| | |
| | | "EquipGSParam":(
|
| | | ("BYTE", "ClassLV", 1),
|
| | | ("BYTE", "EquipColor", 1),
|
| | | ("BYTE", "EquipQualityLV", 1),
|
| | | ("DWORD", "AtkPerC", 0),
|
| | | ("DWORD", "DamagePerC", 0),
|
| | | ("DWORD", "SuperHitRateC", 0),
|
| | | ("BYTE", "IsSuit", 1),
|
| | | ("DWORD", "BaseEquipMaxHPAddPerC", 0),
|
| | | ("DWORD", "BaseEquipAtkAddPerC", 0),
|
| | | ("DWORD", "SuperHitC", 0),
|
| | | ("DWORD", "SuperHitPerC", 0),
|
| | | ("DWORD", "DamReducePerC", 0),
|
| | | ("DWORD", "MaxHPPerC", 0),
|
| | | ("DWORD", "DefPerC", 0),
|
| | | ("DWORD", "LuckyHitRateC", 0),
|
| | | ("DWORD", "PetDamPerC", 0),
|
| | | ("DWORD", "LuckyHitRateReduceC", 0),
|
| | | ("DWORD", "LuckPerC", 0),
|
| | | ("DWORD", "PerLVAtkC", 0),
|
| | | ("DWORD", "MissRateC", 0),
|
| | | ("DWORD", "HitRateC", 0),
|
| | | ("DWORD", "DamBackPerC", 0),
|
| | | ("DWORD", "PerLVMaxHPC", 0),
|
| | | ("DWORD", "DropEquipPerC", 0),
|
| | | ("DWORD", "DropMoneyPerC", 0),
|
| | | ("DWORD", "IgnoreDefRateReduceC", 0),
|
| | | ("DWORD", "DamChanceDefC", 0),
|
| | | ("DWORD", "SuperHitReduceC", 0),
|
| | | ("DWORD", "SkillAtkRateC", 0),
|
| | | ("DWORD", "SpeedPerC", 0),
|
| | | ("DWORD", "AtkSpeedC", 0),
|
| | | ("DWORD", "SkillAtkRateReduceC", 0),
|
| | | ("DWORD", "HitC", 0),
|
| | | ("DWORD", "MissC", 0),
|
| | | ("DWORD", "SkillAddPer1C", 0),
|
| | | ("DWORD", "SkillAddPer2C", 0),
|
| | | ("DWORD", "SkillAddPer3C", 0),
|
| | | ("DWORD", "SkillAddPer4C", 0),
|
| | | ("DWORD", "SkillAddPer5C", 0),
|
| | | ("DWORD", "SkillAddPer6C", 0),
|
| | | ("DWORD", "SkillAddPer7C", 0),
|
| | | ("DWORD", "SkillReducePer1C", 0),
|
| | | ("DWORD", "SkillReducePer2C", 0),
|
| | | ("DWORD", "SkillReducePer3C", 0),
|
| | | ("DWORD", "SkillReducePer4C", 0),
|
| | | ("DWORD", "SkillReducePer5C", 0),
|
| | | ("DWORD", "SkillReducePer6C", 0),
|
| | | ("DWORD", "SkillReducePer7C", 0),
|
| | | ),
|
| | |
|
| | | "Success":(
|
| | |
| | | def __init__(self): |
| | | self.ClassLV = 0
|
| | | self.EquipColor = 0
|
| | | self.EquipQualityLV = 0
|
| | | self.AtkPerC = 0
|
| | | self.DamagePerC = 0
|
| | | self.SuperHitRateC = 0
|
| | | self.IsSuit = 0
|
| | | self.BaseEquipMaxHPAddPerC = 0
|
| | | self.BaseEquipAtkAddPerC = 0
|
| | | self.SuperHitC = 0
|
| | | self.SuperHitPerC = 0
|
| | | self.DamReducePerC = 0
|
| | | self.MaxHPPerC = 0
|
| | | self.DefPerC = 0
|
| | | self.LuckyHitRateC = 0
|
| | | self.PetDamPerC = 0
|
| | | self.LuckyHitRateReduceC = 0
|
| | | self.LuckPerC = 0
|
| | | self.PerLVAtkC = 0
|
| | | self.MissRateC = 0
|
| | | self.HitRateC = 0
|
| | | self.DamBackPerC = 0
|
| | | self.PerLVMaxHPC = 0
|
| | | self.DropEquipPerC = 0
|
| | | self.DropMoneyPerC = 0
|
| | | self.IgnoreDefRateReduceC = 0
|
| | | self.DamChanceDefC = 0
|
| | | self.SuperHitReduceC = 0
|
| | | self.SkillAtkRateC = 0
|
| | | self.SpeedPerC = 0
|
| | | self.AtkSpeedC = 0
|
| | | self.SkillAtkRateReduceC = 0
|
| | | self.HitC = 0
|
| | | self.MissC = 0
|
| | | self.SkillAddPer1C = 0
|
| | | self.SkillAddPer2C = 0
|
| | | self.SkillAddPer3C = 0
|
| | | self.SkillAddPer4C = 0
|
| | | self.SkillAddPer5C = 0
|
| | | self.SkillAddPer6C = 0
|
| | | self.SkillAddPer7C = 0
|
| | | self.SkillReducePer1C = 0
|
| | | self.SkillReducePer2C = 0
|
| | | self.SkillReducePer3C = 0
|
| | | self.SkillReducePer4C = 0
|
| | | self.SkillReducePer5C = 0
|
| | | self.SkillReducePer6C = 0
|
| | | self.SkillReducePer7C = 0 |
| | | self.MissC = 0 |
| | | return |
| | | |
| | | def GetClassLV(self): return self.ClassLV # 装备阶级
|
| | | def GetEquipColor(self): return self.EquipColor # 装备颜色
|
| | | def GetEquipQualityLV(self): return self.EquipQualityLV # 装备星级
|
| | | def GetAtkPerC(self): return self.AtkPerC # 攻击百分比系数
|
| | | def GetDamagePerC(self): return self.DamagePerC # 增加伤害系数
|
| | | def GetSuperHitRateC(self): return self.SuperHitRateC # 暴击率系数
|
| | | def GetIsSuit(self): return self.IsSuit # 是否套装
|
| | | def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC # 基础防具生命百分比系数
|
| | | def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC # 基础武器攻击百分比系数
|
| | | def GetSuperHitC(self): return self.SuperHitC # 暴击值系数
|
| | | def GetSuperHitPerC(self): return self.SuperHitPerC # 暴击值百分比系数
|
| | | def GetDamReducePerC(self): return self.DamReducePerC # 减少伤害系数
|
| | | def GetMaxHPPerC(self): return self.MaxHPPerC # 生命上限百分比系数
|
| | | def GetDefPerC(self): return self.DefPerC # 防御力百分比系数
|
| | | def GetLuckyHitRateC(self): return self.LuckyHitRateC # 会心一击率系数
|
| | | def GetPetDamPerC(self): return self.PetDamPerC # 灵宠伤害增加百分比系数
|
| | | def GetLuckyHitRateReduceC(self): return self.LuckyHitRateReduceC # 会心一击抗性系数
|
| | | def GetLuckPerC(self): return self.LuckPerC # 气运百分比系数
|
| | | def GetPerLVAtkC(self): return self.PerLVAtkC # 每级增加攻击力系数
|
| | | def GetMissRateC(self): return self.MissRateC # 闪避值百分比系数
|
| | | def GetHitRateC(self): return self.HitRateC # 命中力百分比系数
|
| | | def GetDamBackPerC(self): return self.DamBackPerC # 伤害反射百分比系数
|
| | | def GetPerLVMaxHPC(self): return self.PerLVMaxHPC # 每级增加生命值系数
|
| | | def GetDropEquipPerC(self): return self.DropEquipPerC # 增加装备掉落几率系数
|
| | | def GetDropMoneyPerC(self): return self.DropMoneyPerC # 增加掉落金币量百分比系数
|
| | | def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC # 无视防御抗性百分比系数
|
| | | def GetDamChanceDefC(self): return self.DamChanceDefC # 抵御百分比系数
|
| | | def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数
|
| | | def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数
|
| | | def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数
|
| | | def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数
|
| | | def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数
|
| | | def GetHitC(self): return self.HitC # 命中系数
|
| | | def GetMissC(self): return self.MissC # 闪避系数
|
| | | def GetSkillAddPer1C(self): return self.SkillAddPer1C # 技能伤害增强1系数
|
| | | def GetSkillAddPer2C(self): return self.SkillAddPer2C # 技能伤害增强2系数
|
| | | def GetSkillAddPer3C(self): return self.SkillAddPer3C # 技能伤害增强3系数
|
| | | def GetSkillAddPer4C(self): return self.SkillAddPer4C # 技能伤害增强4系数
|
| | | def GetSkillAddPer5C(self): return self.SkillAddPer5C # 技能伤害增强5系数
|
| | | def GetSkillAddPer6C(self): return self.SkillAddPer6C # 技能伤害增强6系数
|
| | | def GetSkillAddPer7C(self): return self.SkillAddPer7C # 技能伤害增强7系数
|
| | | def GetSkillReducePer1C(self): return self.SkillReducePer1C # 受到技能伤害减少1系数
|
| | | def GetSkillReducePer2C(self): return self.SkillReducePer2C # 受到技能伤害减少2系数
|
| | | def GetSkillReducePer3C(self): return self.SkillReducePer3C # 受到技能伤害减少3系数
|
| | | def GetSkillReducePer4C(self): return self.SkillReducePer4C # 受到技能伤害减少4系数
|
| | | def GetSkillReducePer5C(self): return self.SkillReducePer5C # 受到技能伤害减少5系数
|
| | | def GetSkillReducePer6C(self): return self.SkillReducePer6C # 受到技能伤害减少6系数
|
| | | def GetSkillReducePer7C(self): return self.SkillReducePer7C # 受到技能伤害减少7系数 |
| | | def GetMissC(self): return self.MissC # 闪避系数 |
| | | |
| | | # 成就表 |
| | | class IPY_Success(): |