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| | | #写死的技能效果ID---------------------------------------------------------------------
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| | | Def_Skill_Effect_AddAtkByHP = 503 # 每损失XX血量增加攻击XX,最高攻击加成XX
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| | | Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
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| | | Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值
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| | | Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比
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| | | Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
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| | | Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
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| | | Def_Skill_Effect_MasterBuff = 1012 # 主从技能(同步buff持续时间)
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| | | Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性
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| | | Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子
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| | | Def_Skill_Effect_ReCD = 1016 # 重置CD
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| | | Def_Skill_Effect_RandWarn = 1061 # 随机预警
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| | | Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
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| | | Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害
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| | | Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式
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| | | Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消
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| | | Def_PlayerKey_AbsorbShieldValue = "AbsorbShieldValue" # 麒麟盾吸收减免伤害百分比
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| | | Def_PlayerKey_AbsorbShieldMax = "AbsorbShieldMax" # 麒麟盾吸收最大伤害量
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| | | Def_PlayerKey_AbsorbShield = "AbsorbShield" # 麒麟盾吸收的伤害量用于爆炸
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| | | Def_PlayerKey_AbsorbValue = "AbsorbValue" # 麒麟盾吸收的单次伤害
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| | | Def_PlayerKey_StartEquipCnt = "StartEquipCnt" # 珍品数量
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| | | Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat" # 脱机挂吞噬后背包依然满的情况
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| | | Def_PlayerKey_TJGStartTime = "TJGStartTime" # 脱机挂结算时间起点
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| | |
| | | TriggerType_SuperHitSubLayer, # 暴击减层 67
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| | | TriggerType_SuperHitSkipCD, # 暴击无冷却 68
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| | | TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
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| | | ) = range(1, 70)
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| | | TriggerType_4074PerValue, # 特殊效果的加成 70
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| | | ) = range(1, 71)
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| | | # NPC功能类型定义
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