|  |  | 
 |  |  | #import ReloadModule
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 |  |  | import MergeChildMsg
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 |  |  | #import MergePlayer
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 |  |  | import PlayerFBHelpBattle
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 |  |  | import PlayerFamilyRedPacket
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 |  |  | import IpyGameDataPY
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 |  |  | import PlayerFamilyParty
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 |  |  | 
 |  |  |     #__ClearTreasureDropCount()
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 |  |  |     #记录当前时间
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 |  |  |     GameLogInfo.Set_Server_Hour()
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 |  |  |      | 
 |  |  |     PlayerFamily.FamilyOnHour()
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 |  |  |     return
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 |  |  | 
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 |  |  | ## 触发每日事件(参数 -> 当前时间)
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 |  |  | 
 |  |  |     GameWorldAverageLv.OpenWorldAverageLv()
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 |  |  |     #倒计时离队处理
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 |  |  |     PlayerTeam.DoCountdownLeaveTeamLogic(tick)
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 |  |  |      | 
 |  |  |     #副本助战
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 |  |  |     PlayerFBHelpBattle.OnMinuteProcess()
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 |  |  |     #每5分钟触发一次仙盟总战力更新
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 |  |  |     if curMinute % 5 == 0:
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 |  |  |         PlayerFamily.UpdFamilyTotalFightPower()
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 |  |  | 
 |  |  |     PlayerXMZZ.OnGameServerInitOK()
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 |  |  |     #加载活跃玩家等级信息
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 |  |  |     ChPlayer.LoadPlayerLVData()
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 |  |  |     #加载助战信息
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 |  |  |     PlayerFBHelpBattle.OnServerStart()
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 |  |  |     #世界boss被杀次数重置
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 |  |  |     #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
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 |  |  |     #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
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 |  |  | 
 |  |  |     
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 |  |  |     PyGameData.g_sortBOSSRefreshList = [] # boss刷新信息记录缓存重置, 不重置会导致通知前端的boss信息为空
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 |  |  |     
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 |  |  |     AllMapServerInitOK(tick)
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 |  |  |      | 
 |  |  |     PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime)
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 |  |  |      | 
 |  |  |     ReadChConfig.ReloadConfig()
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 |  |  |      | 
 |  |  |     AllMapServerInitOK(tick)
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 |  |  |     return
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 |  |  | 
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 |  |  | ## 服务器开服时是星期几
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 |  |  | 
 |  |  | def BeforeClose(tick):
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 |  |  |     PlayerTeam.OnServerClose(tick)
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 |  |  |     ChPlayer.SavePlayerLVData()
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 |  |  |     PlayerFBHelpBattle.OnServerClose()
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 |  |  |     GameWorld.Log("通知C++关服!")
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 |  |  |     GameWorld.GetGameWorld().OnServerClose()
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 |  |  |     
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