hxp
2019-01-07 d8cf06e323dca770512529f741a667278c0c8786
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -18,6 +18,7 @@
import GameWorld
import PlayerControl
import CrossRealmMsg
import DataRecordPack
import ChPyNetSendPack
import CrossRealmPlayer
import PyGameDataStruct
@@ -45,17 +46,25 @@
        self.playerJob = 0
        self.playerLV = 0
        self.maxHP = 0
        self.maxProDef = 0
        self.fightPower = 0
        self.realmLV = 0
        self.pkScore = 0
        self.danLV = 0
        self.matchTick = 0
        self.prepareOKTick = 0
        self.cWinCount = 0 # 连胜次数
        self.ondayScore = 0 # 过天时的积分
        self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
        self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
        self.seasonID = 0 # 赛季ID
        return
    def GetDRInfo(self):
        ## 流向记录信息
        return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore,
                "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount,
                "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore}
    
class CrossPKRoom():
    ## 跨服PK房间类
@@ -70,9 +79,13 @@
        self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # 默认状态
        self.roomPlayerIDList = [] # 对战玩家ID列表
        self.readyPlayerIDList = [] # 已经准备好的玩家ID列表
        self.isMapOpen = False # 地图是否已经开启该房间,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线
        self.mapFBOpenTick = 0 # 地图开启该房间tick,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线
        return
    
    def GetDRInfo(self):
        return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick,
                "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick}
#跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
class CrossPKBillboardManager(object):
    
@@ -284,7 +297,7 @@
        billboardData.PKScore = pkPlayer.pkScore
        billboardData.DanLV = pkPlayer.danLV
        billboardData.Time = billboardTime
        GameWorld.Log("    更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
        GameWorld.DebugLog("    更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
        
    # 战斗结算更新榜单先不排序,只设置需要排序
    if isUpd:
@@ -460,8 +473,8 @@
def CrossServerMsg_PKSyncBillboard(syncInfo):
    ## 收到跨服服务器同步的排行榜信息
    zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData = syncInfo
    GameWorld.Log("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s"
                  % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
    GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s"
                       % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
    
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    billboardList, orderDict = crossPKBillboardMgr.UpdClientServerPKBillboard(zoneID, seasonID, syncBillboardList, isFinalBillboardData)
@@ -644,8 +657,16 @@
        return
    
    gameWorld = GameWorld.GetGameWorld()
    preState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, isOpen)
    # 匹配状态从关闭到开启
    if not preState and isOpen:
        PyGameData.g_crossPKPlayerDict = {}
        PyGameData.g_crossPKZoneMatchPlayerDict = {}
        PyGameData.g_crossPKRoomDict = {}
        GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
@@ -808,7 +829,7 @@
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKCancel, dataMsg)
    PlayerControl.SetVsRoomId(curPlayer, 0)
    SetIsCrossPKMatching(curPlayer, 0)
    GameWorld.Log("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
    GameWorld.DebugLog("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
    return
def ClientServerMsg_PKMatch(serverGroupID, playerInfoDict, tick):
@@ -830,6 +851,7 @@
    job = playerInfoDict["playerJob"] # ְҵ
    playerLV = playerInfoDict["playerLV"] # ְҵ
    maxHP = playerInfoDict["maxHP"] # ְҵ
    maxProDef = playerInfoDict["maxProDef"] # 护盾
    fightPower = playerInfoDict["fightPower"] # 战斗力
    realmLV = playerInfoDict["realmLV"] # 境界
    pkScore = playerInfoDict["pkScore"] # 当前积分
@@ -854,6 +876,7 @@
    pkPlayer.playerJob = job
    pkPlayer.playerLV = playerLV
    pkPlayer.maxHP = maxHP
    pkPlayer.maxProDef = maxProDef
    pkPlayer.pkScore = pkScore
    pkPlayer.danLV = danLV
    pkPlayer.fightPower = fightPower
@@ -870,8 +893,8 @@
    zoneMatchPlayerList.append(playerID)
    PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
    
    GameWorld.Log("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s"
                  % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
    GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s"
                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
    
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
    return
@@ -893,22 +916,22 @@
    vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID
    if vsRoomID in PyGameData.g_crossPKRoomDict:
        pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
        if pkRoom.isMapOpen or pkRoom.readyTick:
        if pkRoom.mapFBOpenTick or pkRoom.readyTick:
            GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID)
            return
        
    GameWorld.Log("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
    GameWorld.DebugLog("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
    
    pkZoneID = 0
    if playerID in PyGameData.g_crossPKPlayerDict:
        pkPlayer = PyGameData.g_crossPKPlayerDict.pop(playerID)
        pkZoneID = pkPlayer.pkZoneID
        GameWorld.Log("    移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
        GameWorld.DebugLog("    移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
        
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
    if playerID in zoneMatchPlayerList:
        zoneMatchPlayerList.remove(playerID)
        GameWorld.Log("    从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList)))
        GameWorld.DebugLog("    从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList)))
        
    #取消所有存在该玩家的房间,子服不一定知道玩家当前最新所属房间ID, 故只能通过遍历删除已经为玩家创建的房间
    for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
@@ -917,17 +940,22 @@
        
        for roomPlayerID in pkRoom.roomPlayerIDList:
            if roomPlayerID == playerID:
                GameWorld.Log("    自己不处理: roomID=%s,playerID=%s" % (roomID, playerID))
                GameWorld.DebugLog("    自己不处理: roomID=%s,playerID=%s" % (roomID, playerID))
                continue
            
            zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
            zoneMatchPlayerList.append(roomPlayerID)
            PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
            GameWorld.Log("    将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s"
                          % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
            GameWorld.DebugLog("    将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s"
                               % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
            
        PyGameData.g_crossPKRoomDict.pop(roomID)
        GameWorld.Log("    移除房间: popRoomID=%s" % (roomID))
        GameWorld.DebugLog("    移除房间: popRoomID=%s" % (roomID))
        # 记录流向
        dataDict = {"cancelPlayerID":playerID}
        dataDict.update(pkRoom.GetDRInfo())
        DR_CrossReamlPK("CancelRoom", dataDict)
        break
    
    return
@@ -945,8 +973,9 @@
    if playerID not in PyGameData.g_crossPKPlayerDict:
        GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战玩家信息!vsRoomID=%s,playerID=%s" % (vsRoomID, playerID))
        return
    #pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
    pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
    pkPlayer.prepareOKTick = tick
    if vsRoomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战房间(%s)!可能对手已取消!" % vsRoomID)
        return
@@ -959,7 +988,7 @@
    if playerID not in vsRoom.readyPlayerIDList:
        vsRoom.readyPlayerIDList.append(playerID)
        
    GameWorld.Log("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
    GameWorld.DebugLog("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
    return
def __ReadyOKRoomPlayerProcess(tick):
@@ -989,23 +1018,62 @@
            pkZoneID = roomPlayer.pkZoneID
            roomGroupIDList.append(roomPlayer.serverGroupID)
            readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, "Number":num,
                                             "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP}
                                             "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP, "MaxProDef":roomPlayer.maxProDef}
                    
        if not isAllReady:
            continue
        vsRoom.roomState = ShareDefine.Def_VsRoom_State_PrepareFight
        vsRoom.readyTick = tick
        GameWorld.Log("    准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
        GameWorld.DebugLog("    准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
        
        sendReadyOKRoomList.append([roomID, readyMemberDict])
        serverGroupIDList += roomGroupIDList
        
    # 将已准备好的房间广播到子服
    if sendReadyOKRoomList:
        GameWorld.Log("    已准备好的对战房间数: %s" % len(sendReadyOKRoomList))
        GameWorld.DebugLog("    已准备好的对战房间数: %s" % len(sendReadyOKRoomList))
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList)
        
    return
#
#def TestAddMatch(tick, addCount, maxDanLV=None, isClear=False):
#    if isClear:
#        PyGameData.g_crossPKPlayerDict = {}
#        PyGameData.g_crossPKZoneMatchPlayerDict = {}
#        PyGameData.g_crossPKRoomDict = {}
#        PyGameData.g_crossPKRoomID = 0
#
#    ipyDataMgr = IpyGameDataPY.IPY_Data()
#    if maxDanLV == None:
#        maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
#    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
#        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
#        pkZoneID = zoneIpyData.GetZoneID()
#
#        addPlayerList = []
#        zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
#        maxPlayerID = pkZoneID * 1000 if not zoneMatchPlayerList else max(zoneMatchPlayerList)
#        for i in xrange(1, addCount + 1):
#            playerID = maxPlayerID + i
#
#            pkPlayer = CrossPKPlayer()
#            pkPlayer.playerID = playerID
#            danLV = random.randint(0, maxDanLV)
#            pkPlayer.danLV = danLV
#            pkPlayer.matchTick = tick
#            pkPlayer.pkScore = danLV * 1000 + random.randint(0, 999)
#            pkPlayer.pkZoneID = pkZoneID
#            pkPlayer.seasonID = 1
#
#            PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
#            addPlayerList.append([playerID, danLV])
#            # 加入赛区匹配列表
#            zoneMatchPlayerList.append(playerID)
#        PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
#        GameWorld.Log("Add zoneID=%s,addPlayerList=%s" % (pkZoneID, addPlayerList))
#
#    #GameWorld.Log("PyGameData.g_crossPKPlayerDict=%s" % PyGameData.g_crossPKPlayerDict)
#    return
def OnPKMatchProcess(tick):
    ## 玩家跨服PK匹配定时处理逻辑
@@ -1043,7 +1111,7 @@
            #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
            continue
        
        GameWorld.Log("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
        GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
        
        matchPlayerList = []
        for matchPlayerID in matchPlayerIDList:
@@ -1066,7 +1134,9 @@
        # 给成功匹配的玩家非配对战房间
        matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
        __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick)
        GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
        GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
        #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
        #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
    return
@@ -1074,34 +1144,34 @@
    '''匹配超时玩家
        匹配中的玩家按积分排序,最后一个默认匹配上一个,第一个默认匹配下一个,其他匹配前后积分差绝对值较小的一个
    '''
    GameWorld.Log(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick))
    GameWorld.Log(" scoreSortListLen=%s" % len(scoreSortList))
    GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick))
    GameWorld.DebugLog(" scoreSortListLen=%s" % len(scoreSortList))
    for i, matchPlayer in enumerate(matchTickSortList):        
        # 只有一个玩家
        if len(scoreSortList) <= 1:
            GameWorld.Log("    当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
            #GameWorld.DebugLog("    当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
            break
        
        if tick - matchPlayer.matchTick < outTimeTick:
            GameWorld.Log("    i=%s,玩家未超时,不再匹配!" % (i))
            #GameWorld.DebugLog("    i=%s,玩家未超时,不再匹配!" % (i))
            break
        
        GameWorld.Log("    i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)"
                      % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
        GameWorld.DebugLog("    i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)"
                           % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
        # 已经被匹配走了
        if matchPlayer not in scoreSortList:
            GameWorld.Log("        已经被匹配走了!")
            GameWorld.DebugLog("        已经被匹配走了!")
            continue
        
        outTimeIndex = scoreSortList.index(matchPlayer)
        # 最后一个默认匹配上一个
        if outTimeIndex == len(scoreSortList) - 1: 
            vsIndex = outTimeIndex - 1
            GameWorld.Log("        超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex))
            GameWorld.DebugLog("        超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex))
        # 第一个默认匹配下一个
        elif outTimeIndex == 0:
            vsIndex = outTimeIndex + 1
            GameWorld.Log("        超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex))
            GameWorld.DebugLog("        超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex))
        # 其他情况匹配积分较近的一个
        else:
            preIndex = outTimeIndex - 1
@@ -1111,9 +1181,9 @@
            preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore)
            nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore)
            vsIndex = preIndex if preDiff <= nextDiff else nextIndex
            GameWorld.Log("        超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s"
                          % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore,
                             nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
            GameWorld.DebugLog("        超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s"
                               % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore,
                                  nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
            
        if outTimeIndex > vsIndex: 
            scoreSortList.pop(outTimeIndex)
@@ -1133,7 +1203,7 @@
    ''' 匹配积分分段玩家
            匹配中的玩家按段位积分归组,归组后,随机段位顺序,每个段位组中的玩家随机两两PK
    '''
    GameWorld.Log(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
    GameWorld.DebugLog(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
    danPlayerListDict = {} # 按积分分段列表分散玩家
    for matchPlayer in scoreSortList:
        danLV = matchPlayer.danLV
@@ -1145,24 +1215,27 @@
    danList = danPlayerListDict.keys()
    random.shuffle(danList) # 打乱段位顺序
    
    GameWorld.Log("    积分分段个数: %s, %s" % (len(danList), danList))
    GameWorld.DebugLog("    积分分段个数: %s, %s" % (len(danList), danList))
    
    # 日志输出分组明细
    for danLV in danList:
        strList = []
        for player in danPlayerListDict[danLV]:
            strList.append((player.playerID, player.pkScore, player.fightPower))
        GameWorld.Log("        积分段组, danLV=%s, %s" % (danLV, str(strList)))
    # 优先匹配相同段位
    doCount = 0
    while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
        doCount += 1
        isMatchOK = False
#        # 日志输出分组明细
#        GameWorld.DebugLog("    -------------")
#        for danLV in danList:
#            strList = []
#            for player in danPlayerListDict[danLV]:
#                strList.append((player.playerID, player.pkScore, player.fightPower))
#            GameWorld.DebugLog("    积分段组, danLV=%s, %s" % (danLV, str(strList)))
#        # -------------------------------
        for danLV in danList:
            danPlayerList = danPlayerListDict[danLV]
            danPlayerCount = len(danPlayerList)
            if danPlayerCount < 2:
                GameWorld.Log("    段位人数少于2个,此段位本轮轮空!doCount=%s,danLV=%s" % (doCount, danLV))
                #GameWorld.DebugLog("    段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
                continue
            
            vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战
@@ -1172,15 +1245,75 @@
            
            matchPlayerVSList.append([aPlayer, bPlayer])
            isMatchOK = True
            GameWorld.Log("    成功匹配玩家: aPlayerID=%s,aScore=%s,aFP=%s VS bPlayerID=%s,bScore=%s,bFP=%s"
                          % (aPlayer.playerID, aPlayer.pkScore, aPlayer.fightPower, bPlayer.playerID, bPlayer.pkScore, bPlayer.fightPower))
            GameWorld.DebugLog("    成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
            
            if len(matchPlayerVSList) >= maxGroupCnt:
                GameWorld.Log("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
                GameWorld.DebugLog("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
                break
            
        if not isMatchOK:
            GameWorld.Log("    已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
            GameWorld.DebugLog("    已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
            break
    # 不足再匹配范围段位
    doCount = 0
    while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
        doCount += 1
        isMatchOK = False
#        # 日志输出分组明细
#        GameWorld.DebugLog("    -------------")
#        for danLV in danList:
#            strList = []
#            for player in danPlayerListDict[danLV]:
#                strList.append((player.playerID, player.pkScore, player.fightPower))
#            GameWorld.DebugLog("    积分段组, danLV=%s, %s" % (danLV, str(strList)))
#        # -------------------------------
        for danLV in danList:
            danMatchRange = []
            danMatchPlayerList = []
            danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
            matchDanRange = [] if not danIpyData else danIpyData.GetMatchRange()
            if matchDanRange and len(matchDanRange) == 2:
                danMatchRange = range(matchDanRange[0], matchDanRange[1] + 1)
            if danLV not in danMatchRange:
                danMatchRange.append(danLV)
            for matchDanLV in danMatchRange:
                if matchDanLV not in danPlayerListDict:
                    continue
                danMatchPlayerList += danPlayerListDict[matchDanLV]
            #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList]
            #GameWorld.DebugLog("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
            matchPlayerCount = len(danMatchPlayerList)
            if matchPlayerCount < 2:
                #GameWorld.DebugLog("    段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
                continue
            vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战
            aPlayer, bPlayer = danMatchPlayerList[vsIndexList[0]], danMatchPlayerList[vsIndexList[1]]
            aDanPlayerList = danPlayerListDict.get(aPlayer.danLV, [])
            bDanPlayerList = danPlayerListDict.get(bPlayer.danLV, [])
            if aPlayer in aDanPlayerList and bPlayer in bDanPlayerList:
                aDanPlayerList.remove(aPlayer)
                bDanPlayerList.remove(bPlayer)
            else:
                continue
            matchPlayerVSList.append([aPlayer, bPlayer])
            isMatchOK = True
            GameWorld.DebugLog("    成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s"
                               % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
            if len(matchPlayerVSList) >= maxGroupCnt:
                GameWorld.DebugLog("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
                break
        if not isMatchOK:
            GameWorld.DebugLog("    已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
            break
        
    return
@@ -1196,7 +1329,7 @@
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
    
    mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
    GameWorld.Log("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList)))
    GameWorld.DebugLog("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList)))
    for aPlayer, bPlayer in matchPlayerVSList:
        
        if not aPlayer or not bPlayer:
@@ -1224,8 +1357,13 @@
        PyGameData.g_crossPKRoomDict[roomID] = newRoom
        
        aServerGroupID, bServerGroupID = aPlayer.serverGroupID, bPlayer.serverGroupID
        GameWorld.Log("    开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
        GameWorld.DebugLog("    开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
        vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]]
        # 记录流向
        dataDict = {"aPlayer":aPlayer.GetDRInfo(), "bPlayer":bPlayer.GetDRInfo()}
        dataDict.update(newRoom.GetDRInfo())
        DR_CrossReamlPK("OpenRoom", dataDict)
        
        serverGroupIDList.append(aServerGroupID)
        serverGroupIDList.append(bServerGroupID)
@@ -1261,7 +1399,7 @@
    serverGroupIDList = []
    roomTimeout = IpyGameDataPY.GetFuncCfg("CrossRealmPKCfg", 2) * 1000 # 这个时间尽量长点,目前暂时不确定玩家从准备到进入到地图的时长
    for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
        if pkRoom.isMapOpen or not pkRoom.readyTick:
        if pkRoom.mapFBOpenTick or not pkRoom.readyTick:
            continue
        if tick - pkRoom.readyTick <= roomTimeout:
            continue
@@ -1280,25 +1418,28 @@
        timeoutRoomDict[roomID] = roomPlayerInfo
        PyGameData.g_crossPKRoomDict.pop(roomID)
        
        # 记录流向
        DR_CrossReamlPK("TimeoutRoom", pkRoom.GetDRInfo())
    # 将超时房间广播到子服
    if timeoutRoomDict:
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList)
    return
def MapServer_CrossPKRoomOpen(msgList):
def MapServer_CrossPKRoomOpen(msgList, tick):
    roomID = msgList[0]
    if roomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK房间不存在!roomID=%s" % roomID)
        return
    pkRoom = PyGameData.g_crossPKRoomDict[roomID]
    pkRoom.isMapOpen = True
    pkRoom.mapFBOpenTick = tick
    GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID)
    return
def MapServer_CrossPKOver(infoList):
def MapServer_CrossPKOver(infoList, tick):
    ## 收到MapServer副本跨服PK结果同步
    
    GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
    GameWorld.DebugLog("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
    
    roomID, winnerID, loserID, roundWinnerIDList, overType = infoList
    
@@ -1343,8 +1484,8 @@
    winnerDanLV, loserDanLV = winner.danLV, loser.danLV
    winnerDayScore, loserDayScore = max(0, winnerScore - winner.ondayScore), max(0, loserScore - loser.ondayScore) # 今日已获得积分,正积分
    
    GameWorld.Log("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
    GameWorld.Log("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
    GameWorld.DebugLog("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
    GameWorld.DebugLog("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
    
    winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", winnerDanLV)
    loseIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", loserDanLV)
@@ -1379,8 +1520,8 @@
    if loseIpyData and loseIpyData.GetLVUpScore() and loser.pkScore >= loseIpyData.GetLVUpScore():
        loser.danLV += 1
        
    GameWorld.Log("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
    GameWorld.Log("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
    GameWorld.DebugLog("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
    GameWorld.DebugLog("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
    
    # 更新排行榜
    UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
@@ -1418,17 +1559,42 @@
        overPack.TagNameLen = len(overPack.TagName)
        NetPackCommon.SendFakePack(player, overPack)
        
        GameWorld.Log("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s"
                      % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
        GameWorld.DebugLog("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s"
                           % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
        
    serverGroupIDList = [winner.serverGroupID, loser.serverGroupID]
    GameWorld.Log("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s"
                  % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
    GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s"
                       % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
    # 同步子服
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
    # 记录流向
    dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()}
    dataDict.update(vsRoom.GetDRInfo())
    DR_CrossReamlPK("PKOverRoom", dataDict)
    return
##================================== 以下是子服逻辑 ==========================================
def OnGameServerInitOK():
    if GameWorld.IsCrossServer():
        return
    dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
    dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    GameWorld.Log("OnGameServerInitOK dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
    gameWorld = GameWorld.GetGameWorld()
    zoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    if not zoneID:
        gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, dbZoneID)
        gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, dbSeasonID)
        gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, dbSeasonState)
        GameWorld.Log("    服务器启动取DB值设置本服赛区赛季信息: ")
    return
def OnMapServerInitOK():
    # 通知地图服务器状态
@@ -1470,8 +1636,23 @@
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, matchState)
    
    # 强制覆盖存DB
    dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
    dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    GameWorld.Log("    before dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
    PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
    dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
    dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    GameWorld.Log("    update dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
    if curSeasonState == 1 and seasonState == 2:
        PlayerControl.WorldNotify(0, "NotifySeasonOver")
        pass
        #PlayerControl.WorldNotify(0, "NotifySeasonOver")
        
    # 通知地图服务器状态
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID)
@@ -1501,7 +1682,7 @@
        return
    
    if result == -2:
        PlayerControl.NotifyCode(curPlayer, "InCrossPKing")
        PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
        return
    
    if result == 1:
@@ -1521,16 +1702,15 @@
def CrossServerMsg_PKMatchResult(vsRoomDict):
    ## 跨服PK匹配结果
    curServerGroupID = GameWorld.GetServerGroupID()
    actionType = ShareDefine.Def_CrossAction_PK
    mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5)
    GameWorld.Log("=== 收到PK匹配结果处理  === curServerGroupID=%s" % curServerGroupID)
    GameWorld.DebugLog("=== 收到PK匹配结果处理  === curServerGroupID=%s" % curServerGroupID)
    if not mapPosList:
        GameWorld.ErrLog("没有配置对战地图进入坐标!")
        return
    
    for roomID, roomInfo in vsRoomDict.items():
        mapID, playerList = roomInfo
        GameWorld.Log("    roomID=%s,playerList=%s" % (roomID, playerList))
        GameWorld.DebugLog("    roomID=%s,playerList=%s" % (roomID, playerList))
        for i, playerInfo in enumerate(playerList):
            serverGroupID, playerID = playerInfo
            if serverGroupID != curServerGroupID:
@@ -1546,7 +1726,7 @@
            PlayerControl.SetVsRoomId(player, roomID, True)
            # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
            posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0]
            CrossRealmPlayer.SendCrossRealmReg(player, actionType, mapID, mapID, 0, posX, posY)
            CrossRealmPlayer.SendCrossRealmReg(player, ChConfig.Def_FBMapID_CrossRealmPK, mapID, mapID, 0, posX, posY)
            
    return
@@ -1554,8 +1734,12 @@
    ## 子服接收玩家已准备好的PK房间信息, 此房间里的玩家可传送进入跨服
    
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.Log("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
    GameWorld.DebugLog("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
    # serverGroupID, playerName, playerJob
    if not CrossRealmPlayer.IsCrossServerOpen():
        GameWorld.Log("跨服服务器维护中,不处理!")
        return
    
    for roomID, readyMemberDict in readyOKRoomList:
        for playerID, playerInfo in readyMemberDict.items():
@@ -1585,6 +1769,7 @@
                    matchPlayer.Job = readyPlayerInfo["Job"]
                    matchPlayer.LV = readyPlayerInfo["LV"]
                    matchPlayer.MaxHP = readyPlayerInfo["MaxHP"]
                    matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
                    break
                
            PlayerControl.SetCrossRealmState(player, 1)
@@ -1599,7 +1784,7 @@
            matchOKPack.MatchPlayer = [matchPlayer]
            matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer)
            NetPackCommon.SendFakePack(player, matchOKPack)
            GameWorld.Log("    通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
            GameWorld.DebugLog("    通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
            
    return
@@ -1607,7 +1792,7 @@
    ## 子服接收已超时的PK房间信息, 此房间里的玩家重置跨服状态
    
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.Log("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
    GameWorld.DebugLog("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
    
    for roomID, roomPlayerInfo in timeoutRoomDict.items():
        if not roomPlayerInfo:
@@ -1676,7 +1861,7 @@
    ## 子服接收跨服PK结果信息
    
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.Log("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID)
    GameWorld.DebugLog("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID)
    
    for playerID, overInfo in playerOverDict.items():
        roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, \
@@ -1688,7 +1873,7 @@
        sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not player or PlayerControl.GetIsTJG(player):
            GameWorld.Log("    玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
            GameWorld.DebugLog("    玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
            overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo()
            overInfoData.clear()
            overInfoData.ZoneID = zoneID
@@ -1712,8 +1897,8 @@
        PlayerControl.SetVsRoomId(player, 0)
        sysMsg = str(sendMapOverInfo)
        player.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
        GameWorld.Log("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s"
                      % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
        GameWorld.DebugLog("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s"
                           % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
    return
def __OnLoginNotifyPKOverInfo(curPlayer):
@@ -1746,8 +1931,13 @@
    sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
    sysMsg = str(sendMapOverInfo)
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
    GameWorld.Log("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s"
                  % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
    GameWorld.DebugLog("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s"
                       % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
    return
def DR_CrossReamlPK(eventName, dataDict={}):
    drDataDict = {}
    drDataDict.update(dataDict)
    DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict)
    return