hch
2019-03-20 df824550205e9f266f51ebbf4028ac37fe0992bc
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
@@ -32,7 +32,13 @@
import PlayerSuccess
import PlayerBossReborn
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerActLogin
import PlayerWeekParty
import ItemControler
import GameFuncComm
import SkillShell
import BuffSkill
import random
import math
@@ -182,17 +188,21 @@
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_BZZD)
        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_XJMJ, 1)
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_XJMJ, 1)
        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_XJMJ, 1)
        FBCommon.UpdateFBEnterTick(curPlayer)
        gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnterLV, playerLV)
        PyGameData.g_bzzdPlayerKillNPCCntDict.pop(playerID, 0)
        
        logType = FBCommon.GetFBJoinType(curPlayer, False)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_BZZD, 0, ChConfig.CME_Log_Start, logType)
    fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
    isTeamEnter = (teamID and fbPlayerCnt > 1)
    if not isTeamEnter:
        CheckHurtBuff(curPlayer, tick)
    showState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GuideState, ChConfig.GuideState_BZZDShow)
    if not showState:
        fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
        isTeamEnter = (teamID and fbPlayerCnt > 1)
        if not isTeamEnter:
            FBCommon.SendFBEncourageInfo(curPlayer, 0)
            GameWorld.Log("首次单人进入该副本,需要等前端播完副本场景引导秀才正常进入准备阶段!", playerID)
@@ -241,9 +251,28 @@
    if goldPaper:
        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, goldPaper)
    if itemID:
        ItemControler.GivePlayerItem(curPlayer, itemID, 1, 1, [IPY_GameWorld.rptItem])
        ItemControler.GivePlayerItem(curPlayer, itemID, 1, 0, [IPY_GameWorld.rptItem])
    GameWorld.DebugLog("首次进入给奖励:silverMoney=%s,goldPaper=%s,itemID=%s" 
                       % (silverMoney, goldPaper, itemID), curPlayer.GetPlayerID())
    return
def CheckHurtBuff(curPlayer, tick, isAdd=True):
    #人物等级低于世界等级X级,单人挑战仙界密境获得伤害BUFF加成
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
        return
    playerID = curPlayer.GetID()
    enterLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EnterLV)
    if enterLV < GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_WorldLV):
        return
    curLV = curPlayer.GetLV()
    worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
    lvRange = IpyGameDataPY.GetFuncCfg('XjmjAddHarm')
    if isAdd and worldlv - curLV >=lvRange:
        curSkill = GameWorld.GetGameData().GetSkillBySkillID(buffID)
        SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
    if not isAdd and worldlv - curLV < lvRange:
        BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
    return
## 客户端发送开始副本
@@ -276,6 +305,9 @@
def DoExitFB(curPlayer, tick):
    # 清除鼓舞buff
    FBCommon.ClearEncourageBuff(curPlayer, tick)
    buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
    BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
    FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), True)
    return
##玩家主动离开副本.
@@ -285,6 +317,11 @@
def DoPlayerLeaveFB(curPlayer, tick):
    return
def OnPlayerLVUp(curPlayer):
    CheckHurtBuff(curPlayer, GameWorld.GetGameWorld().GetTick(), False)
    FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), False)
    return
## 获得副本帮助信息
#  @param curPlayer 当前玩家(被通知对象)
#  @param tick 当前时间