|  |  | 
 |  |  | import ReadChConfig
 | 
 |  |  | import ChConfig
 | 
 |  |  | import PlayerControl
 | 
 |  |  | import PlayerViewCache
 | 
 |  |  | import PlayerCompensation
 | 
 |  |  | import ChPyNetSendPack
 | 
 |  |  | import PlayerDBGSEvent
 | 
 |  |  | import NetPackCommon
 | 
 |  |  | import IpyGameDataPY
 | 
 |  |  | import PyGameData
 | 
 |  |  | import PlayerDBOper
 | 
 |  |  | 
 | 
 |  |  | # 获取玩家跨服服务器上的名字
 | 
 |  |  | #===============================================================================
 | 
 |  |  | # def GetCrossPlayerName(curPlayer):
 | 
 |  |  | #    # 通过游戏账号中的平台标志获取名称,目前为spid
 | 
 |  |  | #    playerName = curPlayer.GetPlayerName()
 | 
 |  |  | #    nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
 | 
 |  |  | #    if not nameFormat:
 | 
 |  |  | #        return playerName
 | 
 |  |  | #     | 
 |  |  | #    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
 | 
 |  |  | #  | 
 |  |  | #    return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 | 
 |  |  | #===============================================================================
 | 
 |  |  | 
 | 
 |  |  | # 获取玩家跨服服务器上的名字
 | 
 |  |  | def GetCrossPlayerName(curPlayer):
 | 
 |  |  |     # 通过游戏账号中的平台标志获取名称,目前为spid
 | 
 |  |  |     playerName = curPlayer.GetPlayerName()
 | 
 |  |  |     nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
 | 
 |  |  |     if not nameFormat:
 | 
 |  |  |     playerName = curPlayer.GetName()
 | 
 |  |  |      | 
 |  |  |     opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer),  | 
 |  |  |                                            GameWorld.GetPlayerServerSID(curPlayer)))
 | 
 |  |  |      | 
 |  |  |     if not opName:
 | 
 |  |  |         return playerName
 | 
 |  |  |     
 | 
 |  |  |     opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
 | 
 |  |  |     return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 | 
 |  |  | 
 | 
 |  |  |     return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 | 
 |  |  | def GetCrossZoneIpyDataByZoneID(mapID, zoneID):
 | 
 |  |  |     ## 获取跨服分区
 | 
 |  |  |     zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
 | 
 |  |  |     crossZoneName = GameWorld.GetCrossZoneName()
 | 
 |  |  |     return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID)
 | 
 |  |  | 
 | 
 |  |  | def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
 | 
 |  |  |     ## 获取跨服分区
 | 
 |  |  |     zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
 | 
 |  |  |     crossZoneName = GameWorld.GetCrossZoneName()
 | 
 |  |  |     ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
 | 
 |  |  |     if not ipyDataList:
 | 
 |  |  |         return
 | 
 |  |  |     for ipyData in ipyDataList:
 | 
 |  |  |         serverGroupIDList = ipyData.GetServerGroupIDList()
 | 
 |  |  |         for serverGroupIDInfo in serverGroupIDList:
 | 
 |  |  |             if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
 | 
 |  |  |                 or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
 | 
 |  |  |                 return ipyData
 | 
 |  |  |     GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID):
 | 
 |  |  |     ## 获取跨服常规分区列表
 | 
 |  |  |     if serverGroupID:
 | 
 |  |  |         ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
 | 
 |  |  |         if not ipyData:
 | 
 |  |  |             return
 | 
 |  |  |         ipyDataList = [ipyData]
 | 
 |  |  |     else:
 | 
 |  |  |         crossZoneName = GameWorld.GetCrossZoneName()
 | 
 |  |  |         zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
 | 
 |  |  |         ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
 | 
 |  |  |     return ipyDataList
 | 
 |  |  | 
 | 
 |  |  | def GetServerCrossZoneMapIpyData(zoneID, mapID):
 | 
 |  |  |     ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
 | 
 |  |  |     if mapID not in ChConfig.Def_CrossZoneMapTableName:
 | 
 |  |  |         return
 | 
 |  |  |     tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
 | 
 |  |  |     return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
 | 
 |  |  | 
 | 
 |  |  | def IsCrossServerOpen():
 | 
 |  |  |     ## 跨服服务器是否开放中
 | 
 |  |  |     return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
 | 
 |  |  | 
 | 
 |  |  | def Sync_CrossCommInitDataToClientServer(serverGroupID=0):
 | 
 |  |  |     ''' 同步跨服常规通用数据到子服务器
 | 
 |  |  |     @param serverGroupID: 为0时同步所有子服
 | 
 |  |  |     '''
 | 
 |  |  |      | 
 |  |  |     isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
 | 
 |  |  |     crossZoneName = GameWorld.GetCrossZoneName()
 | 
 |  |  |     GameWorld.Log("通知当前跨服服务器状态: isOpen=%s,crossZoneName=%s,syncServerGroupID=%s" % (isOpen, crossZoneName, serverGroupID))
 | 
 |  |  |     serverGroupIDList = [serverGroupID] if serverGroupID else []
 | 
 |  |  |     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen, "crossZoneName":crossZoneName}, serverGroupIDList)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def DoChangeCrossServerState(isOpen):
 | 
 |  |  |     ## 跨服服务器状态变更
 | 
 |  |  |      | 
 |  |  |     PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose, 0 if isOpen else 1) # 存DB的反着存
 | 
 |  |  |     GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
 | 
 |  |  |      | 
 |  |  |     if not isOpen:
 | 
 |  |  |         # 踢掉所有玩家
 | 
 |  |  |         playerManager = GameWorld.GetPlayerManager()
 | 
 |  |  |         for i in xrange(playerManager.GetActivePlayerCount()):
 | 
 |  |  |             curPlayer = playerManager.GetActivePlayerAt(i)
 | 
 |  |  |             if curPlayer == None:
 | 
 |  |  |                 continue
 | 
 |  |  |             PlayerControl.SetCrossMapID(curPlayer, 0)
 | 
 |  |  |             curPlayer.Kick(0)
 | 
 |  |  |              | 
 |  |  |     # 广播所有子服,本服务器进入维护
 | 
 |  |  |     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen})
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def CrossServerMsg_CrossServerState(msgData):
 | 
 |  |  |     ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
 | 
 |  |  |     if "crossZoneName" in msgData:
 | 
 |  |  |         PyGameData.g_crossZoneName = msgData["crossZoneName"]
 | 
 |  |  |         GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName)
 | 
 |  |  |          | 
 |  |  |     isOpen = msgData["isOpen"]
 | 
 |  |  |     isOpen = 1 if isOpen else 0
 | 
 |  |  |     GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
 | 
 |  |  |     GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
 | 
 |  |  |      | 
 |  |  |     if not isOpen:
 | 
 |  |  |         playerManager = GameWorld.GetPlayerManager()
 | 
 |  |  |         for i in xrange(playerManager.GetActivePlayerCount()):
 | 
 |  |  |             curPlayer = playerManager.GetActivePlayerAt(i)
 | 
 |  |  |             if curPlayer == None:
 | 
 |  |  |                 continue
 | 
 |  |  |             PlayerControl.SetCrossMapID(curPlayer, 0)
 | 
 |  |  |              | 
 |  |  |     GameWorld.GetGameWorld().SendCrossServerStateToLoginServer(isOpen)
 | 
 |  |  |     # 通知地图
 | 
 |  |  |     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def PlayerExitCrossServer(curPlayer):
 | 
 |  |  |     ## 玩家退出跨服服务器
 | 
 |  |  |      | 
 |  |  |     if not GameWorld.IsCrossServer():
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     # 通知子服玩家退出跨服服务器
 | 
 |  |  |     playerID = curPlayer.GetPlayerID()
 | 
 |  |  |     serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
 | 
 |  |  |     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
 | 
 |  |  |      | 
 |  |  |     # 设置非跨服状态,踢下线
 | 
 |  |  |     PlayerControl.SetCrossMapID(curPlayer, 0)
 | 
 |  |  |     curPlayer.Kick(0)
 | 
 |  |  |     GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def CrossServerMsg_ExitCrossServer(msgData):
 | 
 |  |  |     ## 收到跨服服务器同步的玩家退出跨服服务器
 | 
 |  |  |     playerID = msgData
 | 
 |  |  |     GameWorld.Log("收到跨服服务器同步的玩家退出跨服服务器: playerID=%s" % playerID)
 | 
 |  |  |     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
 | 
 |  |  |     if not curPlayer:
 | 
 |  |  |         GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
 | 
 |  |  |         DoOfflinePlayerExitCrossServer(playerID)
 | 
 |  |  |         return
 | 
 |  |  |     PlayerControl.SetCrossRealmState(curPlayer, 0)
 | 
 |  |  |     PlayerControl.SetCrossMapID(curPlayer, 0)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def SendCrossRealmReg(curPlayer, actionType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0):
 | 
 |  |  | def DoOfflinePlayerExitCrossServer(playerID):
 | 
 |  |  |     ## 处理离线玩家退出跨服服务器更新DB数据逻辑
 | 
 |  |  |      | 
 |  |  |     PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
 | 
 |  |  |     # 发送跨服账号注册上传数据
 | 
 |  |  |     
 | 
 |  |  |     # 设置上传数据的活动类型
 | 
 |  |  |     curPlayer.SetDict(ChConfig.Def_PlayerKey_MergeRegisterType, actionType)
 | 
 |  |  |     sysMsg = str([actionType, mapID, dataMapID, copyMapID, posX, posY])
 | 
 |  |  |     curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
 | 
 |  |  |     sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID])
 | 
 |  |  |     curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg))            
 | 
 |  |  |     GameWorld.Log("SendCrossRealmReg actionType=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"  | 
 |  |  |                   % (actionType, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
 | 
 |  |  |     GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s"  | 
 |  |  |                   % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID())
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def OnCrossRealmRegOK(playerID, msgList, tick): 
 | 
 |  |  | 
 |  |  |     if not curPlayer:
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     #newAccount, newName = msgList
 | 
 |  |  |     if not IsCrossServerOpen():
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     actionType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterType)
 | 
 |  |  |     GameWorld.Log("跨服报名成功 , actionType=%s" % (actionType), playerID)
 | 
 |  |  |     registerMap = msgList[0]
 | 
 |  |  |     playerRegisterMap = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterMap)
 | 
 |  |  |     if playerRegisterMap and registerMap != playerRegisterMap:
 | 
 |  |  |         return
 | 
 |  |  |     curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
 | 
 |  |  |      | 
 |  |  |     GameWorld.Log("跨服报名成功 , registerMap=%s" % (registerMap), playerID)
 | 
 |  |  |     
 | 
 |  |  |     # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
 | 
 |  |  |     if actionType == ShareDefine.Def_MergeAction_MergePK:
 | 
 |  |  |     if registerMap == ChConfig.Def_FBMapID_CrossRealmPK:
 | 
 |  |  |         regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID) 
 | 
 |  |  |         vsRoomID = curPlayer.GetVsRoomId()
 | 
 |  |  |         
 | 
 |  |  | 
 |  |  |         
 | 
 |  |  |     # 其他的,在上传数据完毕后,使用通用的通知可进入跨服
 | 
 |  |  |     else:
 | 
 |  |  |         NotifyCanEnterMergeServer(curPlayer, actionType)
 | 
 |  |  |         NotifyCanEnterMergeServer(curPlayer, registerMap)
 | 
 |  |  |         
 | 
 |  |  |     # hxp 2015.09.10 跨服boss,后面的暂时不需要
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  | def NotifyCanEnterMergeServer(curPlayer, actionType):
 | 
 |  |  | def NotifyCanEnterMergeServer(curPlayer, registerMap):
 | 
 |  |  |     # 通用包,通知客户端可进入跨服服务器
 | 
 |  |  | #    mapID, lineID = 0, 0
 | 
 |  |  | #    mapPosInfo = GetMergeActionMapPos(actionType)
 | 
 |  |  | #    if mapPosInfo:
 | 
 |  |  | #        mapID = mapPosInfo[0]
 | 
 |  |  | #        lineID = mapPosInfo[2]
 | 
 |  |  | #         | 
 |  |  | #    canEnterMServer = ChPyNetSendPack.tagCanEnterMergeServer()
 | 
 |  |  | #    canEnterMServer.Clear()
 | 
 |  |  | #    canEnterMServer.ActionType = actionType
 | 
 |  |  | #    canEnterMServer.MapID = mapID
 | 
 |  |  | #    canEnterMServer.LineID = lineID
 | 
 |  |  | #    canEnterMServer.NewAccID = newAccID
 | 
 |  |  | #    canEnterMServer.NewAccIDLen = len(canEnterMServer.NewAccID)
 | 
 |  |  | #    canEnterMServer.NewPsw = newPwd
 | 
 |  |  | #    canEnterMServer.NewPswLen = len(canEnterMServer.NewPsw)
 | 
 |  |  | #    NetPackCommon.SendFakePack(curPlayer, canEnterMServer)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | #// C0 03 强制退出跨服状态 #tagCGForceQuitCrossState
 | 
 |  |  | #
 | 
 |  |  | #struct    tagCGForceQuitCrossState
 | 
 |  |  | #{
 | 
 |  |  | #    tagHead        Head;
 | 
 |  |  | #};
 | 
 |  |  | def OnForceQuitCrossState(index, clientData, tick):
 | 
 |  |  |     ''' 约定该封包仅玩家当前处于跨服状态,但是一直连不上跨服服务器时才会发次包强制重置跨服状态
 | 
 |  |  |                 一般是跨服服务器异常或其他错误导致无法登录跨服服务器
 | 
 |  |  |     '''
 | 
 |  |  |     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
 | 
 |  |  |     GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
 | 
 |  |  |     PlayerControl.SetCrossMapID(curPlayer, 0)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | #// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
 | 
 |  |  | 
 |  |  | #{
 | 
 |  |  | #    tagHead        Head;
 | 
 |  |  | #    DWORD        PlayerID;    // 跨服玩家ID
 | 
 |  |  | #    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
 | 
 |  |  | #};
 | 
 |  |  | def OnViewCrossPlayerInfo(index, clientData, tick):
 | 
 |  |  |     if GameWorld.IsCrossServer():
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
 | 
 |  |  |     playerID = curPlayer.GetPlayerID()
 | 
 |  |  |     tagPlayerID = clientData.PlayerID
 | 
 |  |  |     equipClassLV = clientData.EquipClassLV
 | 
 |  |  |     curCache = PlayerViewCache.FindViewCache(tagPlayerID)
 | 
 |  |  |     ## 本服有,直接回客户端
 | 
 |  |  |     if curCache:
 | 
 |  |  |         GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
 | 
 |  |  |         PlayerViewCache.Sync_PlayerCache(curPlayer, curCache, equipClassLV)
 | 
 |  |  |         return
 | 
 |  |  |     
 | 
 |  |  |     if tagPlayerID in PyGameData.g_crossPlayerViewCache:
 | 
 |  |  |         validChaheTime = 10 * 60 * 1000
 | 
 |  |  |         cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
 | 
 |  |  |         if tick - updTick <= validChaheTime:
 | 
 |  |  |             GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
 | 
 |  |  |             SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
 | 
 |  |  |             return
 | 
 |  |  |          | 
 |  |  |         for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
 | 
 |  |  |             if tick - cacheInfoList[1] > validChaheTime:
 | 
 |  |  |                 PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
 | 
 |  |  |                  | 
 |  |  |     # 发送跨服服务器查询
 | 
 |  |  |     dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID, "equipClassLV":equipClassLV}
 | 
 |  |  |     CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
 | 
 |  |  |     tagPlayerID = msgData["tagPlayerID"]
 | 
 |  |  |     playerID = msgData["playerID"]
 | 
 |  |  |     equipClassLV = msgData["equipClassLV"]
 | 
 |  |  |     
 | 
 |  |  |     GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
 | 
 |  |  |     
 | 
 |  |  |     cacheInfo = {}
 | 
 |  |  |     curCache = PlayerViewCache.FindViewCache(tagPlayerID)
 | 
 |  |  |     if curCache:
 | 
 |  |  |         cacheInfo = {"PropData":curCache.PropData, "PlusData":curCache.PlusData}
 | 
 |  |  |         for classLV in xrange(1, 15 + 1):
 | 
 |  |  |             attrName = "ItemData%s" % classLV
 | 
 |  |  |             if hasattr(curCache, attrName):
 | 
 |  |  |                 cacheInfo[attrName] = getattr(curCache, attrName)
 | 
 |  |  |                  | 
 |  |  |     viewPlayerCacheRet = [playerID, tagPlayerID, equipClassLV, cacheInfo]
 | 
 |  |  |     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
 | 
 |  |  |      | 
 |  |  |     playerID, tagPlayerID, equipClassLV, cacheInfo = msgData
 | 
 |  |  |     GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
 | 
 |  |  |      | 
 |  |  |     PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
 | 
 |  |  |      | 
 |  |  |     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
 | 
 |  |  |     if curPlayer:
 | 
 |  |  |         SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo)
 | 
 |  |  |          | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo):
 | 
 |  |  |     if not cacheInfo:
 | 
 |  |  |         PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     if equipClassLV:
 | 
 |  |  |         itemData = cacheInfo.get("ItemData%s" % equipClassLV, "")
 | 
 |  |  |         sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
 | 
 |  |  |         sendPack.PlayerID = tagPlayerID
 | 
 |  |  |         sendPack.EquipClassLV = equipClassLV
 | 
 |  |  |         sendPack.ItemData = itemData
 | 
 |  |  |         sendPack.ItemDataSize = len(sendPack.ItemData)
 | 
 |  |  |         NetPackCommon.SendFakePack(curPlayer, sendPack)
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     #回包客户端
 | 
 |  |  |     sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
 | 
 |  |  |     sendPack.PlayerID = tagPlayerID
 | 
 |  |  |     sendPack.PropData = cacheInfo.get("PropData", "")
 | 
 |  |  |     sendPack.PropDataSize = len(sendPack.PropData)
 | 
 |  |  |     sendPack.PlusData = cacheInfo.get("PlusData", "")
 | 
 |  |  |     sendPack.PlusDataSize = len(sendPack.PlusData)
 | 
 |  |  |     NetPackCommon.SendFakePack(curPlayer, sendPack)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def CrossServerMsg_PutInItem(itemInfo):
 | 
 |  |  |     ## 跨服获得物品
 | 
 |  |  |      | 
 |  |  |     GameWorld.DebugLog("收到跨服服务器获得物品!")
 | 
 |  |  |     playerID = itemInfo["PlayerID"]
 | 
 |  |  |     itemData = itemInfo["ItemData"]
 | 
 |  |  |     event = itemInfo["Event"]
 | 
 |  |  |     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
 | 
 |  |  |     if curPlayer:
 | 
 |  |  |         # 在线的话推到MapServer处理
 | 
 |  |  |         itemMsg = str(itemInfo)
 | 
 |  |  |         curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPutInItem", itemMsg, len(itemMsg))
 | 
 |  |  |         return
 | 
 |  |  |     # 离线的话直接发邮件
 | 
 |  |  |     GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
 | 
 |  |  |     itemID, itemCount, isBind, itemUserData = itemData
 | 
 |  |  |     addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}]
 | 
 |  |  |     PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def CrossServerMsg_GiveMoney(msgInfo):
 | 
 |  |  |     ## 跨服获得货币
 | 
 |  |  |      | 
 |  |  |     playerID = msgInfo["PlayerID"]
 | 
 |  |  |     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
 | 
 |  |  |     if not curPlayer:
 | 
 |  |  |         GameWorld.ErrLog("跨服获得货币时玩家不在线! msgInfo=%s" % str(msgInfo), playerID)
 | 
 |  |  |         return
 | 
 |  |  |     msgInfo = str(msgInfo)
 | 
 |  |  |     curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossGiveMoney", msgInfo, len(msgInfo))
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def SetCrossPlayerAttrValue(msgInfo, tick):
 | 
 |  |  |     ## 设置跨服玩家属性值
 | 
 |  |  |     playerID, setType, setDict, isDelay = msgInfo
 | 
 |  |  |     if not PyGameData.g_crossSetPlayerAttr:
 | 
 |  |  |         GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
 | 
 |  |  |     playerSetInfoList = PyGameData.g_crossSetPlayerAttr.get(playerID, [])
 | 
 |  |  |     playerSetInfoList.append([setType, setDict])
 | 
 |  |  |     PyGameData.g_crossSetPlayerAttr[playerID] = playerSetInfoList
 | 
 |  |  |     if not isDelay:
 | 
 |  |  |         __SendCrossServerSetPlayerAttr(0)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def OnCrossProcess(tick):
 | 
 |  |  |     __SendCrossServerSetPlayerAttr(tick)
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def __SendCrossServerSetPlayerAttr(tick):
 | 
 |  |  |     if not PyGameData.g_crossSetPlayerAttr:
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     if tick:
 | 
 |  |  |         # 延迟10秒一次性同步,主要是比如OnDay的时候当多个玩家同时跨服时,减少同步次数,延迟统一发送
 | 
 |  |  |         if tick - GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick) < 10 * 1000:
 | 
 |  |  |             return
 | 
 |  |  |         GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick)
 | 
 |  |  |          | 
 |  |  |     CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_SetPlayerAttrValue, PyGameData.g_crossSetPlayerAttr)
 | 
 |  |  |     PyGameData.g_crossSetPlayerAttr = {}
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  | 
 | 
 |  |  |      |