ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -789,52 +789,6 @@
# @param curPlayer 玩家
# @return None
def PlayerHorseLogin(curPlayer):
    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Horse):
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_Horse, 1)
        #等级不能超上限,技能删了重新学
        skillManager = curPlayer.GetSkillManager()
        delCnt = 0
        for i in xrange(skillManager.GetSkillCount()):
            dataIndex = i-delCnt
            skill = skillManager.GetSkillByIndex(dataIndex)
            if skill == None:
                continue
            if skill.GetFuncType() != ChConfig.Def_SkillFuncType_HorseSkill:
                continue
            skillTypeID = skill.GetSkillTypeID()
            skillManager.DeleteSkillBySkillTypeID(skillTypeID)
            delCnt += 1
        tick = GameWorld.GetGameWorld().GetTick()
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetHorseCount()):
            ipyData = ipyDataMgr.GetHorseByIndex(i)
            horseID = ipyData.GetHorseID()
            curlv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % horseID, 0, ChConfig.Def_PDictType_Horse)
            if not curlv:
                continue
            maxLV = ipyData.GetMaxLV()
            if curlv > maxLV:
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_LV % horseID, maxLV, ChConfig.Def_PDictType_Horse)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Horser_Exp % horseID, 0, ChConfig.Def_PDictType_Horse)
                GameWorld.Log('   老号坐骑等级超过上限,坐骑ID=%s,原LV=%s,重置为=%s'%(horseID, curlv, maxLV))
                curlv = maxLV
            for lv in xrange(1, curlv + 1):
                upIpyData = IpyGameDataPY.GetIpyGameData("HorseUp", horseID, lv)
                if not upIpyData:
                    break
                skillIDList = upIpyData.GetSkillID()
                if not skillIDList:
                    continue
                for skillID in skillIDList:
                    __GiveSkill(curPlayer, skillID, tick)
        # 重刷战力
        curControl = PlayerControl.PlayerControl(curPlayer)
        curControl.RefreshAllSkill()
        RefreshHorseAttr(curPlayer)
    Sync_HorseClassData(curPlayer)
    return