| | |
| | | GameWorld.Log(" cfgID=%s,actNum=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,curDateTime=%s,platformList=%s,serverGroupIDList=%s,Except=%s"
|
| | | % (cfgID, actNum, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, curDateTime, platformList, serverGroupIDList, serverGroupIDListExcept))
|
| | |
|
| | | actIDDateTimeSpec = None # 特殊指定的活动ID日期
|
| | | startDateSync = None # 特殊同步前端显示用的开始日期,一般用于与开服前X天交叉的活动
|
| | | if actName in ShareDefine.MultiActNumOperationActNameList:
|
| | | # 多活动分组编号的需要把所有配置的 actNum 都登记进来,以确保地图能正确进行逻辑
|
| | | if actNum not in mapServerOperationActionDict[actName]:
|
| | |
| | | if not isDayRest and actName not in startDateInCustomCanOpenList:
|
| | | GameWorld.Log(" 按日期/周开的开始日期在开服定制限制天内,不处理! cfgID=%s,curServerOpenDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, curServerOpenDateTime, curStartDateTime, customMaxServerDateTime))
|
| | | continue
|
| | | |
| | | # 非每日重置的 且 开始天在定制天内在定制天结束后可继续开启的活动
|
| | | # 注: 为防止开始日期与开服天内的活动开始天对应日期刚好同一天导致活动ID一样,所以这里默认将开始日期改为定制天后一天
|
| | | if not isDayRest and actName in startDateInCustomCanOpenList:
|
| | | actIDDateTimeSpec = datetime.datetime.strptime("%d-%d-%d 00:00:00" |
| | | % (customMaxServerDateTime.year, customMaxServerDateTime.month, customMaxServerDateTime.day), |
| | | ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1)
|
| | | GameWorld.Log(" 开服天后可开启的非每日重置活动! 活动ID日期特殊设置为开服定制天结束后一天! cfgID=%s,actIDDateTimeSpec=%s" % (cfgID, actIDDateTimeSpec))
|
| | | |
| | | # 特殊同步的开始日期,无视是否每日重置
|
| | | if actName in startDateInCustomCanOpenList:
|
| | | startDateSync = datetime.datetime.strptime("%d-%d-%d 00:00:00" |
| | | % (customMaxServerDateTime.year, customMaxServerDateTime.month, customMaxServerDateTime.day), |
| | | ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1)
|
| | | startDateSync = "%d-%d-%d" % (startDateSync.year, startDateSync.month, startDateSync.day)
|
| | | |
| | | else:
|
| | | GameWorld.Log(" 开服常规活动,配置时间格式不支持,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s" % (cfgID, startDateStr, endDateStr))
|
| | | continue
|
| | |
| | | #活动每天的世界等级
|
| | | activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days)
|
| | |
|
| | | if startDateSync:
|
| | | activityInfoDict[ShareDefine.ActKey_StartDateSync] = startDateSync
|
| | | GameWorld.Log(" startDateSync=%s" % (startDateSync))
|
| | | |
| | | dayIndex = (curDateTime - startDayDate).days
|
| | | actIDDateTime = startDayDate
|
| | | isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
|
| | | # 按时段开的默认每天重置
|
| | | if isDayRest or (startHMStrList and endHMStrList):
|
| | | actIDDateTime += datetime.timedelta(days=dayIndex)
|
| | | if actIDDateTimeSpec:
|
| | | actIDDateTime = actIDDateTimeSpec
|
| | | actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID
|
| | | activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex
|
| | | activityInfoDict[ShareDefine.ActKey_ID] = actID
|
| | |
| | | dailyIpyData = ipyDataMgr.GetDailyActionByIndex(i)
|
| | | dailyID = dailyIpyData.GetDailyID()
|
| | |
|
| | | if dailyID in [ShareDefine.DailyActionID_CrossBattlefield]:
|
| | | GameWorld.Log(" 不需要处理的日常活动! dailyID=%s" % dailyID)
|
| | | continue
|
| | | |
| | | # 是当天开服天定制活动的不处理常规活动
|
| | | if dailyID in customDailyIDList:
|
| | | GameWorld.Log(" 常规活动ID配置是今天的定制活动ID,不处理!: dailyID=%s" % dailyID)
|
| | |
| | | def Dispose_DailyActionState():
|
| | | # 日常活动状态变更检查处理
|
| | |
|
| | | if GameWorld.IsCrossServer():
|
| | | CrossActionControl.Dispose_CrossDailyActionState()
|
| | | |
| | | todayDailyActionInfo = __GetTodayDailyActionInfo()
|
| | | if not todayDailyActionInfo:
|
| | | return
|
| | |
| | | def SendMapServerDailyActionState():
|
| | | # 地图启动成功时通知本日进行中的日常活动状态
|
| | |
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if GameWorld.IsCrossServer():
|
| | | CrossActionControl.SendMapServerCrossDailyActionState()
|
| | | else:
|
| | | for dailyActionID in ShareDefine.CrossDailyActionIDList:
|
| | | dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID |
| | | state = gameWorld.GetDictByKey(dictName)
|
| | | if state:
|
| | | GameWorld.SendMapServerMsgEx(dictName, state)
|
| | | |
| | | todayDailyActionInfo = __GetTodayDailyActionInfo()
|
| | | if not todayDailyActionInfo:
|
| | | return
|
| | |
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | for actionInfo in todayDailyActionInfo:
|
| | | dailyActionID = actionInfo[0]
|
| | | dictName = ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyActionID
|