| | |
| | | maxPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV) # 历史最大过关数
|
| | | return QuestRunnerValue.GetEval(conditionType, maxPassLV, conditionValue)
|
| | |
|
| | | ##通关诛仙塔第X层
|
| | | ##通关天星塔第X层
|
| | | # @param curPlayer 玩家实例
|
| | | # @param curMission 任务实例
|
| | | # @param curConditionNode 节点信息
|
| | | # @return 返回值, 是否判断成功
|
| | | # @remarks <Check_Zhuxiantower type="类型" value="值"/> |
| | | def ConditionType_Check_Zhuxiantower(curPlayer, curMission, curConditionNode):
|
| | | # @remarks <Check_Skytower type="类型" value="值"/> |
| | | def ConditionType_Check_Skytower(curPlayer, curMission, curConditionNode):
|
| | | conditionValue = GameWorld.ToIntDef(curConditionNode.GetAttribute("value"), 0)
|
| | | conditionType = curConditionNode.GetAttribute("type")
|
| | | maxPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerPassLV) # 历史最大过关数
|
| | | maxPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerFloor) # 历史最大过关数
|
| | | return QuestRunnerValue.GetEval(conditionType, maxPassLV, conditionValue)
|
| | |
|
| | | def ConditionType_Get_Player_Coin(curPlayer, curMission, curConditionNode):
|