xdh
2019-05-21 d79ccd070582a1f297e4ea9f63a218fab675bcb6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
@@ -200,15 +200,6 @@
    
    # 刷新属性
    __RefreshAttr(curPlayer, funcIndex)
    # 若是加灵根属性则更新技能专精
    pointAttrIDList = []
    for attrID in attrIDList:
        if attrID in [ShareDefine.Def_Effect_Metal, ShareDefine.Def_Effect_Wood, ShareDefine.Def_Effect_Water,
                      ShareDefine.Def_Effect_Fire, ShareDefine.Def_Effect_Earth]:
            pointAttrIDList.append(attrID)
    if pointAttrIDList:
        SkillShell.RefreshElementSkillByAttr(curPlayer, pointAttrIDList)
    return True, hasUseCnt
## 玩家使用属性果实
@@ -275,6 +266,18 @@
    if funcIndex == ShareDefine.Def_AttrFruitFunc_Stove:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseStoveBylv, hasUseCnt, [item.GetLV()])
        
    effect = item.GetEffectByIndex(0)
    effID = effect.GetEffectID()
    ## 特殊属性ID处理,此属性ID做一次性处理,不做属性计算
    if effID == ShareDefine.Def_Effect_FreePoint:
        effValue = effect.GetEffectValue(0)
        addFreePoint = effValue * hasUseCnt
        freePoint = curPlayer.GetFreePoint()
        updFreePoint = freePoint + addFreePoint
        curPlayer.SetFreePoint(updFreePoint)
        GameWorld.DebugLog("丹药增加自由属性点: freePoint=%s,addFreePoint=%s(%s*%s),updFreePoint=%s"
                           % (freePoint, addFreePoint, effValue, hasUseCnt, updFreePoint))
    ItemCommon.DelItem(curPlayer, item, hasUseCnt, True, ChConfig.ItemDel_AttrFruit)
    return addValue, hasUseCnt
@@ -320,7 +323,7 @@
        curEffect = itemData.GetEffectByIndex(i)
        effectID = curEffect.GetEffectID()
        
        if not effectID or effectID not in ChConfig.ItemEffect_AttrDict:
        if not effectID or effectID not in ChConfig.ItemEffect_AttrDict or effectID == ShareDefine.Def_Effect_FreePoint:
            continue
        attrIDList.append(effectID)
        attrKey = ChConfig.Def_PlayerKey_FruitAttr % (funcIndex, effectID)