| | |
| | | # 用于回血
|
| | | findBuff.SetValue(int(findBuff.GetValue() + absortValue))
|
| | |
|
| | | if defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbValue):
|
| | | defObj.SetDict(ChConfig.Def_PlayerKey_AbsorbValue, 0) #吸收的单次伤害,单次伤害必须清空
|
| | | if defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue):
|
| | | # 麒麟护盾吸收伤害,将抵消的伤害存储
|
| | | absortValue = int(defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue)/float(ShareDefine.Def_MaxRateValue)*hurtValue)
|
| | | hurtValue -= absortValue
|
| | | defObj.SetDict(ChConfig.Def_PlayerKey_AbsorbValue, absortValue) #吸收的单次伤害
|
| | |
|
| | | # 吸收至指定血量比例值
|
| | | absorbHurt = defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShield)
|
| | | if absorbHurt <= defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldMax):
|
| | | maxValue = min(absorbHurt + absortValue, defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldMax))
|
| | | defObj.SetDict(ChConfig.Def_PlayerKey_AbsorbShield, maxValue) # 记录护盾吸收的伤害用于爆炸
|
| | |
|
| | | # 天罡护法,将期间受到的伤害总值用于回血,不改变伤害
|
| | | curEffect, plusValue, skillID2 = BuffSkill.FindBuffEffectPlusByEffectID(buffManager, ChConfig.Def_Skill_Effect_StoreBlood)
|
| | | if skillID2:
|