| | |
| | | isZhuxianHit, aZhuxianHurtPer, dZhuxianReducePer = hurtTypeResultDict[ChConfig.Def_HurtType_Zhuxian] # 诛仙一击
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| | | isDeadlyHit = hurtTypeResultDict[ChConfig.Def_HurtType_DeadlyHit][0] # 致命一击
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| | | aSuperHitPer = PlayerControl.GetSuperHitPer(atkObj) if isSuperHit else 0 # 暴击伤害加成万分率
|
| | | aLuckyHitPer = PlayerControl.SetLuckyHitPer(atkObj) if isLuckyHit else 0 # 会心一击伤害加成万分率
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| | | aLuckyHitPer = PlayerControl.GetLuckyHitPer(atkObj) if isLuckyHit else 0 # 会心一击伤害加成万分率
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| | |
|
| | | if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
|
| | | return 1, hurtType
|
| | |
| | | 1 全体模式 IPY_GameWorld.amAll 对所有玩家都是敌对,家族区域同盟玩家除外
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| | | 2 防卫模式 IPY_GameWorld.amCountry 本服玩家友好,他服玩家都是敌对
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| | | 5 强制模式 IPY_GameWorld.amFamily 队友、仙盟成员、同阵营友好,其他玩家敌对
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| | | 7 锁定单一目标模式 IPY_GameWorld.amContest 只对选中目标有伤害, 目前只用于部分BOSS争夺地图
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| | |
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| | | 场景区域
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| | | 普通区域 IPY_GameWorld.gatNormal 可根据不同PK模式PK,击杀玩家有惩罚
|