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| | |
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| | | import GameWorld
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| | | import GameWorldMineArea
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| | | import GameWorldArena
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| | | import ChConfig
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| | |
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| | | def MapServer_TurnFight(curPlayer, msgList):
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| | |
| | | if mapID == ChConfig.Def_TFMapID_MineArea:
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| | | return GameWorldMineArea.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagID, valueList)
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| | |
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| | | if mapID == ChConfig.Def_FBMapID_ArenaBattle:
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| | | return GameWorldArena.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
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| | | |
| | | return
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| | |
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| | | def __OnTurnFightOver(curPlayer, dataMsg):
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| | |
| | |
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| | | if mapID == ChConfig.Def_TFMapID_MineArea:
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| | | return GameWorldMineArea.OnTurnFightOver(curPlayer, mapID, funcLineID, tagID, valueList, fightRet, awardItemList)
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| | | |
| | | |
| | | if mapID == ChConfig.Def_FBMapID_ArenaBattle:
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| | | # 竞技场的over通知走原来的途径,仅请求战斗增加GameServer验证
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| | | return
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| | | |
| | | return
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