| | |
| | | TreasureState = list() #(vector<BYTE> TreasureState)// 聚宝盆是否已激活列表,[类型0是否已激活, ...]
|
| | | TreasureAward = list() #(vector<BYTE> TreasureAward)// 聚宝盆奖励是否已领取列表,[类型0是否已领取, ...]
|
| | | TreasureProgress = list() #(vector<BYTE> TreasureProgress)// 聚宝盆进度值列表,[类型0进度值, ...],满进度100
|
| | | HelpAwardCount = 0 #(BYTE HelpAwardCount)// 今日已帮助别人奖励次数
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | for i in range(self.TreasureCount):
|
| | | value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
|
| | | self.TreasureProgress.append(value)
|
| | | self.HelpAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.TreasureState = list()
|
| | | self.TreasureAward = list()
|
| | | self.TreasureProgress = list()
|
| | | self.HelpAwardCount = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 1 * self.TreasureCount
|
| | | length += 1 * self.TreasureCount
|
| | | length += 1 * self.TreasureCount
|
| | | length += 1
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteBYTE(data, self.TreasureAward[i])
|
| | | for i in range(self.TreasureCount):
|
| | | data = CommFunc.WriteBYTE(data, self.TreasureProgress[i])
|
| | | data = CommFunc.WriteBYTE(data, self.HelpAwardCount)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | TreasureCount:%d,
|
| | | TreasureState:%s,
|
| | | TreasureAward:%s,
|
| | | TreasureProgress:%s
|
| | | TreasureProgress:%s,
|
| | | HelpAwardCount:%d
|
| | | '''\
|
| | | %(
|
| | | self.Head.OutputString(),
|
| | |
| | | self.TreasureCount,
|
| | | "...",
|
| | | "...",
|
| | | "..."
|
| | | "...",
|
| | | self.HelpAwardCount
|
| | | )
|
| | | return DumpString
|
| | |
|