| | |
| | | import ItemCommon
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| | | import ChConfig
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| | | import ChPlayer
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| | | import PlayerSuccess
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| | | import PlayerActLogin
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| | | import GameWorldProcess
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| | | import PlayerBillboard
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| | | import EventReport
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| | |
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
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| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
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| | | FBDict_HasGiveAward = 'FBDict_HasGiveAward' # 是否有给奖励
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| | | FBDict_HasPass = 'FBDict_HasPass' # 是否有通关
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| | |
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| | | # 副本通用配置
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| | | (
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| | |
| | | return IpyGameDataPY.GetIpyGameData('ZhuXianTower', level)
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| | |
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| | |
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| | | def OnFBPlayerLogin(curPlayer):
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| | | def OnFBPlayerOnLogin(curPlayer):
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| | | SyncZhuXianLevelInfo(curPlayer)
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| | | return
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| | |
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| | |
| | | ttInfo = ChPyNetSendPack.tagMCZhuXianTowerInfo()
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| | | ttInfo.Clear()
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| | | ttInfo.Floor = __GetZhuXianTowerCurPassLV(curPlayer)
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| | | ttInfo.LastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
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| | | NetPackCommon.SendFakePack(curPlayer, ttInfo)
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| | | return
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| | |
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| | |
| | |
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| | |
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| | | ## 更新当前已通关关卡
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| | | def SetZhuXianTowerCurPassLV(curPlayer, passlv):
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| | | def SetZhuXianTowerCurPassLV(curPlayer, passlv, costSeconds=0):
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
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| | | #PlayerRune.DoUnlockRuneHole(curPlayer)
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| | | |
| | | #PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
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| | | #更新诛仙塔排行榜
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| | | PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
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| | | GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
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| | | return
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| | |
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| | |
| | | ## 检查可否进行挑战
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| | | def __CheckCanChallenge(curPlayer):
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| | | #判断次数
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| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
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| | | if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
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| | | GameWorld.Log('进入次数不足!!')
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| | | return 0
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| | |
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| | | curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
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| | | ipyMgr = IpyGameDataPY.IPY_Data()
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| | | maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
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| | | if curFloor >= maxFloor:
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| | | if curFloor >= maxFloor: #已经最后层时,判断次数
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| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
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| | | if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
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| | | GameWorld.Log('进入次数不足!!')
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| | | return 0
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| | | return maxFloor
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| | | return curFloor + 1
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| | |
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| | | ##玩家切换地图
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| | | def DoPlayerChangeMapLogic(curPlayer):
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| | | FBCommon.UpdateFBEnterTick(curPlayer)
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| | | gameFB = GameWorld.GetGameFB()
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| | | fbStep = gameFB.GetFBStep()
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| | | curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
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| | | hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
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| | | if fbStep == FB_State_FreeTime: #失败或非S通关需要加cd
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| | | if curStar != Def_MaxStar or not hasPass:
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| | | FBCommon.UpdateFBEnterTick(curPlayer)
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| | | return
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| | |
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| | | ##副本玩家进入点
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| | |
| | | # @remarks 玩家主动离开副本.
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| | | def DoExitFB(curPlayer, tick):
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| | | # 玩家退出默认关闭副本
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| | | #GameWorldProcess.CloseFB(tick)
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| | | gameFB = GameWorld.GetGameFB()
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| | | fbStep = gameFB.GetFBStep()
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| | | if fbStep == FB_State_FreeTime:
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| | | #退出时,若s级则补发奖励
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| | | curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
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| | | hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
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| | | if hasPass and curStar == Def_MaxStar:
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| | | __GiveFBPassPrize(curPlayer)
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| | | GameWorldProcess.CloseFB(tick)
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| | | return
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| | |
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| | |
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| | |
| | | gameFB.SetGameFBDict(FBDict_BossTotalHP, totalHP * 1000)
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| | | gameFB.SetGameFBDict(FBDict_Speed, 1000) #速度默认1000
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| | | gameFB.SetGameFBDict(FBDict_RemainHP, totalHP * 1000)
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| | | gameFB.SetGameFBDict(FBDict_IsReduceing, 0)
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| | | gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
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| | | gameFB.SetGameFBDict(FBDict_HasGiveAward, 0)
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| | | gameFB.SetGameFBDict(FBDict_StartTick, 0)
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| | | gameFB.SetGameFBDict(FBDict_FBStar, 0)
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| | | gameFB.SetGameFBDict(FBDict_HasPass, 0)
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| | | |
| | | prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
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| | | FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
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| | | FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
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| | | FBCommon.SetFBStep(FB_State_FightPrepare, tick)
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| | |
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| | | lastFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor)
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| | | if fbLevel != lastFloor:
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerLastFloor, fbLevel)
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| | | SyncZhuXianLevelInfo(curPlayer) # 同步信息
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| | | |
| | | DoFBHelp(curPlayer, tick)
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| | | GameWorld.DebugLog("StartFBLevel, fbLevel=%s,totalHP=%s" % (fbLevel, totalHP), curPlayer.GetPlayerID())
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| | | return
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| | |
| | | return
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| | | # 记录过关
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| | | #EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 0, ChConfig.CME_Log_End, 0, 1)
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| | | unLockEquipPlace = ipyData.GetUnLockEquipPlace()
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| | | if unLockEquipPlace:
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| | | PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
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| | | ipyMgr = IpyGameDataPY.IPY_Data()
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| | | maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
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| | |
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| | | # 过关时间
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| | | costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
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| | | curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
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| | | isFirstS = 0
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| | | if fbLevel < maxFloor and curStar == Def_MaxStar:
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| | | if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
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| | | #更新关卡
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| | | SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
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| | | #更新诛仙塔排行榜
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| | | PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, costTime/1000)
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| | | SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime/1000)
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| | | |
| | | isFirstS = 1 #是否首次S通关
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| | | gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
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| | | |
| | | unLockEquipPlace = ipyData.GetUnLockEquipPlace()
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| | | if isFirstS and unLockEquipPlace:
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| | | PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
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| | | |
| | | # 给过关奖励
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| | | prizeItemList = __GiveFBPassPrize(curPlayer, False)
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| | |
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| | | prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList)}
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| | | prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList),
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| | | FBCommon.Over_grade:curStar}
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| | | __SendZhuXianTowerOverInfo(curPlayer, fbLevel, True if prizeItemList else False, prizeDict)
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| | |
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| | | #任务
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| | |
| | | if gameFB.GetGameFBDictByKey(FBDict_HasGiveAward):
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| | | GameWorld.Log('本层奖励已给,不能重复给!!', curPlayer.GetID())
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| | | return
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| | | hasPass = gameFB.GetGameFBDictByKey(FBDict_HasPass)
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| | | if not hasPass:
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| | | return
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| | |
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| | | # 发邮件或放入背包
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| | | needSpace = len(prizeItemList)
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| | | emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
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| | | isSendMail = int(needSpace > emptySpace) # 是否发送邮件
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| | | if isSendMail:
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| | | PlayerControl.SendMailByKey('KillGodTowerReward', [curPlayer.GetPlayerID()], prizeItemList)
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| | | GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
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| | | else:
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| | | for itemID, itemCnt, isBind in prizeItemList:
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
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| | | event=["ZhuXianTower", False, {}])
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| | | |
| | | FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList, 'KillGodTowerReward', ["ZhuXianTower", False, {}])
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| | | |
| | | #首次S级不扣次数,非S级给奖励扣次数,非首次S扣次数
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| | | if not isFirstPass:
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| | | FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
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| | |
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| | |
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| | | gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
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| | | |
| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianTower, 1)
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| | | return
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| | |
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| | |
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| | |
| | | remainHP = GetBossRemainHP(tick)
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| | | totalHP = __GetBossTotalHP()
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| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
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| | | remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
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| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
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| | | fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
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| | | fbHelpDict = {FBCommon.Help_wheel:fbLevel, FBCommon.Help_grade:star, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
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| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
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| | |
| | | overDict[FBCommon.Over_isPass] = int(isPass)
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| | | GameWorld.DebugLog("__SendZhuXianTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
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| | | FBCommon.Notify_FB_Over(curPlayer, overDict)
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| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_HasPass, int(isPass))
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| | | return
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| | |
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| | |
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| | |
| | | #领取奖励
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| | | if fbStep != FB_State_FreeTime:
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| | | return
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| | | __GiveFBPassPrize(curPlayer, False)
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| | | __GiveFBPassPrize(curPlayer)
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| | | return
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