| | |
| | | import ShareDefine
|
| | | import PlayerActivity
|
| | | import NPCCustomRefresh
|
| | | import ItemControler
|
| | | import PlayerWeekParty
|
| | | import EventReport
|
| | | import NPCCommon
|
| | | import GameObj
|
| | | import EventShell
|
| | |
|
| | | FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
|
| | | FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s
|
| | | FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | | FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中
|
| | | FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
|
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量
|
| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
|
| | | FBDict_LastHPNotify = 'FBDict_LastHPNotify' #上一个血量广播
|
| | |
|
| | | Map_FB_StartTick = 'Map_FB_StartTick' #活动开始时间
|
| | |
|
| | | (
|
| | | Def_BossTime, #BOSS时间
|
| | | Def_LeaveTime, #离开时间
|
| | | Def_HPSpeed, #掉血速度公式
|
| | | ) = range(3)
|
| | | ) = range(2)
|
| | |
|
| | | #当前副本地图的状态
|
| | | (
|
| | |
| | | FB_Step_Close, # 副本关闭
|
| | | ) = range(4)
|
| | |
|
| | | def OnFBPlayerOnLogin(curPlayer):
|
| | | return
|
| | |
|
| | | def OnFBPlayerOnDay(curPlayer):
|
| | | return
|
| | |
|
| | |
|
| | | ## 是否能够通过活动查询进入
|
| | |
| | | if not bossID:
|
| | | return
|
| | | NPCCustomRefresh.SetNPCRefresh(101, [bossID])
|
| | | BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_HorsePetBoss, lineID)[Def_BossTime]
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP%lineID, BossTime * 1000)
|
| | | return
|
| | |
|
| | | def OnHorsePetBossStateChange(state, tick):
|
| | |
| | | if mapID != ChConfig.Def_FBMapID_HorsePetBoss:
|
| | | return
|
| | | GameWorld.DebugLog(' 骑宠BOSS活动状态变更 state=%s' % state)
|
| | |
|
| | | if not state:
|
| | | |
| | | if state:
|
| | | if not GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick):
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, tick)
|
| | | else:
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, 0)
|
| | | if GameWorld.GetGameFB().GetFBStep() == FB_Step_Fighting:
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | | __DoLogicHorsePetBossOver(0, tick, 0, 0)
|
| | | return
|
| | |
|
| | | def __GetRemainTick(tick):
|
| | | ##活动剩余毫秒
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick)
|
| | | closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[Def_BossTime] * 1000 - (tick - startTick))
|
| | | return closeFB_RemainTick
|
| | |
|
| | | ## 进副本
|
| | | # @param curPlayer
|
| | |
| | | if not hadDelTicket:
|
| | | FBCommon.SetHadDelTicket(curPlayer)
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_HorsePetBoss, 1)
|
| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_HorsePetBoss, 1)
|
| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_HorsePetBoss, 0, ChConfig.CME_Log_Start)
|
| | |
|
| | | EventShell.EventRespons_HorsePetBoss(curPlayer)
|
| | | if fbStep == FB_Step_Open:
|
| | | FBCommon.SetFBStep(FB_Step_Fighting, tick)
|
| | | UpdateHurtInfo(curPlayer, 0, True)
|
| | | |
| | | UpdateHPReduceSpeed(tick) |
| | | |
| | | gameFB = GameWorld.GetGameFB()
|
| | | # 上鼓舞buff
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
|
| | |
| | | FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
|
| | | else:
|
| | | FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
|
| | | |
| | | |
| | | closeFB_RemainTick = __GetRemainTick(tick)
|
| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True) |
| | | DoFBHelp(curPlayer, tick)
|
| | | return
|
| | |
|
| | |
| | | def OnCloseFB(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | lineID = gameWorld.GetPropertyID() - 1
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0)
|
| | | |
| | | PyGameData.g_horsePetBossPlayerHurtDict[lineID] = {}
|
| | | gameWorld.SetPropertyID(0)
|
| | | return
|
| | |
|
| | |
| | | # GameWorldProcess.CloseFB(tick)
|
| | | # return
|
| | |
|
| | | UpdateHPReduceSpeed(tick, True)
|
| | | |
| | | return
|
| | |
|
| | | ##玩家主动离开副本.
|
| | |
| | | playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})
|
| | | playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
|
| | | PyGameData.g_horsePetBossPlayerHurtDict[lineID] = playerHurtDict
|
| | | if not playerHurtDict: #榜上没人,停止掉血
|
| | | StopReduceHP(lineID, tick)
|
| | | return
|
| | |
|
| | | ##玩家切换地图
|
| | |
| | | hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
|
| | | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
|
| | | hurtInfo.append(hurtDict)
|
| | |
|
| | | |
| | | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing % lineID) |
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP(lineID)
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | |
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, |
| | | 'remainHPPer':remainHPPer, 'isReduceing':isReduceing,'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank
|
| | | remainHPPer = GetBossRemainHPPer(GameWorld.GetGameWorld().GetCopyMapID(), lineID, tick)
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'remainHPPer':remainHPPer
|
| | | }
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
|
| | | FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
|
| | |
| | | # @return None
|
| | | def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
|
| | | UpdateHurtInfo(curPlayer, hurtHP)
|
| | | #有人上榜开始掉血
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | StartReduceHP(lineID, GameWorld.GetGameWorld().GetTick())
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | | #
|
| | | def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):
|
| | |
| | | return
|
| | |
|
| | | elif fbStep == FB_Step_Fighting:
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | if not startTick or overTick:
|
| | | if overTick:
|
| | | return
|
| | | lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
|
| | | if lastHurtTick and tick - lastHurtTick >= 2000:
|
| | | StopReduceHP(lineID, tick)
|
| | | gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
|
| | | |
| | | |
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
|
| | | __CheckBossHP(tick)
|
| | | |
| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | if not playerHurtList:
|
| | | GameWorld.Log(' __DoLogicHorsePetBossOver, 伤害榜上没有人!!lineID=%s'%lineID)
|
| | | return
|
| | | |
| | | event = ["HorsePetBoss", False, {}]
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | #event = ["HorsePetBoss", False, {}]
|
| | | batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
|
| | | playerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | |
| | | auctionItemList, itemList = __GetHorsePetBossAward(lineID, rank, worldLV)
|
| | | else:
|
| | | auctionItemList, itemList = [], []
|
| | | GameWorld.Log('auctionItemList=%s,itemList=%s'%(auctionItemList, itemList))
|
| | | GameWorld.Log('auctionItemList=%s,itemList=%s, rank=%s'%(auctionItemList, itemList, rank), playerID)
|
| | | giveItemList = auctionItemList+itemList
|
| | | player = playerManager.FindPlayerByID(playerID)
|
| | | if player:
|
| | |
| | | if itemList:
|
| | | overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(itemList)
|
| | | if giveItemList:
|
| | | NPCCommon.DoVirtualItemDrop(player, giveItemList, dropPosX, dropPosY)
|
| | | |
| | | ItemControler.GivePlayerItemOrMail(player, giveItemList, 'QCBOSS1', event)
|
| | | NPCCommon.DoGiveItemByVirtualDrop(player, giveItemList, bossID, dropPosX, dropPosY, mailTypeKey='QCBOSS1')
|
| | |
|
| | | player.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | FBCommon.NotifyFBOver(player, ChConfig.Def_FBMapID_HorsePetBoss, lineID, isPass, overDict)
|
| | | elif giveItemList:
|
| | |
| | | if len(itemInfo) != 3:
|
| | | GameWorld.ErrLog('骑宠Boss奖励表 配置错误 itemInfo=%s' % itemInfo)
|
| | | continue
|
| | | if not itemInfo[0]:
|
| | | continue
|
| | | if itemInfo[2]:
|
| | | auctionItemList.append(itemInfo)
|
| | | else:
|
| | | itemList.append(itemInfo)
|
| | |
|
| | | for doCnt, awardPieRateList in awardPieRateDict.items():
|
| | | for _ in xrange(doCnt):
|
| | | resultItem = GameWorld.GetResultByRandomList(awardPieRateList)
|
| | | if len(resultItem) != 3:
|
| | | GameWorld.ErrLog('骑宠Boss奖励表配置错误 itemInfo=%s' % resultItem)
|
| | | continue
|
| | | if resultItem[2]:
|
| | | auctionItemList.append(resultItem)
|
| | | else:
|
| | | itemList.append(resultItem)
|
| | | for awardPieRateList in awardPieRateDict:
|
| | | resultItem = GameWorld.GetResultByRandomList(awardPieRateList)
|
| | | if len(resultItem) != 3:
|
| | | GameWorld.ErrLog('骑宠Boss奖励表配置错误 itemInfo=%s' % resultItem)
|
| | | continue
|
| | | if not resultItem[0]:
|
| | | continue
|
| | | if resultItem[2]:
|
| | | auctionItemList.append(resultItem)
|
| | | else:
|
| | | itemList.append(resultItem)
|
| | | return auctionItemList, itemList
|
| | |
|
| | |
|
| | | def DoFB_Npc_KillNPC(attacker, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | |
|
| | | def __CheckBossHP(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | ## 执行副本杀怪逻辑
|
| | | def __FBNPCOnKilled(curNPC, tick):
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | |
| | | if not isOver:
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | if GetBossRemainHP(lineID, tick) == 0:
|
| | |
|
| | | |
| | | curBoss = GameWorld.FindNPCByNPCID(bossID)
|
| | | dropPosX, dropPosY = 0, 0
|
| | | if curBoss:
|
| | | dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY()
|
| | | |
| | | #结束 设置BOSS死亡
|
| | | FBCommon.ClearFBNPC()
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
|
| | | |
| | | __DoLogicHorsePetBossOver(1, tick, dropPosX, dropPosY)
|
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | | else:
|
| | | #血量广播
|
| | | needNotifyHPPerList = [50, 20]
|
| | | lastIndex = gameFB.GetGameFBDictByKey(FBDict_LastHPNotify)
|
| | | if lastIndex >= len(needNotifyHPPerList):
|
| | | return
|
| | | remainPer = GetBossRemainHPPer(lineID, tick)
|
| | | notifyHPPer = needNotifyHPPerList[lastIndex]
|
| | | if remainPer == notifyHPPer or remainPer - 1 == notifyHPPer:
|
| | | gameFB.SetGameFBDict(FBDict_LastHPNotify, lastIndex + 1)
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | msgMark = 'QCBOSSHP1'
|
| | | PlayerControl.WorldNotify(0, msgMark, [bossID, remainPer])
|
| | | return
|
| | |
|
| | | def UpdateHPReduceSpeed(tick, isExit=False):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
|
| | | playerCnt = playerCnt - 1 if isExit else playerCnt
|
| | | if playerCnt <=0:
|
| | | return
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | if curNPC.GetNPCID() != bossID:
|
| | | return
|
| | |
|
| | | curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_HorsePetBoss, lineID)[Def_HPSpeed])
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return
|
| | | dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
|
| | |
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
|
| | | if not startTick:
|
| | | startTick = tick |
| | | lastSpeed = curSpeed
|
| | | remainHP = __GetBossTotalHP(lineID)
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
|
| | | |
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
|
| | | GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
|
| | | #结束 设置BOSS死亡
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | | def StopReduceHP(lineID, tick):
|
| | | ##暂停BOSS血量减少
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return
|
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | if not remainHP:
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
|
| | | return
|
| | |
|
| | | def StartReduceHP(lineID, tick):
|
| | | ##开始BOSS掉血
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 1)
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | if not startTick:
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | | def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP%lineID)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
|
| | |
|
| | | __DoLogicHorsePetBossOver(1, tick, dropPosX, dropPosY)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | | return
|
| | |
|
| | | def GetBossRemainHP(lineID, tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
|
| | | return remainHP
|
| | | if not startTick:
|
| | | startTick = tick
|
| | | remainHP = __GetBossTotalHP(lineID)
|
| | | else:
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | return remainHP
|
| | |
|
| | | def GetBossRemainHPPer(lineID, tick):
|
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP(lineID)
|
| | | if not totalHP:
|
| | | def GetBossRemainHPPer(copyMapID, funcLineID, tick):
|
| | | bossID = CurFBLineBOSSID(funcLineID)
|
| | | curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
|
| | | if not curBoss:
|
| | | return 100
|
| | | return remainHP * 100 / totalHP
|
| | | return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
|
| | |
|
| | | def CurFBLineBOSSID(lineID= -1):
|
| | | #该分线刷的BOSSID
|