| | |
| | | self.__crossServerDataVer = 0 # 主服榜单数据版本
|
| | | self.__clientServerDataVer = 0 # 子服榜单数据版本
|
| | | self.__billboardList = [] # [tagDBCrossBillboard, ...]
|
| | | self.__idIndexDict = {} # {id:index, ...}
|
| | | self.__idOrderDict = {} # {id:名次, ...}
|
| | | self.__orderRuleList = None
|
| | | self.__sortDelay = False # 是否需要延迟排序
|
| | |
| | | self.SaveDRData("Clear")
|
| | | self.__billboardList = [] # [tagDBCrossBillboard, ...]
|
| | | self.__idOrderDict = {} # {id:名次, ...}
|
| | | self.__idIndexDict = {}
|
| | |
|
| | | self.UpdCrossServerDataVer(0)
|
| | | return
|
| | |
| | | % (self.__billboardType, self.__groupValue1, self.__groupValue2, len(self.__billboardList)))
|
| | | self.__billboardList.sort(key=operator.attrgetter("CmpValue", "CmpValue2", "CmpValue3"), reverse=True)
|
| | | self.__idOrderDict = {} # 排序后重置,下次查询时更新并缓存
|
| | | self.__idIndexDict = {}
|
| | | self.__sortDelay = False
|
| | | self.UpdCrossServerDataVer()
|
| | | return
|
| | |
| | | @param findID: 查找的ID
|
| | | @return: None or PyGameDataStruct.tagDBCrossBillboard()
|
| | | '''
|
| | | idOrderDict = self.GetIDOrderDict()
|
| | | if findID not in idOrderDict:
|
| | | self.GetIDOrderDict()
|
| | | if findID not in self.__idIndexDict:
|
| | | return None
|
| | | order = idOrderDict[findID]
|
| | | return self.__billboardList[order - 1]
|
| | | idIndex = self.__idIndexDict[findID]
|
| | | if idIndex >= len(self.__billboardList):
|
| | | return None
|
| | | return self.__billboardList[idIndex]
|
| | |
|
| | | def IndexOfByID(self, findID):
|
| | | ''' 根据ID查询所在榜单索引
|
| | | @param findID: 查找的ID
|
| | | @return: -1 or >=0
|
| | | '''
|
| | | idOrderDict = self.GetIDOrderDict()
|
| | | if findID not in idOrderDict:
|
| | | self.GetIDOrderDict()
|
| | | if findID not in self.__idIndexDict:
|
| | | return -1
|
| | | order = idOrderDict[findID]
|
| | | return order - 1
|
| | | idIndex = self.__idIndexDict[findID]
|
| | | return idIndex
|
| | |
|
| | | def SaveDRData(self, eventName="", addDataDict={}):
|
| | | ## 记录流向数据
|
| | |
| | | def GetIDOrderDict(self):
|
| | | ## 获取ID对应名次字典
|
| | | # @return: {ID:名次, ...} 名次从1开始
|
| | | if not self.__idOrderDict:
|
| | | if not self.__idOrderDict or not self.__idIndexDict:
|
| | | self.__idOrderDict = {}
|
| | | self.__idIndexDict = {}
|
| | | if self.__orderRuleList:
|
| | | billboardDataCount = self.GetCount()
|
| | | rankPre = 0
|
| | |
| | | self.__idOrderDict[billboardData.ID] = orderReal
|
| | | orderCountTotal -= 1
|
| | | billboardIndex += 1
|
| | | for order, billboardData in enumerate(self.__billboardList, 1):
|
| | | self.__idIndexDict[billboardData.ID] = order - 1
|
| | | else:
|
| | | for order, billboardData in enumerate(self.__billboardList, 1):
|
| | | self.__idOrderDict[billboardData.ID] = order
|
| | | self.__idIndexDict[billboardData.ID] = order - 1
|
| | | return self.__idOrderDict
|
| | |
|
| | | def SetOrderRuleList(self, orderRuleList):
|
| | |
| | | # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]
|
| | | self.__orderRuleList = orderRuleList
|
| | | self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化
|
| | | self.__idIndexDict = {}
|
| | | GameWorld.Log("设置排名所需值规则列表: billboardType=%s,groupValue1=%s,groupValue2=%s, %s"
|
| | | % (self.__billboardType, self.__groupValue1, self.__groupValue2, orderRuleList))
|
| | | return
|
| | |
| | | if syncBillboardList != None:
|
| | | self.__billboardList = self.__billboardList[:len(syncBillboardList)] # 直接用本服以后的排行数据实例clear后覆盖更新,不足的创建新实例
|
| | | self.__idOrderDict = {}
|
| | | self.__idIndexDict = {}
|
| | | for i, syncData in enumerate(syncBillboardList):
|
| | | ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = syncData
|
| | | if i < len(self.__billboardList):
|
| | |
| | | billboardData.CmpValue3 = CmpValue3
|
| | |
|
| | | self.__idOrderDict[ID] = i + 1
|
| | | self.__idIndexDict[ID] = i
|
| | |
|
| | | self.__clientServerDataVer = crossServerDataVer
|
| | |
|