hxp
2019-11-04 d7f8d55a035e5351c6af9f6c49ec5339c844d903
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_HorsePetBoss.py
@@ -26,7 +26,7 @@
import ShareDefine
import PlayerActivity
import NPCCustomRefresh
import ItemControler
import PlayerWeekParty
import EventReport
import NPCCommon
import GameObj
@@ -34,12 +34,12 @@
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV'   # 鼓舞等级
FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
Map_FB_StartTick = 'Map_FB_StartTick' #活动开始时间
(
Def_BossTime,  #BOSS时间
Def_LeaveTime,  #离开时间
Def_HPSpeed,  #掉血速度公式
) = range(3)
) = range(2)
    
#当前副本地图的状态
(
@@ -101,12 +101,23 @@
    if mapID != ChConfig.Def_FBMapID_HorsePetBoss:
        return
    GameWorld.DebugLog('    骑宠BOSS活动状态变更 state=%s' % state)
    if not state:
    if state:
        if not GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick):
            GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, tick)
    else:
        GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, 0)
        if GameWorld.GetGameFB().GetFBStep() == FB_Step_Fighting:
            GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
            __DoLogicHorsePetBossOver(0, tick, 0, 0)
    return
def __GetRemainTick(tick):
    ##活动剩余毫秒
    mapID = GameWorld.GetMap().GetMapID()
    startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick)
    closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[Def_BossTime] * 1000 - (tick - startTick))
    return closeFB_RemainTick
## 进副本
#  @param curPlayer
@@ -131,6 +142,7 @@
    if not hadDelTicket:
        FBCommon.SetHadDelTicket(curPlayer)
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_HorsePetBoss, 1)
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_HorsePetBoss, 1)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_HorsePetBoss, 0, ChConfig.CME_Log_Start)
        EventShell.EventRespons_HorsePetBoss(curPlayer)
        if fbStep == FB_Step_Open:
@@ -144,7 +156,9 @@
        FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
    else:
        FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
    closeFB_RemainTick = __GetRemainTick(tick)
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True)
    DoFBHelp(curPlayer, tick)
    return