| | |
| | | NetPackCommon.SendFakePack(curPlayer, pack)
|
| | |
|
| | |
|
| | | def OnLoadMap(curPlayer):
|
| | | PlayerControl.SetYinjiCnt(curPlayer, 0)
|
| | | return
|
| | | |
| | | #===============================================================================
|
| | | # // B4 0D 战斗印记 #tagCMYinji
|
| | | #
|
| | |
| | | #===============================================================================
|
| | | def OnYinji(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | if curPlayer.GetLV() > 100:
|
| | | # 只是为了前期前端战斗的使用
|
| | | if curPlayer.GetSightLevel() == 0:
|
| | | return
|
| | | |
| | | if clientData.Type == 0:
|
| | | AddYinji(curPlayer, clientData.Count)
|
| | | elif clientData.Type == 1:
|