ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1051,7 +1051,7 @@
    #根据副本需求, 过滤NPC
    for curNPC in gameNPCList:
        #尸体不处理
        if curNPC.GetHP() <= 0:
        if GameObj.GetHP(curNPC) <= 0:
            continue
        
        #召唤兽特殊判断
@@ -1380,7 +1380,7 @@
    fbIpyData = GetFBIpyData(mapID)
    maxTimes = fbIpyData.GetDayTimes()
    MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
    wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, MWPrivilegeID)
    mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
    extraTimesVIPPriID = fbIpyData.GetExtraTimesVIPPriID()
    extraCnt = PlayerVip.GetPrivilegeValue(curPlayer, extraTimesVIPPriID)
@@ -1396,7 +1396,7 @@
    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
    maxTimes = fbIpyData.GetDayTimes()
    MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
    wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, MWPrivilegeID)
    mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
    maxTimes += mwAddCnt #法宝增加的次数加到基础次数里
    extraTimesVIPPriID = fbIpyData.GetExtraTimesVIPPriID()
@@ -1732,7 +1732,7 @@
            return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_BuyFbCntDay % mapID, hasBuyCnt + 1)
    Sync_FBPlayerFBBuyCount(curPlayer, [mapID])
    PlayerControl.NotifyCode(curPlayer, 'FBEnterTimeBuy', [mapID])
    lastRegainTime= curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
    if lastRegainTime:
        maxDayTimes = ipyData.GetDayTimes()