| | |
| | | import ShareDefine
|
| | | import ChItem
|
| | | #import AICommon
|
| | | import PlayerAction
|
| | | import ChPyNetSendPack
|
| | | import DataRecordPack
|
| | | import NetPackCommon
|
| | |
| | | import PlayerActivity
|
| | | import PlayerSuccess
|
| | | import BossHurtMng
|
| | | import PlayerSuperMarket
|
| | | import GameLogic_FamilyInvade
|
| | | import GameLogic_GatherSoul
|
| | | import FormulaControl
|
| | | import PlayerMagicWeapon
|
| | | import PlayerBossReborn
|
| | | import PlayerFairyCeremony
|
| | | import PlayerNewFairyCeremony
|
| | |
| | | lastTimeHurtObj = self.__FindLastTimeHurtObj()
|
| | | if lastTimeHurtObj[0] == None and lastTimeHurtObj[1] == None:
|
| | | return
|
| | | |
| | | PlayerAction.GetAwardOnKillNPC(lastTimeHurtObj, curNPC) |
| | | |
| | | return
|
| | |
|
| | | ## 最后一击处理
|