ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -35,6 +35,9 @@
import EventShell
import NPCCommon
import FBHelpBattle
import PlayerActLogin
import PlayerPet
import PlayerHorse
import math
@@ -85,8 +88,9 @@
##---获得副本刷怪配置---
#  @param None
#  @return 配置信息
def __GetZMSLnpcCfg(lineID):
    mapID = GameWorld.GetMap().GetMapID()
def __GetZMSLnpcCfg(lineID, mapID=0):
    if not mapID:
        mapID = GameWorld.GetMap().GetMapID()
    return FBCommon.GetFBLineRefreshNPC(mapID, lineID)
def GetMTFBLineStepTime(lineID=-1):
@@ -117,12 +121,16 @@
#  @param tick 时间戳
#  @return 布尔值
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    if lineID == 0:
        return True
    historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
    needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit')
    if historyStar < needStar:
        GameWorld.DebugLog('    上一层评级未达到%s,无法挑战本层!' % needStar)
    if lineID != 0:
        historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID-1, False, [mapID])
        needStar = IpyGameDataPY.GetFuncCfg('MunekadoLockLimit')
        if historyStar < needStar:
            GameWorld.DebugLog('    上一层评级未达到%s,无法挑战本层!' % needStar)
            return False
    #坐骑与灵宠总等级
    needSumLV = IpyGameDataPY.GetFuncEvalCfg('MunekadoLockLimit', 2, {}).get(lineID, 0)
    if PlayerPet.GetTotalPetLV(curPlayer) + PlayerHorse.GetHorseSumLV(curPlayer) < needSumLV:
        GameWorld.DebugLog('    坐骑与灵宠总等级未达到%s,无法挑战本层!' % needSumLV)
        return False
    return True
@@ -158,12 +166,6 @@
    mapID = FBCommon.GetRecordMapID(mapID)
    gameFB = GameWorld.GetGameFB()
    
    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
    maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, mapID)
    if enterCnt >= maxCnt:
        GameWorld.Log('进入次数已满,不可进!', curPlayer.GetID())
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    # 设置副本公共属性的单独处理,防止队员进入后被修改
    if not FBCommon.GetHadSetFBPropertyMark():
        lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
@@ -201,7 +203,7 @@
        notify_tick = ZMSLCfg[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
        
    __UpdZMSLFBStar(tick, True, curPlayer)
        __UpdZMSLFBStar(tick, True, curPlayer)
    DoFBHelp(curPlayer, tick)
    return
@@ -249,7 +251,7 @@
    gameFB.SetGameFBDict(ZMSL_FBNextRefreshStep, refreshStep + 1)
    gameFB.SetGameFBDict(ZMSL_FBStepStartTick, tick)
    gameFB.SetGameFBDict(ZMSL_FBStepStar, gameFB.GetGameFBDictByKey(ChConfig.Def_FB_Grade))
    __UpdZMSLFBStar(tick, True)
    return
@@ -303,8 +305,8 @@
    if fbStep == FB_Step_Prepare:
        __DoLogic_FB_Prepare(tick)
    elif fbStep == FB_Step_Fight:
        __ProcessOverFight(tick)
        __UpdZMSLFBStar(tick)
        __ProcessOverFight(tick)
    elif fbStep == FB_Step_PickItem:
        __DoLogic_FB_PickItem(tick)
    elif fbStep == FB_Step_Over:
@@ -388,7 +390,8 @@
    costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    gameFB = GameWorld.GetGameFB()
    gameFB.SetGameFBDict(ZMSL_CostTime, costTime)
    GameWorld.DebugLog("__DoZMSLOver isPass=%s,killNPCID=%s" % (isPass, killNPCID))
    star = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
    GameWorld.DebugLog("__DoZMSLOver isPass=%s,killNPCID=%s,star=%s" % (isPass, killNPCID, star))
    #===============================================================================================
    # canDropPlayerList = GetCanDropPlayerList()
    # if isPass and canDropPlayerList:
@@ -403,7 +406,7 @@
    mapID = GameWorld.GetMap().GetMapID()
    mapID = FBCommon.GetRecordMapID(mapID)
    lineID = FBCommon.GetFBPropertyMark()
    star = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
    #awardDict = FBCommon.GetFBLineReward(mapID, lineID)
    #prizeItemList = awardDict.get(star, [])
    overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
@@ -442,7 +445,7 @@
        else:
            curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
            #=======================================================================================
            # #给奖励
            # needSpace = len(prizeItemList)
@@ -453,7 +456,7 @@
            #    GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
            # else:
            #    for itemID, itemCnt, isBind in prizeItemList:
            #        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}])
            #        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["MunekadoTrial", False, {}])
            #overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(prizeItemList)
            #=======================================================================================
            
@@ -469,6 +472,53 @@
        GameWorld.DebugLog('    overDict=%s'%overDict, curPlayer.GetID())
        FBCommon.Notify_FB_Over(curPlayer, overDict)
    return
## 可否扫荡
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    if mapID != ChConfig.Def_FBMapID_MunekadoTrial:
        return
    # 暂写死,前两层不能扫
    if lineID < 2:
        GameWorld.DebugLog("前两层不能扫荡!")
        return
    historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
    if historyStar < 5:
        GameWorld.DebugLog("没有S级不能扫荡!")
        return
    return True
## 助战扫荡结果
def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
    #扣门票要在公共逻辑中完成
    refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0]
    if not refreshNPCList:
        return
    lastNPCList = refreshNPCList[-1]
    if not lastNPCList:
        return
    killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID
    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s"
                       % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict))
    star = 5
    EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
    EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
    EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
    jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1}, curGrade=star)
    # 通知结果
    overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
    overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
    overDict[FBCommon.Over_itemInfo] = jsonItemList
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    return True
## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
#  @param attacker 攻击方
@@ -602,60 +652,63 @@
## 更新当前副本星级
def __UpdZMSLFBStar(tick, isEnter=False, curPlayer=None):
    #1-D 2-C 3-B 4-A 5-S
    gameFB = GameWorld.GetGameFB()
    curStar = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_Grade)
    if curStar == 1:
        return curStar
    stepStartTick = gameFB.GetGameFBDictByKey(ZMSL_FBStepStartTick)
    if not stepStartTick:
        return curStar
    useSecond = int(math.ceil((tick - stepStartTick) / 1000.0))
    lineID = FBCommon.GetFBPropertyMark()
    starTimeList = IpyGameDataPY.GetFuncEvalCfg('MunekadoTrialStarTime').get(lineID,[])
    wheelNum = gameFB.GetGameFBDictByKey(ZMSL_FBNextRefreshStep)
    if wheelNum > len(starTimeList):
        GameWorld.DebugLog("    MunekadoTrialStarTime 配置错误 与波数不等")
        return
    stepStar = gameFB.GetGameFBDictByKey(ZMSL_FBStepStar)
    starTimeInfo = starTimeList[wheelNum-1]
    updStar = stepStar if stepStar else 5
    totalStarTime = 0
    for starTime in starTimeInfo:
        if updStar == 1:
            break
        totalStarTime +=starTime
        if useSecond >= totalStarTime:
            updStar = max(1, updStar-1)
        else:
            break
    diffSecond =max(0, totalStarTime -useSecond)
    if curStar == updStar and not isEnter:
        return curStar
    gameFB.SetGameFBDict(ChConfig.Def_FB_Grade, updStar)
    GameWorld.DebugLog("__UpdFBStar useSecond=%s,curStar=%s,updStar=%s, diffSecond=%s"
                       % (useSecond, curStar, updStar, diffSecond))
    if curPlayer:
        DoFBHelp(curPlayer, tick)
        if updStar != 1:
            curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
    else:
        playerManager = GameWorld.GetMapCopyPlayerManager()
        for index in xrange(playerManager.GetPlayerCount()):
            curPlayer = playerManager.GetPlayerByIndex(index)
            if not curPlayer:
                continue
            DoFBHelp(curPlayer, tick)
            if updStar != 1:
                curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
    return updStar
    FBCommon.UpdateFBGrade(tick, FBCommon.GetFBLineGrade(GameWorld.GetGameWorld().GetMapID(), lineID), curPlayer)
    return
    #1-D 2-C 3-B 4-A 5-S
#    gameFB = GameWorld.GetGameFB()
#    curStar = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_Grade)
#    if curStar == 1:
#        return curStar
#    stepStartTick = gameFB.GetGameFBDictByKey(ZMSL_FBStepStartTick)
#    if not stepStartTick:
#        return curStar
#    useSecond = int(math.ceil((tick - stepStartTick) / 1000.0))
#    lineID = FBCommon.GetFBPropertyMark()
#    starTimeList = IpyGameDataPY.GetFuncEvalCfg('MunekadoTrialStarTime').get(lineID,[])
#    wheelNum = gameFB.GetGameFBDictByKey(ZMSL_FBNextRefreshStep)
#    if wheelNum > len(starTimeList):
#        GameWorld.DebugLog("    MunekadoTrialStarTime 配置错误 与波数不等")
#        return
#    stepStar = gameFB.GetGameFBDictByKey(ZMSL_FBStepStar)
#    starTimeInfo = starTimeList[wheelNum-1]
#    updStar = stepStar if stepStar else 5
#    totalStarTime = 0
#    for starTime in starTimeInfo:
#        if updStar == 1:
#            break
#        totalStarTime +=starTime
#        if useSecond >= totalStarTime:
#            updStar = max(1, updStar-1)
#        else:
#            break
#
#    diffSecond =max(0, totalStarTime -useSecond)
#
#    if curStar == updStar and not isEnter:
#        return curStar
#
#    gameFB.SetGameFBDict(ChConfig.Def_FB_Grade, updStar)
#
#    GameWorld.DebugLog("__UpdFBStar useSecond=%s,curStar=%s,updStar=%s, diffSecond=%s"
#                       % (useSecond, curStar, updStar, diffSecond))
#
#    if curPlayer:
#        DoFBHelp(curPlayer, tick)
#        if updStar != 1:
#            curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
#    else:
#        playerManager = GameWorld.GetMapCopyPlayerManager()
#        for index in xrange(playerManager.GetPlayerCount()):
#            curPlayer = playerManager.GetPlayerByIndex(index)
#            if not curPlayer:
#                continue
#            DoFBHelp(curPlayer, tick)
#            if updStar != 1:
#                curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
#
#
#    return updStar
##副本帮助信息
# @param curPlayer 玩家实例
@@ -746,7 +799,7 @@
    ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict)
    
    #给物品
    ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, exchangeItemIsBind, [IPY_GameWorld.rptItem],
    ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, 0, [IPY_GameWorld.rptItem],
                                 event=[ChConfig.ItemGive_TrialExchange, False, {}])
    #任务
    EventShell.EventRespons_TrialExchange(curPlayer, costItemID)