ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -381,6 +381,14 @@ PlayerState.SetBossStateTick(atkObj, tick) return def OnCheckCanDie(atkObj, curNPC, skill, tick): ## 检查NPC是否可死亡 tagObj = __RefreshDropOwner(curNPC, tick, 0) if not atkObj or not tagObj: GameWorld.ErrLog("Boss当前状态下不可以死亡!npcID=%s" % curNPC.GetNPCID()) return False return True ## NPC被玩家杀死 def OnAttackDieByPlayer(curNPC, curPlayer, skill): tick = GameWorld.GetGameWorld().GetTick()