ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -66,6 +66,7 @@
import GameWorldActionControl
import GMT_CTG
import PyGameData
import GMShell
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -109,8 +110,8 @@
        #通知玩家登陆信息,来自运营方
        #DoLogic_LoginUserData(curPlayer)
    
        #通知开服天数
        PlayerEventCounter.Sync_OpenServerDay(curPlayer)
        #通知开服天数, 登录时改为地图通知,因为GameServer的PlayerLogin在地图之后,前端有些功能处理需要提前得到开服天
        #PlayerEventCounter.Sync_OpenServerDay(curPlayer)
        # 通知广播信息
        GMCommon.SendBroadCastToClient(curPlayer)
    
@@ -158,6 +159,7 @@
        #玩家等级记录
        PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
        
        GMShell.OnPlayerLogin(curPlayer)
        GMT_CTG.OnPlayerLogin(curPlayer)
        
    #通知地图服务器自己初始化成功
@@ -268,19 +270,6 @@
def MSGetReward(curPlayer):
    #PlayerCanGetReward.SynClient_CanGetRewardList(curPlayer)
    return
## 通知首次开服时间
#  @param curPlayer: 玩家实例
#  @return: None
def Sync_InitOpenServerTime(curPlayer):
#    initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
#    packData = ChPyNetSendPack.tagInitOpenServerTime()
#    packData.Clear()
#    packData.Time = initOpenServerTime
#    NetPackCommon.SendFakePack(curPlayer, packData)
    return
## 运营登陆信息处理
#  @param curPlayer
@@ -687,6 +676,7 @@
    PlayerTeam.OnPlayerChangeMap(curPlayer, tick)
    GameWorldBoss.OnPlayerChangeMap(curPlayer)
    PlayerFamily.OnPlayerChangeMap(curPlayer, tick)
    PlayerFamilyParty.OnPlayerChangeMap(curPlayer, tick)
    return 
## 玩家切换真实地图