| | |
| | | curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day,
|
| | | curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
|
| | | actChangeList = []
|
| | | actStateChangeList = []
|
| | | sysnCrossActInfoDict = {}
|
| | | for actName in ShareDefine.CrossActNameList:
|
| | | if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
|
| | |
| | | continue
|
| | | ipyData, startList, endList, notifyDict = timeInfoDict[cfgID]
|
| | |
|
| | | isEnd = True
|
| | | state = 0 # 默认关闭
|
| | | cfgID = ipyData.GetCfgID()
|
| | | groupName = ipyData.GetActGroupName()
|
| | |
| | | if startDateTime <= curDateTime < endDateTime:
|
| | | state = dIndex + 1 # 也是代表第几个时间段
|
| | | break
|
| | | if endList:
|
| | | isEnd = (curDateTime >= endList[-1])
|
| | |
|
| | | serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
|
| | | # 全服广播提示信息
|
| | |
| | | if not isReload and dbState == state and dbActID == actID and not forceReset:
|
| | | #已经是这个状态了
|
| | | continue
|
| | | GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s,forceReset=%s" |
| | | % (actName, cfgID, groupName, zoneID, dbState, state, dbActID, actID, forceReset))
|
| | | GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s" |
| | | % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset))
|
| | |
|
| | | # 更新状态
|
| | | actInfoDict[ShareDefine.ActKey_State] = state
|
| | |
| | | else:
|
| | | actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
|
| | |
|
| | | # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更
|
| | | actIDChange = True
|
| | | actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
|
| | | |
| | | elif dbState != state:
|
| | | actIDChange = False
|
| | | GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" |
| | | % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
|
| | | actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
|
| | | |
| | | # 非活动中的处理完关闭后,最后删除
|
| | | if not state:
|
| | | if not state and isEnd:
|
| | | del crossActInfoDict[actName][cfgID]
|
| | | if not crossActInfoDict[actName]:
|
| | | del crossActInfoDict[actName]
|
| | | #GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
|
| | | GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
|
| | |
|
| | | # 同步子服务器
|
| | | if sysnCrossActInfoDict:
|
| | |
| | | GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s"
|
| | | % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
|
| | |
|
| | | if actName == ShareDefine.CrossActName_LuckyCloudBuy:
|
| | | import CrossLuckyCloudBuy
|
| | | CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state)
|
| | | elif actName == ShareDefine.CrossActName_AllRecharge:
|
| | | if actName == ShareDefine.CrossActName_AllRecharge:
|
| | | import CrossActAllRecharge
|
| | | CrossActAllRecharge.OnActIDChange(ipyData, state)
|
| | |
|
| | | for changeInfo in actStateChangeList:
|
| | | actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID = changeInfo
|
| | | GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s" |
| | | % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
|
| | | |
| | | if actName == ShareDefine.CrossActName_LuckyCloudBuy:
|
| | | import CrossLuckyCloudBuy
|
| | | CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state)
|
| | | |
| | | return
|
| | |
|
| | | def Sync_CrossActInfoToClientServer(serverGroupID=0):
|