| | |
| | | #服务器运行了几天
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| | | Def_ServerDay = 'ServerDay'
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| | |
|
| | | #开服是周几, 1代表周一
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| | | Def_OpenServerWeekday = 'OpenServerWeekday'
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| | |
|
| | | #服务器是否是合服服务器
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| | | Def_IsMixServer = 'IsMixServer'
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| | |
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| | |
| | | #上次开服天数开启的活动时的时间(Def_ServerDay的值)
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| | | Def_ServerLastOpenActionDay = "ServerLastOpenActionDay"
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| | |
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| | | #首次开服时间
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| | | #首次开服时间,注意不要用该日期做开服天相关的功能逻辑,如果要用开服天,请用 Def_ServerDay
|
| | | ''' 原因: |
| | | 因为目前开服天的逻辑大部分是用 Def_ServerDay,当出现服务器宕机超过24小时时,就会导致 Def_ServerDay 与 Def_InitOpenServerTime 不对应
|
| | | 所以为了功能逻辑和数据的统一性,开服天相关的功能逻辑必须用 Def_ServerDay
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| | | Def_InitOpenServerTime 目前仅用于预先设置开服日期用
|
| | | '''
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| | | Def_InitOpenServerTime = 'InitOpenServerTime'
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| | | Def_SetOpenServerTime = 'SetOpenServerTime' # 设置的开服时间
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| | | Def_SetOpenServerTime = 'SetOpenServerTime' # GM工具预定的开服时间
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| | |
|
| | | #仙盟联赛当前战斗轮次
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| | | Def_FamilyWar_Round = 'FamilyWar_Round'
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| | |
| | | Def_OActWorldLV = "OActWorldLV_%s"
|
| | | #boss复活活动当前复活点
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| | | Def_BossRebornPoint = "BossRebornPoint"
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| | | #boss复活活动参数服务器人数
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| | | Def_BRServerPlayerCnt = "BRServerPlayerCnt"
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| | | #boss复活活动已复活次数
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| | | Def_BossRebornCnt = "BossRebornCnt"
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| | |
|
| | | def SetInitOpenServerTime(initTime):
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| | | openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime)
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| | | openServerWeekday = openDatetime.weekday() + 1
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| | | SetDBGSTrig_ByKey(Def_InitOpenServerTime, initTime)
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| | | SetDBGSTrig_ByKey(Def_OpenServerWeekday, openServerWeekday)
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| | | GameWorld.Log("设置开服时间: %s(%s), 周%s" % (openDatetime, initTime, openServerWeekday))
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| | | # 需要这个参数主要是GM工具会判断是否有设置过,所以该值一般只有GM命令或工具才能设置
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| | | setOpenServerTime = GetDBGSTrig_ByKey(Def_SetOpenServerTime)
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| | | if setOpenServerTime and setOpenServerTime != initTime:
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| | | SetDBGSTrig_ByKey(Def_SetOpenServerTime, initTime)
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| | | GameWorld.Log(" 同步更新 Def_SetOpenServerTime=%s" % initTime)
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| | | return
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| | |
|
| | | ## 查找事件
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| | | # @param findID 查找的ID
|