| | |
| | | import ShareDefine
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| | | import ChItem
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| | | #import AICommon
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| | | import PlayerAction
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| | | import ChPyNetSendPack
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| | | import DataRecordPack
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| | | import NetPackCommon
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| | |
| | | import PlayerActivity
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| | | import PlayerSuccess
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| | | import BossHurtMng
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| | | import PlayerSuperMarket
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| | | import GameLogic_FamilyInvade
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| | | import GameLogic_GatherSoul
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| | | import FormulaControl
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| | | import PlayerMagicWeapon
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| | | import PlayerBossReborn
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| | | import PlayerFairyCeremony
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| | | import PlayerNewFairyCeremony
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| | |
| | | #GameWorld.DebugLog(" totalExp=%s,totalMoney=%s,needSpace=%s,jsonItemList=%s" % (totalExp, totalMoney, needSpace, jsonItemList))
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| | | return jsonItemList, totalExp, totalMoney
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| | |
|
| | | def DoVirtualItemDrop(curPlayer, dropItemList, dropPosX, dropPosY):
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| | | ##前端假掉落表现
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| | | gameMap = GameWorld.GetMap()
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| | | index = 0
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| | | for posX, posY in ChConfig.Def_DropItemAreaMatrix:
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| | | resultX = dropPosX + posX
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| | | resultY = dropPosY + posY
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| | | if not gameMap.CanMove(resultX, resultY):
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| | | #玩家不可移动这个点
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| | | continue
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| | | if index > len(dropItemList) - 1:
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| | | break
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| | | itemInfo = dropItemList[index]
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| | | index += 1
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| | | itemID, itemCount, isAuctionItem = itemInfo
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| | | curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem)
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| | | dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
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| | | SendVirtualItemDrop(curPlayer, itemID, resultX, resultY, dropItemDataStr)
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| | | curItem.Clear()
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| | | return
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| | |
|
| | | ################################### NPC掉落 ###################################
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| | | Def_NPCMaxDropRate = 1000000 # NPC掉落相关的最大概率, 数值设定
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| | |
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| | |
| | | tagClassLV, tagColor, tagIsSuit, tagPlaceKey = 0, 0, 0, 0
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| | | killCountDropEquipPub = ipyDrop.GetKillCountDropEquipPub() # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...}
|
| | | killCountDropItemPub = ipyDrop.GetKillCountDropPub() # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...}
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| | | maxRecordDropEquipKillCountPub = max(killCountDropEquipPub) # 需要记录的最大击杀次数, 超过此击杀次数后暂时不累加记录
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| | | maxRecordDropItemIDKillCountPub = max(killCountDropItemPub)
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| | | maxRecordDropEquipKillCountPub = 0 if not killCountDropEquipPub else max(killCountDropEquipPub) # 需要记录的最大击杀次数, 超过此击杀次数后暂时不累加记录
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| | | maxRecordDropItemIDKillCountPub = 0 if not killCountDropItemPub else max(killCountDropItemPub)
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| | | #GameWorld.DebugLog("maxRecordDropEquipKillCountPub=%s,maxRecordDropItemIDKillCountPub=%s" % (maxRecordDropEquipKillCountPub, maxRecordDropItemIDKillCountPub))
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| | | #GameWorld.DebugLog("dropEquipKillCountPub=%s,dropItemIDKillCountPub=%s" % (dropEquipKillCountPub, dropItemIDKillCountPub))
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| | | if isKillCountDrop and killCountDropEquipPub and dropEquipKillCountPub in killCountDropEquipPub:
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| | |
| | | if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
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| | | GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isAuctionItem)
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| | | dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
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| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
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| | | SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
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| | | curItem.Clear()
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| | | continue
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| | |
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| | |
| | | #可以放入背包
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| | | if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, event=["NPCDrop", False, {"npcID":npcID}]):
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| | | #通知客户端
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| | | self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
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| | | SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
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| | |
|
| | | else:
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| | | self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
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| | | return
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| | | |
| | | def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
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| | | #通知客户端
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| | | vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
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| | | vItemDrop.ItemTypeID = itemID
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| | | vItemDrop.PosX = posX
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| | | vItemDrop.PosY = posY
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| | | vItemDrop.UserData = userDataStr
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| | | vItemDrop.UserDataLen = len(vItemDrop.UserData)
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| | | NetPackCommon.SendFakePack(player, vItemDrop)
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| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ## NPC被杀死逻辑处理
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| | |
| | | lastTimeHurtObj = self.__FindLastTimeHurtObj()
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| | | if lastTimeHurtObj[0] == None and lastTimeHurtObj[1] == None:
|
| | | return
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| | | |
| | | PlayerAction.GetAwardOnKillNPC(lastTimeHurtObj, curNPC) |
| | | |
| | | return
|
| | |
|
| | | ## 最后一击处理
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| | |
| | | return curItem
|
| | |
|
| | | #---------------------------------------------------------------------
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| | | def SendVirtualItemDrop(player, itemID, posX, posY, userDataStr):
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| | | #通知客户端假物品掉落
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| | | vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
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| | | vItemDrop.ItemTypeID = itemID
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| | | vItemDrop.PosX = posX
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| | | vItemDrop.PosY = posY
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| | | vItemDrop.UserData = userDataStr
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| | | vItemDrop.UserDataLen = len(vItemDrop.UserData)
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| | | NetPackCommon.SendFakePack(player, vItemDrop)
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| | | return
|
| | | |
| | | def GetNPCExp(curPlayer, npcID):
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| | | npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
|
| | | if not npcData:
|