| | |
| | | # @param itemMark 当前物品
|
| | | # @return 是否是贵重品
|
| | | def IsValuableItem(curItem):
|
| | | |
| | | #装备是否卓越物品
|
| | | #===========================================================================
|
| | | # ValuableItemQualityList = ReadChConfig.GetEvalChConfig("ValuableItemQuality")
|
| | | # if curItem.GetItemQuality() in ValuableItemQualityList:
|
| | | # return True
|
| | | # |
| | | # # 贵重物品配置[[贵重物品id], [贵重物品类型], 贵重物品加强等级, 贵重物品追加等级]
|
| | | # valuablesInfo = ReadChConfig.GetEvalChConfig("ValuablesConfigInfo")
|
| | | # valuablesIDList, valuablesTypeList, valuableMinStar, valuableAddAttrLV = valuablesInfo
|
| | | # |
| | | # #物品ID满足
|
| | | # if curItem.GetItemTypeID() in valuablesIDList:
|
| | | # return True
|
| | | # |
| | | # #物品类型满足 |
| | | # if curItem.GetType() in valuablesTypeList:
|
| | | # return True
|
| | | # |
| | | # #普通装备判定
|
| | | # if ItemCommon.CheckItemIsEquip(curItem):
|
| | | # |
| | | # #套装物品
|
| | | # if curItem.GetIsSuite():
|
| | | # return True
|
| | | # |
| | | # #装备强化星级
|
| | | # if curItem.GetItemStarLV() >= valuableMinStar:
|
| | | # return True
|
| | | #===========================================================================
|
| | |
|
| | | return False
|
| | |
|
| | |
|
| | |
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_SP:
|
| | | PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_GoldPaper:
|
| | | PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount)
|
| | | #elif itemID == ChConfig.Def_ItemID_GoldPaper:
|
| | | # PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, eventName, addDict)
|
| | | elif itemID == ChConfig.Def_ItemID_RealmPoint:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_BossReborn:
|
| | |
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_Honor:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_GoldMoney:
|
| | | PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
|
| | | return True
|
| | |
|
| | | def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
|
| | | ## 跨服获得物品
|
| | | if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem, ShareDefine.rptZhuXianItem]:
|
| | | if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem]:
|
| | | #GameWorld.DebugLog("跨服获得物品不同步, packIndex=%s" % (packIndex))
|
| | | return
|
| | | curPlayer = self.__Player
|
| | |
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
|
| | | ItemCommon.MakeEquipGS(curItem)
|
| | | updScore = ItemCommon.GetEquipGearScore(curItem)
|
| | | GameWorld.ErrLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s" |
| | | GameWorld.DebugLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s" |
| | | % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | |
| | | # return
|
| | | # playerID = curPlayer.GetPlayerID()
|
| | | # GameWorld.Log("玩家上线处理装备属性! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)
|
| | | # |
| | | # outOfPrintAttrItemDict = {} # 有绝版属性的定制物品属性信息 {itemID:[绝版属性ID列表, 绝版属性数值列表], ...}
|
| | | # ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | # for i in xrange(ipyDataMgr.GetAppointItemCount()):
|
| | | # ipyData = ipyDataMgr.GetAppointItemByIndex(i)
|
| | | # outOfPrintAttrList = ipyData.GetOutOfPrintAttr()
|
| | | # outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()
|
| | | # if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):
|
| | | # continue
|
| | | # itemID = GetAppointItemRealID(ipyData.GetID())
|
| | | # if not itemID:
|
| | | # continue
|
| | | # outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]
|
| | | # |
| | | # checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
|
| | | # for packType in checkPackList:
|
| | | # curPack = curPlayer.GetItemManager().GetPack(packType)
|
| | | # for i in xrange(curPack.GetCount()):
|
| | | # curItem = curPack.GetAt(i)
|
| | | # #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
|
| | | # if curItem.IsEmpty():
|
| | | # continue
|
| | | # isEquip = ItemCommon.CheckItemIsEquip(curItem)
|
| | | # if not isEquip:
|
| | | # continue
|
| | | # itemID = curItem.GetItemTypeID()
|
| | | # self.CheckEquipAttr(packType, curItem)
|
| | | # |
| | | # # 重刷绝版属性
|
| | | # if itemID in outOfPrintAttrItemDict:
|
| | | # outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]
|
| | | # curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)
|
| | | # curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)
|
| | | # for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):
|
| | | # curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])
|
| | | # curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])
|
| | | # GameWorld.Log(" 玩家登录重刷装备绝版属性: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s" |
| | | # % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)
|
| | | # |
| | | # PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)
|
| | | return
|
| | |
|
| | |
| | |
|
| | | itemDictData['legendAttrID'] = ipyData.GetLegendAttrID()
|
| | | itemDictData['legendAttrValue'] = ipyData.GetLegendAttrValue()
|
| | | #itemDictData['SuiteLV'] = ipyData.GetSuiteLV()
|
| | | itemDictData['ItemID'] = itemID
|
| | | itemDictData['CancelUseLimit'] = ipyData.GetCancelUseLimit()
|
| | |
|
| | | itemDictData['IsAuctionItem'] = isAuctionItem
|
| | |
|
| | | #装备绝版属性,随等级变化
|
| | | itemDictData['OutOfPrintAttrID'] = ipyData.GetOutOfPrintAttr()
|
| | | itemDictData['OutOfPrintAttrValue'] = ipyData.GetOutOfPrintAttrValue()
|
| | | return itemDictData
|
| | |
|
| | | def GetAppointItemRealID(itemID):
|
| | |
| | |
|
| | | tmpEquipData.legendAttrIDList = itemData.get('legendAttrID', [])
|
| | | tmpEquipData.legendAttrValueList = itemData.get('legendAttrValue', [])
|
| | | |
| | | tmpEquipData.OutOfPrintAttrIDList = itemData.get('OutOfPrintAttrID', []) # 绝版属性ID
|
| | | tmpEquipData.OutOfPrintAttrValueList = itemData.get('OutOfPrintAttrValue', []) # 绝版属性最大值
|
| | |
|
| | | # 装备附加属性
|
| | | ChItem.EquipAddAdditionEx(equipItem, tmpEquipData)
|
| | |
| | | itemID = curItem.GetItemTypeID()
|
| | | itemType = curItem.GetType()
|
| | | itemColor = curItem.GetItemColor()
|
| | | itemQuality = curItem.GetItemQuality()
|
| | | isSuit = 1 if curItem.GetSuiteID() else 0
|
| | | # 1. 定条数
|
| | | attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit)
|
| | | attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit, itemQuality)
|
| | | if not attrCountIpyData:
|
| | | if itemColor >= ChConfig.Def_Quality_Purple:
|
| | | GameWorld.DebugLog("该装备没有传奇属性: itemID=%s" % (itemID))
|
| | |
| | | # % (attrCount, libNumList, attrIDList, curLegAttrIDList), playerID)
|
| | |
|
| | | # 3. 定数值
|
| | | attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)
|
| | | attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit, itemQuality)
|
| | | if not attrValueIpyData:
|
| | | GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s" |
| | | % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
|
| | | GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,itemQuality=%s" |
| | | % (itemID, itemType, itemClassLV, itemColor, isSuit, itemQuality), playerID)
|
| | | return
|
| | |
|
| | | attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {属性ID:{等级:库编号, ...}}
|
| | |
| | | self.source = ShareDefine.Item_Source_Unkown #物品来源
|
| | | self.legendAttrIDList = [] # 传奇属性ID
|
| | | self.legendAttrValueList = [] # 传奇属性值
|
| | | |
| | | self.OutOfPrintAttrIDList = [] # 绝版属性ID
|
| | | self.OutOfPrintAttrValueList = [] # 绝版属性最大值
|
| | | return
|
| | |
|
| | | def ClearPack(curPlayer, packType):
|