻辑后使用
|
| | | # @param None
|
| | | # @return None <Active_Magicweapon id="法宝ID"/>
|