ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -31,6 +31,7 @@
import copy
import time
import random
#---------------------------------------------------------------------
TeamFBAskType_Match = 0 # 组队副本进入询问类型 - 匹配
@@ -2486,7 +2487,7 @@
        return
    
    # 覆盖添加
    PyGameData.g_teamFBEnterAskDict[teamID] = [askVer, askType, askMapID, askMapEx, askPlayerRetDict]
    PyGameData.g_teamFBEnterAskDict[teamID] = [askVer, askType, askMapID, askMapEx, askPlayerRetDict, tick]
    
    sendCMD = str([teamID, askVer, askType, askMapID, askMapEx])
    for memPlayerID, mapInfo in askPlayerMapDict.items():
@@ -2519,7 +2520,7 @@
        if retTeamID not in PyGameData.g_teamFBEnterAskDict:
            GameWorld.DebugLog("    该队伍的请求信息记录已不存在,不处理!retTeamID=%s" % retTeamID, playerID)
            return
        askVer, askType, askMapID, askMapEx, askPlayerRetDict = PyGameData.g_teamFBEnterAskDict[retTeamID]
        askVer, askType, askMapID, askMapEx, askPlayerRetDict = PyGameData.g_teamFBEnterAskDict[retTeamID][:5]
        if askVer != retAskVer or askType != retAskType or askMapID != retAskMapID or askMapEx != retAskMapEx:
            GameWorld.DebugLog("    非本队伍请求版本,不处理!askVer=%s, askType=%s, askMapID=%s, askMapEx=%s" 
                               % (askVer, askType, askMapID, askMapEx), playerID)
@@ -2896,6 +2897,17 @@
    '''准备队伍异常处理
    后端延长15秒,防范前端异常情况导致卡队伍准备界面,超时时强制取消准备队伍
    '''
    if PyGameData.g_teamFBEnterAskDict:
        for teamID, askInfo in PyGameData.g_teamFBEnterAskDict.items():
            if askInfo:
                askVer, askType, askMapID, askMapEx, askPlayerRetDict, askTick = askInfo
                # 询问的做个10s预防,超时的话移除
                if tick - askTick <= 10000:
                    continue
            PyGameData.g_teamFBEnterAskDict.pop(teamID)
            GameWorld.ErrLog("队伍进入副本询问超时,强制移除询问状态! teamID=%s,askVer=%s,askType=%s,askMapID=%s,askMapEx=%s,askPlayerRetDict=%s,askTick=%s,tick=%s"
                             % (teamID, askVer, askType, askMapID, askMapEx, askPlayerRetDict, askTick, tick))
    if not PyGameData.g_prepareTeamDict:
        return
    
@@ -2915,3 +2927,44 @@
            SyncTeamEnterFBPrepareInfo(curTeam, askMapID, askMapEx, memStateDict, True)
    return
#// B9 0A 按条件邀请玩家加入队伍 #tagCGInvitePlayerJoinTeamByLV
#
#struct    tagCGInvitePlayerJoinTeamByLV
#{
#    tagHead        Head;
#    WORD        LVLimit;        // 目标玩家大于等于此等级
#    BYTE        InviteCnt;    // 邀请玩家个数
#};
def OnInvitePlayerJoinTeamByLV(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    lvlimit = clientData.LVLimit
    inviteCnt = clientData.InviteCnt
    curPlayerTeam = curPlayer.GetTeam()
    if not curPlayerTeam:
        return
    curInviteCnt = 0 #当前邀请数量
    playerManager = GameWorld.GetPlayerManager()
    playerCount = playerManager.GetActivePlayerCount()
    if playerCount < 2:
        return
    indexList = range(playerCount)
    random.shuffle(indexList)
    for i in indexList:
        tagPlayer = playerManager.GetActivePlayerAt(i)
        if tagPlayer == None or not tagPlayer.GetInitOK():
            continue
        if PlayerControl.GetIsTJG(tagPlayer):
            continue
        if tagPlayer.GetPlayerID() == curPlayer.GetPlayerID():
            continue
        if tagPlayer.GetLV() < lvlimit:
            continue
        if tagPlayer.GetTeam():
            continue
        if InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick):
            curInviteCnt +=1
        if curInviteCnt >= inviteCnt:
            break
    return