ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -40,6 +40,7 @@
import PlayerFamilySWRH
import GameWorldBoss
import PlayerFairyCeremony
import GameWorldProcess
import ChPyNetSendPack
import NetPackCommon
@@ -71,11 +72,7 @@
        ipyData = operationActionDict[ShareDefine.OperationActionName_ExpRate][0]
        if ipyData:
            Sync_OperationAction_ExpRate(ipyData, curPlayer)
    # BOSS复活活动进行中
    if ShareDefine.OperationActionName_BossReborn in operationActionDict:
        ipyData = operationActionDict[ShareDefine.OperationActionName_BossReborn][0]
        if ipyData:
            GameWorldBoss.Sync_OperationAction_BossReborn(ipyData, curPlayer)
    # 仙界盛典活动进行中
    if ShareDefine.OperationActionName_FairyCeremony in operationActionDict:
        ipyData = operationActionDict[ShareDefine.OperationActionName_FairyCeremony][0]
@@ -327,7 +324,11 @@
                             ShareDefine.ActKey_ShopTypeList:todayShopType}
    # Boss复活活动
    elif actName == ShareDefine.OperationActionName_BossReborn:
        mapServerInfoDict = {ShareDefine.ActKey_ID:actID}
        mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
                             ShareDefine.ActKey_TemplateID:ipyData.GetTemplateID(),
                             ShareDefine.ActKey_StartDate:ipyData.GetStartDate(),
                             ShareDefine.ActKey_EndDate:ipyData.GetEndDate(),
                             ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),}
    # 限时礼包活动
    elif actName == ShareDefine.OperationActionName_FlashGiftbag:
        isDayReset = ipyData.GetIsDayReset()
@@ -347,7 +348,9 @@
    # 多倍修行点活动
    if actName == ShareDefine.OperationActionName_RealmPoint:
        mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
                             ShareDefine.ActKey_RealmPointMulti:ipyData.GetMultiple()}
                             ShareDefine.ActKey_RealmPointMulti:ipyData.GetMultiple(),
                             ShareDefine.ActKey_StartDate:ipyData.GetStartDate(),
                             ShareDefine.ActKey_EndDate:ipyData.GetEndDate(),}
    return mapServerInfoDict
def Dispose_OperationActionState(reloadRefresh=False):
@@ -397,7 +400,8 @@
                PlayerControl.WorldNotify(0, notifyKey, paramList)
                
        dictName = ChConfig.Def_WorldKey_OperationActionState % actName
        if not isReload and gameWorld.GetDictByKey(dictName) == state:
        preState = gameWorld.GetDictByKey(dictName)
        if not isReload and preState == state:
            #已经是这个状态了
            continue
        #更新字典值
@@ -408,6 +412,11 @@
        curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
        if state >= 1 and curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
            PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
            if actName in ShareDefine.NeedWorldLVOperationActNameList:
                #记录开启时世界等级
                worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
                PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV)
            #此处为活动开启时
            if actName == ShareDefine.OperationActionName_BossReborn:
                #重置BOSS复活点
@@ -416,10 +425,7 @@
                #重置仙界盛典
                PlayerFairyCeremony.ResetFairyCeremony()
            
            if actName in ShareDefine.NeedWorldLVOperationActNameList:
                #记录开启时世界等级
                worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
                PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV)
                
        if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
            actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
@@ -434,11 +440,12 @@
                pass
        elif actName == ShareDefine.OperationActionName_BossReborn:
            if isReload and ipyData:
                GameWorldBoss.Sync_OperationAction_BossReborn(ipyData)
                GameWorldBoss.SetBossRebornNeedPoint(True)
        elif actName == ShareDefine.OperationActionName_FairyCeremony:
            if isReload and ipyData:
                PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)
            if state == 0:
            if preState != state and state == 0:
                PlayerFairyCeremony.OnFairyCeremonyEnd()
        elif actName == ShareDefine.OperationActionName_RealmPoint:
            if isReload and ipyData:
@@ -449,7 +456,7 @@
        sendMapServerMsgDict[ShareDefine.ActKey_State] = state
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
        
        GameWorld.Log("运营活动变更: actName=%s,state=%s,dictName=%s, %s" % (actName, state, dictName, sendMapServerMsgDict))
        GameWorld.Log("运营活动变更: actName=%s,preState=%s,state=%s,dictName=%s, %s" % (actName, preState, state, dictName, sendMapServerMsgDict))
    return
def Sync_OperationAction_ExpRate(ipyData, curPlayer=None):
@@ -526,32 +533,52 @@
    curTime = int(time.time())
    curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
    
    GameWorld.Log("加载本日日常活动信息: %s, weekDay=%s,openServerDay=%s" % (curDateStr, weekDay, openServerDay))
    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
    GameWorld.Log("加载本日日常活动信息: %s, 当前星期%s,开服第%s天,开服是星期%s" % (curDateStr, weekDay, openServerDay, openServerWeekday))
    customDailyIDList = []
    dailyTimeInfoList = []
    customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday, openServerDay)
    if customIpyDataList:
        customIDList = []
        for customIpyData in customIpyDataList:
            dataID = customIpyData.GetID()
            dailyID = customIpyData.GetDailyID()
            if dailyID not in customDailyIDList:
                customDailyIDList.append(dailyID)
            dailyTimeInfoList.append([True, customIpyData.GetOpenTimeList(), customIpyData])
            customIDList.append(dataID)
        GameWorld.Log("    本地定制日常活动条数: %s, 配置表ID列表=%s, 定制活动ID列表=%s" % (len(customIpyDataList), customIDList, customDailyIDList))
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    dailyActionCount = ipyDataMgr.GetDailyActionCount()
    for i in xrange(dailyActionCount):
        dailyIpyData = ipyDataMgr.GetDailyActionByIndex(i)
        dailyID = dailyIpyData.GetDailyID()
        openServerDayLimit = dailyIpyData.GetOpenServerDay()
        
        if openServerDay < openServerDayLimit:
            GameWorld.Log("    不是日常活动开启天数: dailyID=%s,openServerDayLimit=%s" % (dailyID, openServerDayLimit))
        # 是当天开服天定制活动的不处理常规活动
        if dailyID in customDailyIDList:
            GameWorld.Log("    常规活动ID配置是今天的定制活动ID,不处理!: dailyID=%s" % dailyID)
            continue
        
        openTimeDict = eval(dailyIpyData.GetOpenTime())
        openTimeDict = dailyIpyData.GetOpenTimeDict()
        # 没有时间控制的,代表永久开放
        if not openTimeDict:
            todayActionInfo.append([dailyID])
            GameWorld.Log("    增加本日日常活动信息: dailyID=%s" % dailyID)
            GameWorld.Log("    增加本日常开日常活动信息: dailyID=%s" % dailyID)
            continue
        
        #如果星期key中存在 "0" 代表每日都开启
        if "0" not in openTimeDict and weekDay not in openTimeDict:
            GameWorld.Log("    不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
            continue
        openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
        dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
        
        notifyInfoDict = dailyIpyData.GetNotifyInfo()
    GameWorld.Log("    -----------------------")
    for isCustom, openTimeList, ipyData in dailyTimeInfoList:
        dailyID = ipyData.GetDailyID()
        notifyInfoDict = ipyData.GetNotifyInfo()
        
        openList = [] # [(时,分), ...]
        overList = [] # [(时,分), ...]
@@ -559,7 +586,6 @@
        notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
        OpenState = 1 # 定义开启状态为1
        
        openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
        for hour, minute in openTimeList:  
            openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
            
@@ -568,7 +594,7 @@
            openList.append((openDateTime.hour, openDateTime.minute))
            
            # 精确关闭时间
            overDateTime = openDateTime + datetime.timedelta(minutes=dailyIpyData.GetDuration())
            overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
            overList.append((overDateTime.hour, overDateTime.minute))
            
            # goon 开启状态
@@ -585,8 +611,8 @@
                notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
                
        todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
        GameWorld.Log("    增加本日日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
                      % (dailyID, openList, overList, goonStateDict, notifyDict))
        GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
                      % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
        
    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
    GameWorld.Log("本日日常活动信息加载完毕!")
@@ -669,8 +695,8 @@
## -------------------------------------------------------------------------------------------------
def __GetFBStateEndTimeNotResetIDList():
    key = "FBStateEndTimeNotReset" # 结束时间状态不重置为0的数据ID
    FBStateEndTimeNotResetIDList = IpyGameDataPY.GetConfigEx(key)
    if FBStateEndTimeNotResetIDList == None:
    notResetIDList = IpyGameDataPY.GetConfigEx(key)
    if notResetIDList == None:
        mapStateTimeDict = {}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
@@ -678,7 +704,7 @@
            dataID = fbStateTimeIpyData.GetID()
            dataMapID = fbStateTimeIpyData.GetDataMapID()
            startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute()
            endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
            endWeekDay, endHour, endMinute = startWeekDay, fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
            startTimeList, endTimeDict = mapStateTimeDict.get(dataMapID, [[], {}])
            startTimeList.append([startWeekDay, startHour, startMinute])
            endTimeDict[dataID] = [endWeekDay, endHour, endMinute]
@@ -691,42 +717,86 @@
                # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
                if endTime in startTimeList:
                    FBStateEndTimeNotResetIDList.append(dataID)
        FBStateEndTimeNotResetIDList = IpyGameDataPY.SetConfigEx(key, FBStateEndTimeNotResetIDList)
        GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表: %s" % FBStateEndTimeNotResetIDList)
    return FBStateEndTimeNotResetIDList
        FBStateEndTimeNotResetIDList.sort()
        # 加载定制表
        customStateTimeDict = {}
        for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
            customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
            dataID = customIpyData.GetID()
            dataMapID = customIpyData.GetDataMapID()
            openWeek, openDay = customIpyData.GetOpenServerWeek(), customIpyData.GetOpenServerDay()
            startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
            endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
            startTimeList, endTimeDict = customStateTimeDict.get(dataMapID, [[], {}])
            startTimeList.append([openWeek, openDay, startHour, startMinute])
            endTimeDict[dataID] = [openWeek, openDay, endHour, endMinute]
            customStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
        FBStateEndTimeNotResetCustomIDList = []
        for dataMapID, timeInfo in customStateTimeDict.items():
            startTimeList, endTimeDict = timeInfo
            for dataID, endTime in endTimeDict.items():
                # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
                if endTime in startTimeList:
                    FBStateEndTimeNotResetCustomIDList.append(dataID)
        FBStateEndTimeNotResetCustomIDList.sort()
        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
        GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
        GameWorld.Log("    不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
        GameWorld.Log("    不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
    return notResetIDList
def Dispose_FBStateTime():
    ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
    
    FBStateEndTimeNotResetIDList = __GetFBStateEndTimeNotResetIDList()
    openServerWeek = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerWeek) + 1
    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    curDateTime = GameWorld.GetServerTime()
    curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
    
    curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
    GameWorld.DebugLog("副本状态时间表状态处理...openServerWeek=%s,openServerDay=%s,curWeekDay=%s,curHour=%s,curMinute=%s,FBStateEndTimeNotResetIDList=%s"
                       % (openServerWeek, openServerDay, curWeekDay, curHour, curMinute, FBStateEndTimeNotResetIDList))
    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
    GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s,开服第%s天, 当前星期%s,%s点%s分"
                       % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
    GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
    GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
    
    gameWorld = GameWorld.GetGameWorld()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    customMapIDList = []
    fbStateTimeInfoList = []
    customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday, openServerDay)
    if customIpyDataList:
        customIDList = []
        for customIpyData in customIpyDataList:
            dataID = customIpyData.GetID()
            dataMapID = customIpyData.GetDataMapID()
            if dataMapID not in customMapIDList:
                customMapIDList.append(dataMapID)
            isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
            fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
            customIDList.append(dataID)
        GameWorld.DebugLog("    定制副本活动条数: %s, 配置表ID列表=%s" % (len(customIpyDataList), customIDList))
    for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
        fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
        dataID = fbStateTimeIpyData.GetID()
        dataMapID = fbStateTimeIpyData.GetDataMapID()
        openServerWeekLimit = fbStateTimeIpyData.GetOpenServerWeek()
        openServerDayLimit = fbStateTimeIpyData.GetOpenServerDay()
        if openServerWeek <= openServerWeekLimit:
            #GameWorld.DebugLog("    不是副本状态开启周: i=%s,dataMapID=%s,openServerWeekLimit=%s" % (i, dataMapID, openServerWeekLimit))
        # 是当天开服天定制活动的不处理常规活动
        if dataMapID in customMapIDList:
            continue
        isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
        fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
        
        if openServerDay <= openServerDayLimit:
            #GameWorld.DebugLog("    不是副本状态开启天数: i=%s,dataMapID=%s,openServerDayLimit=%s" % (i, dataMapID, openServerDayLimit))
            continue
    for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
        dataID = ipyData.GetID()
        dataMapID = ipyData.GetDataMapID()
        
        startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute()
        endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
        startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
        endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
        # 星期配置0代表每天
        if startWeekDay == 0:
            startWeekDay = curWeekDay
@@ -737,7 +807,7 @@
        #GameWorld.DebugLog("    ID=%s,dataMapID=%s,curTimeWHM=%s,startTimeWHM=%s,endTimeWHM=%s" % (dataID, dataMapID, curTimeWHM, startTimeWHM, endTimeWHM))
        
        # 全服广播key分钟差值对比时间为开始时间, 支持正负时间差
        notifyInfoDict = fbStateTimeIpyData.GetNotifyInfoDict()
        notifyInfoDict = ipyData.GetNotifyInfoDict()
        if notifyInfoDict:
            startDateTime = curDateTime + datetime.timedelta(days=(startWeekDay - curWeekDay))
            startDateTime = datetime.datetime(startDateTime.year, startDateTime.month, startDateTime.day, startHour, startMinute, 0)
@@ -757,7 +827,8 @@
            #GameWorld.DebugLog("        当前是开始时间!")
        # 是结束时间
        elif curTimeWHM == endTimeWHM:
            isReset = dataID not in FBStateEndTimeNotResetIDList
            if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
                isReset = True
            #GameWorld.DebugLog("        当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
        # 结束时间是下周
        elif endTimeWHM and endTimeWHM <= startTimeWHM:
@@ -771,8 +842,8 @@
            updCanEnter = 0
            updStateValue = 0
        elif isUpdate:
            updCanEnter = fbStateTimeIpyData.GetCanEnter()
            updStateValue = fbStateTimeIpyData.GetStateValue()
            updCanEnter = ipyData.GetCanEnter()
            updStateValue = ipyData.GetStateValue()
        else:
            #GameWorld.DebugLog("        当前时间副本状态不变!")
            continue