ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -151,6 +151,7 @@
                "Rune":(
                        ("DWORD", "ID", 1),
                        ("list", "AttrType", 0),
                        ("DWORD", "TowerID", 0),
                        ),
                "EquipWash":(
@@ -188,6 +189,7 @@
                        ("BYTE", "FuncID", 0),
                        ("WORD", "MaxUseCnt", 0),
                        ("WORD", "RecycleMoney", 0),
                        ("DWORD", "FightPowerEx", 0),
                        ),
                "PetInfo":(
@@ -465,8 +467,11 @@
                "FBHelpBattle":(
                        ("DWORD", "DataMapID", 1),
                        ("BYTE", "LineID", 1),
                        ("DWORD", "FightPowerMin", 0),
                        ("DWORD", "RobotFightPower", 0),
                        ("WORD", "RobotLV", 0),
                        ("DWORD", "RobotBaseHurt", 0),
                        ("WORD", "RobotHPCoefficient", 0),
                        ("dict", "RobotSkillsDict", 0),
                        ),
@@ -556,6 +561,7 @@
                        ("DWORD", "ActiveMWID", 0),
                        ("list", "ItemAward", 0),
                        ("DWORD", "ActiveSoulID", 0),
                        ("DWORD", "PowerEx", 0),
                        ),
                "TreasurePrivilege":(
@@ -880,6 +886,7 @@
                        ("WORD", "GainGoldPrize", 0),
                        ("WORD", "FirstGoldPrize", 0),
                        ("list", "GainItemList", 0),
                        ("char", "NotifyMark", 0),
                        ),
                "LVAward":(
@@ -1114,6 +1121,12 @@
                        ("BYTE", "Star", 0),
                        ("list", "LVLimit", 0),
                        ("list", "ItemList", 0),
                        ),
                "GodWeaponEffect":(
                        ("BYTE", "GWType", 0),
                        ("WORD", "Level", 0),
                        ("char", "NotifyCode", 0),
                        ),
                }
@@ -1367,11 +1380,13 @@
    
    def __init__(self):
        self.ID = 0
        self.AttrType = []
        self.AttrType = []
        self.TowerID = 0
        return
        
    def GetID(self): return self.ID # 编号ID
    def GetAttrType(self): return self.AttrType # 全身强化激活属性类型
    def GetAttrType(self): return self.AttrType # 属性类型
    def GetTowerID(self): return self.TowerID # 解锁符印塔编号
# 洗练表
class IPY_EquipWash():
@@ -1442,13 +1457,15 @@
        self.ID = 0
        self.FuncID = 0
        self.MaxUseCnt = 0
        self.RecycleMoney = 0
        self.RecycleMoney = 0
        self.FightPowerEx = 0
        return
        
    def GetID(self): return self.ID # 物品ID
    def GetFuncID(self): return self.FuncID # 所属功能ID
    def GetMaxUseCnt(self): return self.MaxUseCnt # 最大可使用数量
    def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值
    def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值
    def GetFightPowerEx(self): return self.FightPowerEx # 附加战斗力
# 灵兽表
class IPY_PetInfo():
@@ -2019,15 +2036,21 @@
    def __init__(self):
        self.DataMapID = 0
        self.LineID = 0
        self.FightPowerMin = 0
        self.RobotFightPower = 0
        self.RobotLV = 0
        self.RobotBaseHurt = 0
        self.RobotHPCoefficient = 0
        self.RobotSkillsDict = {}
        return
        
    def GetDataMapID(self): return self.DataMapID # 数据地图ID
    def GetLineID(self): return self.LineID # 功能线路ID
    def GetFightPowerMin(self): return self.FightPowerMin # 助战最低战力,也是副本保底战力
    def GetRobotFightPower(self): return self.RobotFightPower # 助战NPC战力
    def GetRobotLV(self): return self.RobotLV # 助战NPC等级
    def GetRobotBaseHurt(self): return self.RobotBaseHurt # 助战NPC保底伤害
    def GetRobotHPCoefficient(self): return self.RobotHPCoefficient # 助战NPC生命系数
    def GetRobotSkillsDict(self): return self.RobotSkillsDict # 助战NPC技能, {"职业":[技能列表], ...}
# 副本刷怪标识点表
@@ -2200,7 +2223,8 @@
        self.UnLockSkill = []
        self.ActiveMWID = 0
        self.ItemAward = []
        self.ActiveSoulID = 0
        self.ActiveSoulID = 0
        self.PowerEx = 0
        return
        
    def GetMWID(self): return self.MWID # 法宝ID
@@ -2210,7 +2234,8 @@
    def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
    def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
    def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
    def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
    def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
    def GetPowerEx(self): return self.PowerEx # 额外固定战力
# 法宝特权表
class IPY_TreasurePrivilege():
@@ -2885,7 +2910,8 @@
        self.GainGold = 0
        self.GainGoldPrize = 0
        self.FirstGoldPrize = 0
        self.GainItemList = []
        self.GainItemList = []
        self.NotifyMark = ""
        return
        
    def GetRecordID(self): return self.RecordID # 记录ID
@@ -2893,7 +2919,8 @@
    def GetGainGold(self): return self.GainGold # 获得仙玉数
    def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数
    def GetFirstGoldPrize(self): return self.FirstGoldPrize # 首次充值该档位赠送仙玉
    def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
    def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
    def GetNotifyMark(self): return self.NotifyMark # 广播提示
# 等级奖励表
class IPY_LVAward():
@@ -3389,6 +3416,19 @@
    def GetStar(self): return self.Star # 星数
    def GetLVLimit(self): return self.LVLimit # 等级范围
    def GetItemList(self): return self.ItemList # 奖励
# 神兵特效表
class IPY_GodWeaponEffect():
    def __init__(self):
        self.GWType = 0
        self.Level = 0
        self.NotifyCode = ""
        return
    def GetGWType(self): return self.GWType # 神兵类型
    def GetLevel(self): return self.Level # 神兵等级
    def GetNotifyCode(self): return self.NotifyCode # 广播
def Log(msg, playerID=0, par=0):
@@ -3622,6 +3662,8 @@
        self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
        self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
        self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
        self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
        self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
        Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
        Log("IPY_DataMgr InitOK!")
        return
@@ -3996,6 +4038,8 @@
    def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
    def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
    def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
    def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
    def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData