ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
@@ -534,41 +534,6 @@
            __RefreshAndSyncPetInfo(rolePet)
            #自动出战宠物
            __AutoSummonPet_OnLogin(curPlayer, rolePet)
    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Pet):
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Pet, 1)
        #等级不能超上限,技能删了重新学
        petPackIndex = ShareDefine.rptPet
        petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
        for i in range(petPack.GetCount()):
            petItem = petPack.GetAt(i)
            if petItem.IsEmpty():
                continue
            petItemNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
            curClassLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV) + 1
            petIpyData = PlayerPet.GetPetIpydata(petItemNPCID)
            if not petIpyData:
                continue
            maxLV = petIpyData.GetMaxRank()
            if curClassLV > maxLV:
                petItem.SetUserAttr(ShareDefine.Def_IudetPet_ClassLV, max(0, maxLV - 1))
                petItem.SetUserAttr(ShareDefine.Def_IudetPet_Exp, 0)
                GameWorld.Log('   老号宠物等级超过上限,宠物ID=%s,原LV=%s,重置为=%s'%(petItemNPCID, curClassLV, maxLV))
                curClassLV = maxLV
            petItem.ClearUserAttr(ShareDefine.Def_IudetPet_Skill)
            petSkillList = petIpyData.GetSkillID()
            petSkillUnLockList = petIpyData.GetSkillUnLock()
            for i, skillid in enumerate(petSkillList):
                limitPetClassLV = petSkillUnLockList[i] # 学习此技能所需宠物阶级
                if curClassLV < limitPetClassLV:
                    continue
                petItem.AddUserAttr(ShareDefine.Def_IudetPet_Skill, skillid)
        if ReCallFightPet(curPlayer):
            PlayerPet.AutoSummonPet(curPlayer)
        # 重刷战力
        PlayerPet.SetPetSkillFightPower(curPlayer)    # 技能战力重算
        PlayerPet.RefreshPetItemAddAttr(curPlayer, True)
    return
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