| | |
| | | import SkillShell
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| | | import BuffSkill
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| | | import BaseAttack
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| | | import PlayerTruck
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| | | import ChNetSendPack
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| | | import SkillCommon
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| | | import AttackCommon
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| | | import ItemControler
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| | |
| | | import BossHurtMng
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| | | import PlayerSuperMarket
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| | | import GameLogic_FamilyInvade
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| | | #import GameLogic_MunekadoTrial
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| | | import GameLogic_GatherSoul
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| | | import FormulaControl
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| | | import PlayerMagicWeapon
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| | | import PlayerBossReborn
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| | |
| | |
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| | | attrDict = {}
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| | | paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
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| | | attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
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| | | attrStrengthenDict = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
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| | | playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
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| | | npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
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| | | baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
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| | |
| | | paramDict["AtkReplyCoefficient"])) # 怪物攻击回复调整值
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| | | MonterHurt = eval(FormulaControl.GetCompileFormula("NPCParam_MonterHurt", paramDict["MonterHurt"])) # 怪物固定伤害
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| | | LostHPPerSecond = eval(FormulaControl.GetCompileFormula("NPCParam_LostHPPerSecond", paramDict["LostHPPerSecond"])) # 玩家每秒掉血量
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| | | |
| | | LVStrengthenMark = strengthenIpyData.GetLVStrengthenMark()
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| | | attrStrengthenList = attrStrengthenDict.get(LVStrengthenMark, [])
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| | | for attrKey, strengthenFormat in attrStrengthenList:
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| | | strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s" % attrKey, strengthenFormat)))
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| | | strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s_%s" % (attrKey,LVStrengthenMark), strengthenFormat)))
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| | | #GameWorld.DebugLog(" %s=%s" % (attrKey, strengthenValue))
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| | | locals()[attrKey] = strengthenValue # 创建该属性局部变量作为参数提供给后面属性计算时用
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| | | attrDict[attrKey] = strengthenValue
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| | |
| | | # 1. 职业物品ID集合
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| | | job = curPlayer.GetJob()
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| | | JobItemDropSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 1) # {物品ID集合key:[职业顺序物品ID列表], ...}
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| | | itemDropSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 2) # {物品ID集合key:[随机物品ID列表], ...}
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| | | itemDropRateSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 3) # {物品ID集合key:[随机物品ID饼图列表], ...}
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| | | ItemKeyMaxDropCountDict = ipyDrop.GetItemKeyMaxDropCount() # {物品ID集合key:随机次数,...}
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| | |
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| | | # 1.1 只掉本职业的
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| | |
| | | # 1.2 随机掉落一个
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| | | ItemKeyDropRateDict = ipyDrop.GetItemKeyDropRate() # {物品ID集合key:概率, ...}, 随机掉一个,优先级低
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| | | if ItemKeyDropRateDict:
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| | | for jobItemKey, dropRate in ItemKeyDropRateDict.items():
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| | | if jobItemKey not in JobItemDropSets:
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| | | continue
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| | | jobItemList = JobItemDropSets[jobItemKey]
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| | | if len(jobItemList) < job:
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| | | GameWorld.ErrLog("职业物品集合key没有配置对应职业ID: npcID=%s,jobItemKey=%s,job=%s" % (npcID, jobItemKey, job))
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| | | continue
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| | | for itemKey, dropRate in ItemKeyDropRateDict.items():
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| | | # 在只掉本职业里的不处理
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| | | if jobItemKey in ItemKeyDropRateJobDict:
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| | | if itemKey in ItemKeyDropRateJobDict:
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| | | continue
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| | | mustDropCount = dropRate / Def_NPCMaxDropRate
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| | | dropRate = dropRate % Def_NPCMaxDropRate # 基础概率
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| | | canDropCount = mustDropCount
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| | | doCnt = ItemKeyMaxDropCountDict.get(jobItemKey, 1) # 默认1个
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| | | doCnt = ItemKeyMaxDropCountDict.get(itemKey, 1) # 默认1个
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| | | doCnt = __GetNPCDropDoCountChange(doCnt, doCountRate, doCountAdd)
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| | | for _ in xrange(doCnt):
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| | | if not GameWorld.CanHappen(dropRate, maxRate=Def_NPCMaxDropRate):
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| | |
| | | canDropCount += 1
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| | |
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| | | for _ in xrange(canDropCount):
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| | | randJobItemID = random.choice(jobItemList)
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| | | dropItemIDList.append(randJobItemID)
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| | | #GameWorld.DebugLog("掉落随机职业指定物品ID: jobItemKey=%s,randJobItemID=%s" % (jobItemKey, randJobItemID))
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| | | if itemKey in itemDropRateSets:
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| | | randItemRateList = itemDropRateSets[itemKey]
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| | | randItemID = GameWorld.GetResultByRandomList(randItemRateList)
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| | | #GameWorld.DebugLog("掉落饼图物品ID: itemKey=%s,randItemRateList=%s,randItemID=%s" % (itemKey, randItemRateList, randItemID))
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| | | elif itemKey in itemDropSets:
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| | | randItemList = itemDropSets[itemKey]
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| | | randItemID = random.choice(randItemList)
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| | | #GameWorld.DebugLog("掉落随机物品ID: itemKey=%s,randItemList=%s,randItemID=%s" % (itemKey, randItemList, randItemID))
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| | | else:
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| | | continue
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| | | if not randItemID:
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| | | continue
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| | | dropItemIDList.append(randItemID)
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| | | #GameWorld.DebugLog("掉落随机指定物品ID: itemKey=%s,randItemID=%s" % (itemKey, randItemID))
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| | |
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| | | # 2. 指定掉落ID处理, 受全局设定影响
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| | | itemIDDropRateDict = ipyDrop.GetItemIDDropRate() # {物品ID:概率, ...}
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| | |
| | | #范围校验
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| | | posMapX = posMap.GetPosX()
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| | | posMapY = posMap.GetPosY()
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| | | posMapArea = posMap.GetArea()
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| | | |
| | | if curNPC.GetType() == IPY_GameWorld.ntFunctionNPC: #功能NPC
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| | | posMapArea = 0
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| | | else:
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| | | posMapArea = posMap.GetArea()
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| | | |
| | | #获取范围内一点可以移动的点
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| | | posX, poxY = GameMap.GetNearbyPosByDis(posMapX, posMapY, posMapArea)
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| | |
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| | |
| | | if not speedPer:
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| | | if curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SpeedPer):
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| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, 0)
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| | | return
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| | | speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
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| | | |
| | | curNPC.SetSpeed(speed)
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| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
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| | | else:
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| | | speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
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| | | curNPC.SetSpeed(speed)
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| | | curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
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| | | if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
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| | | #目前只在聚魂副本里通知
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| | | NPCSpeedChangeNotify(curNPC, curNPC.GetSpeed())
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| | | return
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| | |
|
| | |
|
| | |
| | | ownerType, ownerID = hurtType, hurtID
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| | | itemCnt = moneyValue if itemID == moneyID else 1
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| | | isBind = dropIDBindDict.get(itemID, 1)
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| | | |
| | | |
| | | curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
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| | | if not curItem:
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| | | continue
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| | | |
| | | if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
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| | | GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind)
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| | | dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
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| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
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| | | curItem.Clear()
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| | | continue
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| | |
|
| | | if isDropInItemPack:
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| | |
| | | if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
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| | | event=["NPCDrop", False, {"npcID":npcID}]):
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| | | #通知客户端
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| | | vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
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| | | vItemDrop.ItemTypeID = itemID
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| | | vItemDrop.PosX = resultX
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| | | vItemDrop.PosY = resultY
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| | | vItemDrop.UserData = dropItemDataStr
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| | | vItemDrop.UserDataLen = len(vItemDrop.UserData)
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| | | NetPackCommon.SendFakePack(ownerPlayer, vItemDrop)
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| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
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| | | |
| | | else:
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| | | self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
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| | | return
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| | |
|
| | | def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
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| | | #通知客户端
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| | | vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
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| | | vItemDrop.ItemTypeID = itemID
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| | | vItemDrop.PosX = posX
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| | | vItemDrop.PosY = posY
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| | | vItemDrop.UserData = userDataStr
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| | | vItemDrop.UserDataLen = len(vItemDrop.UserData)
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| | | NetPackCommon.SendFakePack(player, vItemDrop)
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| | | return
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| | | #---------------------------------------------------------------------
|
| | | ## NPC被杀死逻辑处理
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| | | # @param self 类实例
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| | |
| | | hurtID = killerDict.keys()[0]
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| | | if isGameBoss:
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| | | GameWorld.Log(" 归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
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| | | elif GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
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| | | player = FBCommon.GetCurSingleFBPlayer()
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| | | if player:
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| | | hurtID = player.GetPlayerID()
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| | | killerDict[hurtID] = player
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| | | hurtType = ChConfig.Def_NPCHurtTypePlayer
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| | | #GameWorld.Log(" 聚魂副本归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
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| | |
|
| | | return killerDict, killTeam, hurtType, hurtID
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| | |
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| | |
| | | GameWorld.DebugLog("通知GameServer地图Boss分流信息: mapID=%s,lineID=%s,shuntPlayerDict=%s" % (mapID, lineID, shuntPlayerDict), lineID)
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| | | return
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| | |
|
| | | def NPCSpeedChangeNotify(curNPC, speed):
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| | | ##通知NPC速度
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| | | sendPack = ChNetSendPack.tagObjInfoRefresh()
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| | | sendPack.Clear()
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| | | sendPack.ObjID = curNPC.GetID()
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| | | sendPack.ObjType = curNPC.GetGameObjType()
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| | | sendPack.RefreshType = IPY_GameWorld.CDBPlayerRefresh_Speed
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| | | sendPack.Value = speed
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| | | curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
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| | | return
|