hxp
2018-11-24 df7b5d2bb012129b7cf50ffc687a333c8401733c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -301,11 +301,14 @@
    if strengthenPlayerCnt:
        mapID = GameWorld.GetMap().GetMapID()
        dataMapID = FBCommon.GetRecordMapID(mapID)
        formulaKey = "MapCoefficient_%s" % mapID
        playerCntAttrCoefficient = playerCntCoefficient.get(mapID, {})
        if not playerCntAttrCoefficient and dataMapID in playerCntCoefficient:
            playerCntAttrCoefficient = playerCntCoefficient[dataMapID]
            formulaKey = "MapCoefficient_%s" % dataMapID
        if npcID in npcIDPlayerCntCoefficient:
            playerCntAttrCoefficient = npcIDPlayerCntCoefficient[npcID]
            formulaKey = "NPCCoefficient_%s" % npcID
        for attrKey, coefficientDict in playerCntAttrCoefficient.items():
            if attrKey in attrDict:
                attrValue = attrDict[attrKey]
@@ -316,7 +319,15 @@
                if not hasattr(npcData, attrFuncName):
                    continue
                attrValue = getattr(npcData, attrFuncName)()
            coefficient = GameWorld.GetDictValueByRangeKey(coefficientDict, strengthenPlayerCnt, 1)
            # 按字典配置
            if isinstance(coefficientDict, dict):
                coefficient = GameWorld.GetDictValueByRangeKey(coefficientDict, strengthenPlayerCnt, 1)
            # 按公式配置
            elif isinstance(coefficientDict, str):
                formulaKey = "%s_%s" % (formulaKey, attrKey)
                coefficient = eval(FormulaControl.GetCompileFormula(formulaKey, coefficientDict))
            else:
                coefficient = 1
            attrDict[attrKey] = int(attrValue * coefficient)
            
    #GameWorld.DebugLog("计算NPC属性成长: npcID=%s,strengthenLV=%s,strengthenPlayerCnt=%s,baseMaxHP=%s,attrDict=%s" 
@@ -1216,17 +1227,17 @@
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalDropRate", msgInfo, len(msgInfo))
         
    # 4. 指定全服击杀次数必掉,算额外掉落
    globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, [物品ID, ...], [随机物品ID, ...]]}, ...}
    globalKillDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # {NPCID:{击杀次数:[是否本职业, {物品ID:个数, ...}, [[随机物品ID,个数], ...]]}, ...}
    if npcID in globalKillDropDict:
        killCountDropDict = globalKillDropDict[npcID]
        updNPCKilledCount = min(gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID) + 1, ShareDefine.Def_UpperLimit_DWord)
        GameWorld.DebugLog("更新全服击杀次数: %s" % updNPCKilledCount)
        GameWorld.Log("更新全服击杀次数:npcID=%s, %s" % (npcID, updNPCKilledCount))
        # 通知GameServer记录
        msgInfo = str([npcID, updNPCKilledCount])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "GlobalKillCount", msgInfo, len(msgInfo))
        if updNPCKilledCount in killCountDropDict:
            isJobLimit, itemIDList, randItemIDList = killCountDropDict[updNPCKilledCount]
            for itemID in itemIDList:
            isJobLimit, itemIDCountDict, randItemIDCountList = killCountDropDict[updNPCKilledCount]
            for itemID, itemCount in itemIDCountDict.items():
                if isJobLimit:
                    itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
                    if not itemData:
@@ -1236,12 +1247,12 @@
                        # 非本职业可用,不掉落
                        GameWorld.DebugLog("全服击杀次数必掉,非本职业可用,不掉落! itemID=%s" % itemID)
                        continue
                dropItemIDList.append(itemID)
                GameWorld.DebugLog("全服击杀次数必掉物品: itemID=%s" % itemID)
            if randItemIDList:
                dropItemIDList += [itemID] * itemCount
                GameWorld.Log("全服击杀次数必掉物品: itemID=%s,itemCount=%s" % (itemID, itemCount))
            if randItemIDCountList:
                if isJobLimit:
                    randJobItemList = []
                    for rItemID in randItemIDList:
                    for rItemID, rItemCount in randItemIDCountList:
                        itemData = GameWorld.GetGameData().GetItemByTypeID(rItemID)
                        if not itemData:
                            continue
@@ -1250,12 +1261,12 @@
                            # 非本职业可用,不掉落
                            GameWorld.DebugLog("全服击杀次数必掉随机,非本职业可用,不掉落! rItemID=%s" % rItemID)
                            continue
                        randJobItemList.append(rItemID)
                    randItemID = random.choice(randJobItemList)
                        randJobItemList.append([rItemID, rItemCount])
                    randItemID, randItemCount = random.choice(randJobItemList)
                else:
                    randItemID = random.choice(randItemIDList)
                dropItemIDList.append(randItemID)
                GameWorld.DebugLog("全服击杀次数必掉随机物品: randItemID=%s" % randItemID)
                    randItemID, randItemCount = random.choice(randItemIDCountList)
                dropItemIDList += [randItemID] * randItemCount
                GameWorld.Log("全服击杀次数必掉随机物品: randItemID=%s,randItemCount=%s" % (randItemID, randItemCount))
                
    return dropItemIDList
@@ -3908,7 +3919,7 @@
                return moneyID
        return moneyItemList[-1][1]
    
    def __NPCSpecialDropItem(self, ownerPlayerList, ipyDrop):
    def __NPCSpecialDropItem(self, dropPlayer, ownerPlayerList, ipyDrop):
        '''特殊掉落 (私有特殊掉落 + 击杀次数特殊掉落), 支持摸怪
        @return: None
        @return: [[ownerPlayer, itemID, isBind, isDropInItemPack], ...]
@@ -3916,6 +3927,12 @@
        curNPC = self.__Instance
        npcID = curNPC.GetNPCID()
        specDropItemList = []
        playerLV = dropPlayer.GetLV()
        maxDropLV = ipyDrop.GetMaxDropLV()
        if maxDropLV and playerLV > maxDropLV:
            GameWorld.DebugLog("超过最大可掉落等级,不掉落物品,特殊掉落!npcID=%s,playerLV(%s) > maxDropLV(%s)" % (npcID, playerLV, maxDropLV))
            return specDropItemList
        
        # 私有掉落
        fbGradePriItemIDDropDict = IpyGameDataPY.GetFuncEvalCfg("FBGradeEquipDropRate", 3)
@@ -4016,7 +4033,7 @@
        mapID = FBCommon.GetRecordMapID(mapID)
        isGameBoss = ChConfig.IsGameBoss(curNPC)
        if isGameBoss:
            GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()))
            GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID())
        if mapID == ChConfig.Def_FBMapID_MunekadoTrial:
            return
        ipyDrop = GetNPCDropIpyData(npcID)
@@ -4040,13 +4057,17 @@
            dropIDList += [moneyID] * dropMoneyCnt
            
        specItemSign = "SpecItem"
        playerSpecDropList = self.__NPCSpecialDropItem(ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...]  私有特殊掉落 + 击杀次数特殊掉落
        playerSpecDropList = self.__NPCSpecialDropItem(dropPlayer, ownerPlayerList, ipyDrop) # 特殊掉落 [[ownerPlayer, itemID, isBind, isDropInItemPack], ...]  私有特殊掉落 + 击杀次数特殊掉落
        dropIDList += [specItemSign] * len(playerSpecDropList)
        
        if len(dropIDList) > 5:
            #打乱物品顺序
            random.shuffle(playerSpecDropList)
            random.shuffle(dropIDList)
        if not dropIDList and isGameBoss:
            GameWorld.ErrLog("Boss没有掉落: dropPlayerLV=%s,ipyWorldLV=%s,maxDropLV=%s"
                             % (dropPlayer.GetLV(), ipyDrop.GetMaxWorldLV(), ipyDrop.GetMaxDropLV()), dropPlayer.GetPlayerID())
            
        gameMap = GameWorld.GetMap()
        dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY() # 以NPC为中心点开始掉落
@@ -4276,7 +4297,7 @@
        self.__AllKillerDict, curTeam, hurtType, hurtID = self.__FindNPCKillerInfo(isGameBoss)
        self.__OwnerHurtType, self.__OwnerHurtID = hurtType, hurtID
        if isGameBoss:
            GameWorld.Log("npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID))
            GameWorld.Log("__GiveObjPrize npcID=%s,hurtType=%s,hurtID=%s" % (npcID, hurtType, hurtID))
        
        #最后一击处理
        self.__DoLastTimeHurtLogic()
@@ -4652,7 +4673,7 @@
                                       curTeamPlayer.GetPosY()) > ChConfig.Def_Team_GetExpScreenDist:
                    if isLog:
                        GameWorld.Log("    i=%s, 队员超出指定距离!memPlayerID=%s,npcPos(%s,%s),playerPos(%s,%s)" 
                                      % (i, curTeamPlayer.GetPlayerID(), curNPC.GetPosX(), curNPC.GetPosY(), curPlayer.GetPosX(), curPlayer.GetPosY()))
                                      % (i, curTeamPlayer.GetPlayerID(), curNPC.GetPosX(), curNPC.GetPosY(), curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY()))
                    continue
                
                hurtObjTuple = (None, curTeam)
@@ -4801,7 +4822,7 @@
        npcID = curNPC.GetNPCID()
        defObjType = curNPC.GetGameObjType() 
        mapFBType = GameWorld.GetMap().GetMapFBType()
        mapID = GameWorld.GetMap().GetMapID()
        mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
        playerID = curPlayer.GetPlayerID()
        
        # 如果是NPC
@@ -4833,13 +4854,14 @@
                    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
                    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
                    PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
                elif limitIndex == 1: #BOSS之家
                    # BOSS之家BOSS击杀成就
                    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
                    # 每日活动
                    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
                    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
                    PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
            if ChConfig.IsGameBoss(curNPC) and mapID == ChConfig.Def_FBMapID_BossHome:
                #BOSS之家
                # BOSS之家BOSS击杀成就
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
                # 每日活动
                PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
                PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
                PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
            
            
        return