|  |  | 
 |  |  | import GameWorld
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 |  |  | import ChConfig
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 |  |  | import ShareDefine
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 |  |  | import PlayerControl
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 |  |  | import ChPyNetSendPack
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 |  |  | import PlayerDBGSEvent
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 |  |  | import NetPackCommon
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 |  |  | import DataRecordPack
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 |  |  | import PlayerFamily
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 |  |  | import PyDataManager
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 |  |  | import PlayerViewCache
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 |  |  | 
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 |  |  | import time
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 |  |  | import random
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 |  |  | 
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 |  |  | Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型)
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 |  |  | Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型)
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 |  |  | 
 |  |  |         
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 |  |  |     return
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 |  |  | 
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 |  |  | def __CheckFightPowerBillboard():
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 |  |  |     ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2
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 |  |  |      | 
 |  |  |     eventKey = "FightPowerBillboardMoveValue"
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 |  |  |     if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey):
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 |  |  |         return
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 |  |  |     PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1)
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 |  |  |     GameWorld.Log("处理战力榜超过20E支持!")
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 |  |  |      | 
 |  |  |     billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values()
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 |  |  |     for billboardType in billboardList:
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 |  |  |         billboard = GameWorld.GetBillboard().FindBillboard(billboardType)
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 |  |  |         if not billboard:
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 |  |  |             continue
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 |  |  |         GameWorld.Log("    billboardType=%s,count=%s" % (billboardType, billboard.GetCount()))
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 |  |  |         for index in xrange(billboard.GetCount()):
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 |  |  |             billBoardData = billboard.At(index)
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 |  |  |             if not billBoardData:
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 |  |  |                 continue
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 |  |  |             billBoardData.SetCmpValue2(billBoardData.GetCmpValue())
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 |  |  |             billBoardData.SetCmpValue(0)
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 |  |  |              | 
 |  |  |     return
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 |  |  | 
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 |  |  | def SortServerBillboard():
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 |  |  |     ##排序所有排行榜
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 |  |  |     billboardMgr = GameWorld.GetBillboard()
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 |  |  | 
 |  |  |         billBoard = billboardMgr.FindBillboard(index)
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 |  |  |         #排序一次排行榜
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 |  |  |         billBoard.Sort()
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 |  |  | 
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 |  |  |          | 
 |  |  |     __CheckFightPowerBillboard()
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 |  |  |     return
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 |  |  | 
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 |  |  | def CopyBillboard(newBillboardIndex, oldBillboardIndex):
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 |  |  | 
 |  |  | def MapServer_UpdateBillboard(billInfoDict, tick):
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 |  |  |     '''地图更新排行榜, 通用
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 |  |  |     {"Type":bType, "Type2":bType2, "ID":bID, "ID2":bID2, "Name1":bName, "Name2":bName2, "ExInfo":exInfo,
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 |  |  |     "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3}
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 |  |  |     "Value1":value1, "Value2":value2, "CmpValue":cmpValue, "CmpValue2":cmpValue2, "CmpValue3":cmpValue3, "autoSort":autoSort}
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 |  |  |     '''
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 |  |  |     
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 |  |  |     bType = billInfoDict["Type"]
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 |  |  | 
 |  |  |     
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 |  |  |     gameWorld = GameWorld.GetGameWorld()
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 |  |  |     lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
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 |  |  |     autoSort = (tick - lastSortTick) >= 60000 # 1分钟强制排序一次
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 |  |  |     autoSort = (tick - lastSortTick) >= 60000 or billInfoDict.get("autoSort") == True # 1分钟强制排序一次
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 |  |  |     if autoSort:
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 |  |  |         gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
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 |  |  |     #GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick))
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 |  |  |     
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 |  |  |     UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
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 |  |  |     gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1)
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 |  |  |     #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
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 |  |  |     
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 |  |  |     exInfo = billInfoDict["ExInfo"]
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 |  |  |     # 以下为榜单附加特殊处理
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 |  |  |     if bType == ShareDefine.Def_BT_FightPower:
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 |  |  |         playerID = bID
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 |  |  |         fightPowerTotal = cmpValue
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 |  |  |         fightPowerTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2
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 |  |  |         familyID = exInfo[0]
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 |  |  |         playerJob = bType2
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 |  |  |         
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 |  |  |         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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 |  |  |         if curPlayer:
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 |  |  |             curPlayer.SetFightPower(fightPowerTotal)
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 |  |  |             PlayerControl.SetFightPower(curPlayer, fightPowerTotal)
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 |  |  |             
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 |  |  |         #更新战盟成员战力
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 |  |  |         PlayerFamily.UpdFamilyMemberFightPower(familyID, playerID, fightPowerTotal)
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 |  |  | 
 |  |  |         job = playerJob % 10
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 |  |  |         if job in ShareDefine.JobFightPowerBillboardDict:
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 |  |  |             jobBType = ShareDefine.JobFightPowerBillboardDict[job]
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 |  |  |             UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort)
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 |  |  |             gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
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 |  |  |             #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
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 |  |  |             UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2)
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 |  |  |             
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 |  |  |     return
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 |  |  | 
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 |  |  | def __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd):
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 |  |  |     key = Def_Key_BillboardNeedSort % bType
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 |  |  |     needSort = gameWorld.GetDictByKey(key)
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 |  |  |     if not autoSort and isUpd and not needSort:
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 |  |  |         gameWorld.SetDict(key, 1)
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 |  |  |     elif autoSort and needSort:
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 |  |  |         gameWorld.SetDict(key, 0)
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 |  |  | def GetBillboardOperateInfo(curPlayer):
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 |  |  |     # 排行榜中所保存的运营商相关信息
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 |  |  |     platform = curPlayer.GetAccID()
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 |  |  |     if platform in ["tencent"]:
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 |  |  |         return curPlayer.GetOperateInfo()
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 |  |  |     return platform
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 |  |  | 
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 |  |  | def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False):
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 |  |  |     ## 更新玩家排行榜
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 |  |  |     # @param curPlayer: 可能为None
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 |  |  |      | 
 |  |  |     playerOpInfo = ""
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 |  |  |     playerJob = 0
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 |  |  |     playerName = ""
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 |  |  |     playerRealmLV = 0
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 |  |  |      | 
 |  |  |     if curPlayer:
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 |  |  |         playerID = curPlayer.GetID()
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 |  |  |         playerJob = curPlayer.GetJob()
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 |  |  |         playerName = curPlayer.GetName()
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 |  |  |         playerRealmLV = curPlayer.GetOfficialRank()
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 |  |  |         playerOpInfo = GetBillboardOperateInfo(curPlayer)
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 |  |  |     else:
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 |  |  |         socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID)
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 |  |  |         if socialPlayer:
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 |  |  |             playerJob = socialPlayer.playerInfo.Job
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 |  |  |             playerName = socialPlayer.playerInfo.PlayerName
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 |  |  |             playerRealmLV = socialPlayer.playerInfo.RealmLV
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 |  |  |         else:
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 |  |  |             curCache = PlayerViewCache.FindViewCache(playerID)
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 |  |  |             if curCache:
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 |  |  |                 cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
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 |  |  |                 playerJob = cacheDict["Job"]
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 |  |  |                 playerName = cacheDict["Name"]
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 |  |  |                 playerRealmLV = cacheDict["RealmLV"]
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 |  |  |                  | 
 |  |  |     if not playerName and playerID < 10000:
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 |  |  |         playerJob = random.choice([1, 2])
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 |  |  |         playerName = "testName%s" % playerID
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 |  |  |         playerRealmLV = random.randint(1, 10)
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 |  |  |         
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 |  |  |     #GameWorld.DebugLog("__UpdateBillboardSortState:bType=%s,autoSort=%s,isUpd=%s,needSort=%s" % (bType, autoSort, isUpd, gameWorld.GetDictByKey(key)))
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 |  |  |     if bType in ShareDefine.BTValue1_OfficialRankList:
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 |  |  |         value1 = playerRealmLV
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 |  |  |          | 
 |  |  |     tick = GameWorld.GetGameWorld().GetTick()
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 |  |  |     gameWorld = GameWorld.GetGameWorld()
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 |  |  |     lastSortTick = gameWorld.GetDictByKey(Def_Key_BillboardSortTick % bType)
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 |  |  |     autoSort = ((tick - lastSortTick) >= 60000 or autoSort) # 1分钟强制排序一次
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 |  |  |     if autoSort:
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 |  |  |         gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
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 |  |  |          | 
 |  |  |     UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
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 |  |  |     return
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 |  |  | 
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 |  |  | #---------------------------------------------------------------------
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 |  |  | 
 |  |  |                        % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID)
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 |  |  |     if not autoSort:
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 |  |  |         #不自动排序
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 |  |  |         GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
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 |  |  |         return True
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 |  |  |     
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 |  |  |     #重新排序排行榜
 |