hch
2019-04-27 da3ac347e89eeb9716815ba875c0d090d1a16cf0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -78,28 +78,6 @@
def OnFBPlayerOnLogin(curPlayer):
    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_ZXTower):
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_ZXTower, 1)
        #奖励变更补偿 s级通关奖励里的宝石
        curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
        if curFloor:
            giveItemList = []
            for floor in xrange(1, curFloor+1):
                ipyData = GetTowerIpyData(floor)
                if not ipyData:
                    continue
                for itemInfo in ipyData.GetFirstAward():
                    itemID = itemInfo[0]
                    itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
                    if not itemData:
                        continue
                    if itemData.GetType() == ChConfig.Def_ItemType_ZhuXianStone:
                        giveItemList.append(itemInfo)
            if giveItemList:
                PlayerControl.SendMailByKey('KillGodTowerCompensation', [curPlayer.GetID()], giveItemList)
    SyncZhuXianLevelInfo(curPlayer)
    return
@@ -121,11 +99,11 @@
## 更新当前已通关关卡
def SetZhuXianTowerCurPassLV(curPlayer, passlv):
def SetZhuXianTowerCurPassLV(curPlayer, passlv, costSeconds=0):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
    #PlayerRune.DoUnlockRuneHole(curPlayer)
    #PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
    #更新诛仙塔排行榜
    PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
    GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
    return
@@ -444,9 +422,8 @@
    isFirstS = 0
    if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
        #更新关卡
        SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
        #更新诛仙塔排行榜
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
        SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime/1000)
        isFirstS = 1  #是否首次S通关
    gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)