ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossFamilyGCZ.py
@@ -1289,6 +1289,8 @@ groupValue1 = joinFamily.zoneID groupValue2 = GetRoundHurtGroupID(joinFamily.batType, joinFamily.groupNum) memHurtTotal = sum(joinFamily.cityWall.fighterHurtDict.values()) cityRemainHPPer = 0 if joinFamily.cityWall.hpMax: cityRemainHPPer = joinFamily.cityWall.hp / float(joinFamily.cityWall.hpMax) familyRoundHurt = eval(IpyGameDataPY.GetFuncCompileCfg("FamilyGCZCity", 3)) GameWorld.DebugLog("计算仙盟轮次伤害榜值: familyID=%s,familyRoundHurt=%s,memHurtTotal=%s,cityRemainHPPer=%s, %s/%s"