| | |
| | |
|
| | | if ItemCommon.GetIsEquip(itemData):
|
| | | for _ in xrange(itemCount):
|
| | | curItem = ItemControler.GetOutPutItemObj(itemID, isBind=isBind)
|
| | | curItem = ItemControler.GetOutPutItemObj(itemID)
|
| | | if curItem:
|
| | | needSpace += 1
|
| | | prizeItemList.append(curItem)
|
| | |
| | | index += 1
|
| | | if isinstance(curItem, list):
|
| | | itemID, itemCount, isBind = curItem
|
| | | curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind)
|
| | | curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, False)
|
| | |
|
| | | if not curItem:
|
| | | continue
|
| | |
| | | for prizeItem in prizeItemList:
|
| | | if isinstance(prizeItem, list):
|
| | | itemID, itemCount, isBind = prizeItem
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], |
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], |
| | | event=event)
|
| | | else:
|
| | | ItemControler.DoLogic_PutItemInPack(curPlayer, prizeItem, event=event)
|
| | |
| | | index += 1
|
| | | itemCnt = moneyValue if itemID == moneyID else 1
|
| | | isBind = dropItemBindDict.get(itemID, 1)
|
| | | curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
|
| | | curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind, dropPlayer)
|
| | | if not curItem:
|
| | | continue
|
| | | self.__MapCreateItem(curItem, resultX, resultY, ChConfig.Def_NPCHurtTypePlayer, ownerID)
|
| | |
| | | itemCnt = moneyValue if itemID == moneyID else 1
|
| | | isBind = dropIDBindDict.get(itemID, 1)
|
| | |
|
| | | curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
|
| | | curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind, dropPlayer)
|
| | | if not curItem:
|
| | | continue
|
| | |
|
| | |
| | | curItem.SetUserAttr(ShareDefine.Def_IudetSource, ShareDefine.Item_Source_VirtualItemDrop)
|
| | | dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
|
| | | #可以放入背包
|
| | | if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
|
| | | event=["NPCDrop", False, {"npcID":npcID}]):
|
| | | if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, event=["NPCDrop", False, {"npcID":npcID}]):
|
| | | #通知客户端
|
| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
|
| | |
|
| | |
| | | #self.__SetItemProtect(curMapItem, dropType, ownerID)
|
| | | return
|
| | |
|
| | | def __CreateDropItem(self, curNPC, itemID, count, isBind):
|
| | | def __CreateDropItem(self, curNPC, itemID, count, isAuctionItem, dropPlayer):
|
| | | ## 创建掉落的物品
|
| | | curItem = ItemControler.GetOutPutItemObj(itemID)
|
| | | if isAuctionItem and not IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
|
| | | isAuctionItem = 0
|
| | | curItem = ItemControler.GetOutPutItemObj(itemID, count, isAuctionItem, curPlayer=dropPlayer)
|
| | | if not curItem:
|
| | | return
|
| | | |
| | | curMapID = GameWorld.GetMap().GetMapID()
|
| | | curMapID = FBCommon.GetRecordMapID(curMapID)
|
| | | |
| | | # 掉落数量
|
| | | curItem.SetCount(count)
|
| | | curItem.SetIsBind(isBind)
|
| | | return curItem
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | giveItemList = collectNPCIpyData.GetCollectAward()
|
| | | if giveItemList:
|
| | | itemID, itemCount, isBind = giveItemList
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
|
| | |
|
| | | #采集成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, collectCnt, [npcID])
|