ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -19460,6 +19460,7 @@
class  tagGCFamilyGCZBatScenePlayer(Structure):
    PlayerID = 0    #(DWORD PlayerID)
    Name = ""    #(char Name[33])
    Job = 0    #(BYTE Job)
    Face = 0    #(DWORD Face)
    FacePic = 0    #(DWORD FacePic)
    data = None
@@ -19472,6 +19473,7 @@
        self.Clear()
        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Name,_pos = CommFunc.ReadString(_lpData, _pos,33)
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        return _pos
@@ -19479,6 +19481,7 @@
    def Clear(self):
        self.PlayerID = 0
        self.Name = ""
        self.Job = 0
        self.Face = 0
        self.FacePic = 0
        return
@@ -19487,6 +19490,7 @@
        length = 0
        length += 4
        length += 33
        length += 1
        length += 4
        length += 4
@@ -19496,6 +19500,7 @@
        data = ''
        data = CommFunc.WriteDWORD(data, self.PlayerID)
        data = CommFunc.WriteString(data, 33, self.Name)
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteDWORD(data, self.Face)
        data = CommFunc.WriteDWORD(data, self.FacePic)
        return data
@@ -19504,12 +19509,14 @@
        DumpString = '''
                                PlayerID:%d,
                                Name:%s,
                                Job:%d,
                                Face:%d,
                                FacePic:%d
                                '''\
                                %(
                                self.PlayerID,
                                self.Name,
                                self.Job,
                                self.Face,
                                self.FacePic
                                )
@@ -19800,6 +19807,7 @@
    PlayerID = 0    #(DWORD PlayerID)
    Name = ""    #(char Name[33])//参与玩家名字
    FamilyLV = 0    #(BYTE FamilyLV)//参与时的家族职位
    Job = 0    #(BYTE Job)
    Face = 0    #(DWORD Face)//基本脸型
    FacePic = 0    #(DWORD FacePic)//头像框
    FightPower = 0    #(DWORD FightPower)//战力,求余亿部分
@@ -19821,6 +19829,7 @@
        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Name,_pos = CommFunc.ReadString(_lpData, _pos,33)
        self.FamilyLV,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -19837,6 +19846,7 @@
        self.PlayerID = 0
        self.Name = ""
        self.FamilyLV = 0
        self.Job = 0
        self.Face = 0
        self.FacePic = 0
        self.FightPower = 0
@@ -19853,6 +19863,7 @@
        length = 0
        length += 4
        length += 33
        length += 1
        length += 1
        length += 4
        length += 4
@@ -19872,6 +19883,7 @@
        data = CommFunc.WriteDWORD(data, self.PlayerID)
        data = CommFunc.WriteString(data, 33, self.Name)
        data = CommFunc.WriteBYTE(data, self.FamilyLV)
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteDWORD(data, self.Face)
        data = CommFunc.WriteDWORD(data, self.FacePic)
        data = CommFunc.WriteDWORD(data, self.FightPower)
@@ -19889,6 +19901,7 @@
                                PlayerID:%d,
                                Name:%s,
                                FamilyLV:%d,
                                Job:%d,
                                Face:%d,
                                FacePic:%d,
                                FightPower:%d,
@@ -19904,6 +19917,7 @@
                                self.PlayerID,
                                self.Name,
                                self.FamilyLV,
                                self.Job,
                                self.Face,
                                self.FacePic,
                                self.FightPower,