| | |
| | | import datetime
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| | | import ChConfig
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| | | import os
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| | | import MapConfig
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| | | import CommFunc
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| | | import ShareDefine
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| | | import PyMapTable
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| | | #import psyco
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| | | from decimal import Decimal
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| | | import time
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| | | import copy
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| | | import ConfigParser
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| | |
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| | | import PyGameData
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| | | import urllib
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| | | import md5
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| | | #---------------------------------------------------------------------
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| | | #设置允许的最大迭代数目, 默认1000
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| | |
| | | return curTimeStr
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| | |
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| | | #---------------------------------------------------------------------
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| | |
|
| | | def GetOperationActionDateStr(dateInfo, openServerDay):
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| | | '''获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
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| | | @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
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| | | @param openServerDay: 当前开服天
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| | | '''
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| | | if dateInfo.startswith("Mix"):
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| | | diffDay = GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay) + 1
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| | | actionServerDay = int(dateInfo[3:])
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| | | elif not dateInfo.isdigit():
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| | | return dateInfo
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| | | else:
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| | | diffDay = openServerDay
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| | | actionServerDay = int(dateInfo)
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| | | curDateTime = datetime.datetime.today()
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| | | actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-diffDay))
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| | | return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
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| | |
|
| | | ##获得服务器系统时间
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| | | # @param 无
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| | | # @return 返回值. 时间Data格式
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| | |
| | | return curNPC
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| | | return
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| | |
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| | | def FindNPCByNPCIDEx(copyMapID, npcID):
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| | | #查询某条分线的npc
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| | | gameNPCManager = GetNPCManager()
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| | | for index in xrange(gameNPCManager.GetNPCCountByGWIndex(copyMapID)):
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| | | curNPC = gameNPCManager.GetNPCByIndexByGWIndex(copyMapID, index)
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| | | curID = curNPC.GetID()
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| | | if curID == 0:
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| | | continue
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| | | if npcID == curNPC.GetNPCID():
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| | | return curNPC
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| | | return
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| | | #---------------------------------------------------------------------
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| | | ##根据NPC的类型选择返回对象
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| | | # @param npcIndex NPC索引
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| | |
| | | return GetGameWorld().GetServerVersion()
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| | |
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| | | def GetServerGroupID():
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| | | # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器
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| | | # 在跨服环境中,此ID就是代表来自同一台服务器子服的玩家
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| | | # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID
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| | | # ServerID支持范围: 1~999999
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| | | # 平台编号支持范围:1~2000
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| | | platform = GetPlatform()
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| | | serverNum = GetPlatformServerNum(platform)
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| | | if not serverNum:
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| | | return 0
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| | | serverNum = max(1, min(2000, serverNum))
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| | | serverID = max(1, min(999999, GetServerID()))
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| | | return serverNum * 1000000 + serverID
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| | | ## 服务器组ID,必须唯一,代表这台物理服务器
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| | | return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
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| | |
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| | | def GetPlatformServerNum(platform):
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| | | # 获取服务器的平台编号
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| | |
| | | def GetPlatform():
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| | | return ReadChConfig.GetPyMongoConfig("platform", "PlatformName")
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| | |
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| | | ##获得当前服务器ID
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| | | # @param 无
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| | | # @return
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| | | def GetServerID():
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| | | return ToIntDef(GetServerSID()[1:], 0)
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| | | #===============================================================================
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| | | # ##获得当前服务器ID
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| | | # # @param 无
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| | | # # @return
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| | | # def GetServerID():
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| | | # return ToIntDef(GetServerSID()[1:], 0)
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| | | #===============================================================================
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| | |
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| | | def GetServerSID():
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| | | ##获得当前服务器ID, 带s的
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| | | return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
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| | | #===============================================================================
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| | | # def GetServerSID():
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| | | # ##获得当前服务器ID, 带s的
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| | | # return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
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| | | #===============================================================================
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| | |
|
| | | def GetCreateRoleDays(curPlayer):
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| | | # 获取创角第几天
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| | |
| | | mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None)
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| | | if mainServerID != None:
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| | | return mainServerID
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| | | return GetServerID()
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| | | return 0
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| | |
|
| | |
|
| | | #===============================================================================
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| | | # ƽ̨ID = appid
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| | | # 运营ID = spid
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| | | # 服务器账号更改
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| | | # 原先账号组合为
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| | | # 运营提供的玩家账号ID + 平台ID + 区服组成
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| | | # |
| | | # 因为IOS和安卓在支持混服的情况下,还要能支持同一个角色号,故引入一个新的运营ID(客户端打包配置),以保证玩家账号为同一个
|
| | | # 账号组合变更
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| | | # 运营提供的玩家账号ID + 运营ID + 区服组成
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| | | # |
| | | # 原游戏中获取平台ID接口变更
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| | | # 1. db 从数据库中的账号表获取AppID
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| | | # 2. GameServer和MapServer 接口改为GetOperator 参考 GetPlayerPlatform
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| | | #===============================================================================
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| | |
|
| | | ##获取玩家所属平台
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| | | def GetPlayerPlatform(gameAccID):
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| | | infoList = gameAccID.split(Def_AccID_Split_Sign)
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| | | return "" if len(infoList) < 3 else infoList[-2]
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| | | def GetPlayerPlatform(curPlayer):
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| | | return curPlayer.GetAccountData().GetOperator()
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| | |
|
| | | ##获取平台账号
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| | | def GetPlatformAccID(gameAccID):
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| | |
| | |
|
| | | return inputText
|
| | |
|
| | | ## 是否跨服服务器
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| | | # @param None None
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| | | # @return
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| | | def IsMergeServer():
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| | | config = MapConfig.GetConfig()
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| | | |
| | | return config.get('IsMergeWarServe', 0)
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| | | def IsCrossServer():
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| | | ## 是否跨服服务器
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| | | return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
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| | |
|
| | | def GetCrossZoneName():
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| | | ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步
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| | | if IsCrossServer():
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| | | return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
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| | | return PyGameData.g_crossZoneName
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| | |
|
| | | ## 时间格式转换成数值时间,可参考datetime.datetime.fromtimestamp(102645645)
|
| | | # @param timeNum
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| | |
| | | '''
|
| | | checkDate = ChangeTimeNumToDatetime(checkTime)
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| | | curDate = GetCurrentTime()
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| | | if checkDate > curDate:
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| | | #DebugLog("检查时间比当前时间大")
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| | | return False
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| | | #if checkDate > curDate:
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| | | # #DebugLog("检查时间比当前时间大")
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| | | # return False
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| | |
|
| | | Def_OnEventHour = ShareDefine.Def_OnEventHour
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| | | chkYear, chkMonth, chkDay, chkHour = checkDate.year, checkDate.month, checkDate.day, checkDate.hour
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| | |
| | | checkDateEx = datetime.datetime(chkYear, chkMonth, chkDay, 0, 0, 0)
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| | | curDateEx = datetime.datetime(curYear, curMonth, curDay, 0, 0, 0)
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| | | diffDays = (curDateEx - checkDateEx).days
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| | | ## 当前时间比检查的时间大1天
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| | | if diffDays == 1:
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| | | if chkHour < Def_OnEventHour:
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| | | #DebugLog("日期相差天数1, 不同天! chkHour(%s) < %s" % (chkHour, Def_OnEventHour))
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| | |
| | | return False
|
| | |
|
| | | #DebugLog("日期相差天数1, 同天! curHour(%s) < %s <= chkHour(%s)" % (curHour, Def_OnEventHour, chkHour))
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| | | return True
|
| | | |
| | | ## 当前时间比检查的时间小1天
|
| | | elif diffDays == -1:
|
| | | if curHour < Def_OnEventHour:
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| | | #DebugLog("日期相差天数-1, 不同天! curHour(%s) < %s" % (curHour, Def_OnEventHour))
|
| | | return False
|
| | | |
| | | if chkHour >= Def_OnEventHour:
|
| | | #DebugLog("日期相差天数-1, 不同天! chkHour(%s) >= %s" % (chkHour, Def_OnEventHour))
|
| | | return False
|
| | | |
| | | #DebugLog("日期相差天数-1, 同天! chkHour(%s) < %s <= curHour(%s)" % (chkHour, Def_OnEventHour, curHour))
|
| | | return True
|
| | |
|
| | | #DebugLog("日期相差天数大于1,不同一天!")
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| | |
| | | if updDictValue == 0:
|
| | | curPlayer.NomalDictDelProperty(keyName, 0)
|
| | | else:
|
| | | curPlayer.NomalDictAddProperty(keyName, updDictValue)
|
| | | import PlayerControl
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, keyName, updDictValue)
|
| | | #DebugLog("SetDictValueByBit keyFormat=%s,isBin=%s,bit=%s,keyNum=%s,keyName=%s,dictValue=%s,bitIndex=%s,updDictValue=%s"
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| | | # % (keyFormat, isBin, bit, keyNum, keyName, dictValue, bitIndex, updDictValue))
|
| | | return dictValue, updDictValue
|
| | |
| | | msgList = str(msgList)
|
| | | GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID,
|
| | | 'SendMergerChildMsg', msgList, len(msgList))
|
| | | return
|
| | |
|
| | | def SendMsgToCrossServer(msgType, dataMsg, srcPlayerID=0, queryType=0, queryID=0):
|
| | | ## 发送信息到跨服服务器
|
| | | msgList = str([msgType, dataMsg])
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| | | GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToCrossServer", msgList, len(msgList))
|
| | | DebugLog("发送跨服信息: %s, %s" % (msgType, dataMsg))
|
| | | return
|
| | |
|
| | | def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList, srcPlayerID=0, queryType=0, queryID=0):
|
| | | ## 发送信息到子服
|
| | | msgList = str([msgType, dataMsg, serverGroupIDList])
|
| | | GetPlayerManager().GameServer_QueryPlayerResult(srcPlayerID, queryType, queryID, "SendMsgToClientServer", msgList, len(msgList))
|
| | | DebugLog("发送子服信息: %s, %s, serverGroupIDList=%s" % (msgType, dataMsg, serverGroupIDList))
|
| | | return
|
| | |
|
| | | ## 根据排行获取名次对应值
|
| | |
| | | return
|
| | |
|
| | |
|
| | | # 向运维发送邮件,用于需要紧急处理的信息
|
| | | # 此处不包含服务器报错的汇报
|
| | | def SendGameStateMail(msgInfo):
|
| | | # 使用方式 向OpenStateUrl 发送Type为GameWarning,那么就会收到一封游戏内容警告邮件,信息为MsgInfo
|
| | | getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
|
| | | groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
|
| | | userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
|
| | | getUrl = getUrl + "?Type=GameWarning&groupID=%s&userDBName=%s&MsgInfo=%s"%(groupID, userDBName, urllib.quote_plus(msgInfo))
|
| | | |
| | | GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
|
| | |
|
| | |
|