| | |
| | | import PlayerFairyDomain
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| | | import GameWorldSkyTower
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| | | import GameWorldMineArea
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| | | import PlayerTurnFight
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| | | import GameWorldArena
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| | | import GameWorldItem
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| | | import PlayerAssist
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| | |
| | |
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| | |
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| | | # 副本助战
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| | | if callName =="FBHelpBattle":
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| | | if callName == "FBHelpBattle":
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| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
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| | | if not curPlayer:
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| | | return
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| | |
| | | resultName = '%s' % ret
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| | |
|
| | | # 竞技场
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| | | if callName =="Arena":
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| | | if callName == "Arena":
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| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
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| | | if not curPlayer:
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| | | return
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| | |
| | | resultName = '%s' % ret if ret != None else '' # 需要重置间隔,每次都回复
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| | |
|
| | | # 仙盟boss
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| | | if callName =="FamilyBoss":
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| | | if callName == "FamilyBoss":
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| | | ret = PlayerFamilyBoss.MapServer_FamilyBoss(eval(resultName), tick)
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| | | if ret == None:
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| | | return
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| | | resultName = '%s' % ret
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| | |
|
| | | # 情缘
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| | | if callName =="Love":
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| | | if callName == "Love":
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| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
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| | | if not curPlayer:
|
| | | return
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| | |
| | | return
|
| | | resultName = '%s' % ret
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| | |
|
| | | # 回合制
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| | | if callName == "TurnFight":
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| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
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| | | if not curPlayer:
|
| | | return
|
| | | ret = PlayerTurnFight.MapServer_TurnFight(curPlayer, eval(resultName))
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| | | if ret == None:
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| | | return
|
| | | resultName = '%s' % ret
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| | | |
| | | # 福地
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| | | if callName =="MineArea":
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| | | if callName == "MineArea":
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| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
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| | | if not curPlayer:
|
| | | return
|