ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -63,7 +63,7 @@
def __ProcessNPCRefresh(pointIndex, npcRefresh, tick):
    funcName = "NPCRefresh_%d" % npcRefresh.GetRefreshMark()
    
    if globals().has_key(funcName):
    if globals().has_key(funcName) and GameWorld.GetMap().GetMapID() != ChConfig.Def_FBMapID_ClearDevil:
        return globals()[funcName](npcRefresh, tick)
    else:
        #GameWorld.DebugLog("__NPCCommonRefresh mark = %s" % npcRefresh.GetRefreshMark())
@@ -294,6 +294,26 @@
def NPCRefresh_198(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_199(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_200(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_201(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_202(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_203(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_204(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_205(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_206(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_207(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_208(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_209(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_210(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_211(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_212(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_213(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_214(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_215(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_216(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_217(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_218(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_219(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_220(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def ResetActivityBossRefreshCount():
@@ -889,6 +909,8 @@
            else:
                refreshCD = ipyData.GetRefreshSeconds()
                
            if not refreshCD:
                continue
            if tick - numLastTick < refreshCD * 1000:
                continue
        gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num, tick)