hch
2019-08-08 dfa4555080d7fe179aec06e63d045f244e755884
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1036,7 +1036,8 @@
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldMoney:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
        elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
        return True
    
    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
@@ -1507,7 +1508,8 @@
    if curPack == None:
        #GameWorld.Log("重整背包类型不对")
        return
    if endIndex == 0:
        endIndex = curPack.GetCount() - 1
    #检查是否能整理
    for i in range(0, curPack.GetCount()):
        curItem = curPack.GetAt(i)
@@ -1668,7 +1670,7 @@
                #需要比较评分的装备
                equipGS = ItemCommon.GetEquipGearScore(tmpItem)
                #查找当前装备比较GS
                cmpItem = equipPack.GetAt(tmpItem.GetEquipPlace())
                cmpItem = equipPack.GetAt(ItemCommon.GetEquipPackIndex(tmpItem))
                if ItemCommon.CheckNoteEquipGS(cmpItem):
                    cmpEquipGS = ItemCommon.GetEquipGearScore(cmpItem)
            elif ItemCommon.CheckNoteEquipGS(tmpItem):
@@ -2184,11 +2186,21 @@
        return
    
    if ItemCommon.GetIsEquip(curItem):
        # 生成传奇属性
        legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
        if not legendAttrInfo:
            return
        attrIDList, attrValueList = legendAttrInfo
        legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
        legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
        if legendAttrIDCnt and legendAttrIDCnt == legendAttrValueCnt:
            attrIDList, attrValueList = [], []
            for legendIndex in xrange(legendAttrIDCnt):
                attrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, legendIndex))
                attrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, legendIndex))
            #GameWorld.DebugLog("已经有传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
        else:
            # 生成传奇属性
            legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
            if not legendAttrInfo:
                return
            attrIDList, attrValueList = legendAttrInfo
            #GameWorld.DebugLog("重新生成传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
        updateDict = {ShareDefine.Def_IudetLegendAttrID:attrIDList, ShareDefine.Def_IudetLegendAttrValue:attrValueList}
        delKeyList = [ShareDefine.Def_IudetAuctionItemCreateTime]
        ItemCommon.UpdateItemUserData(curItem, updateDict, delKeyList, isUpdateGS=True)
@@ -2277,7 +2289,7 @@
    ''' 获取功能产出的物品实例
    @param isAuctionItem: 是否拍品,默认非拍品
    @param expireTime: 有效时间,时间单位由时效类型决定
    @param curPlayer: 产出该物品时的玩家,非拍品时需传入该值,物品某些属性由玩家等级决定,如传奇属性
    @param curPlayer: 产出该物品时的玩家,物品某些属性由玩家等级决定,如传奇属性
    @param isAllAttr: 是否生成该装备所有属性,GM创建物品时用,需验证相关权限
    '''
    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem, expireTime)
@@ -2295,9 +2307,9 @@
        #GameWorld.DebugLog("清除给定制物品之前已经创建的物品ID=%s" % itemID)
        return GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
    
    # 拍品不处理其他属性
    if isAuctionItem:
        return curItem
#    # 拍品不处理其他属性
#    if isAuctionItem:
#        return curItem
    
    tmpEquipData = SingleEquipTmpData()
    
@@ -2315,9 +2327,9 @@
    '''获取生成到装备上的传奇属性
    @return: None 或者 [[传奇属性效果ID列表], [属性值列表]]
    '''
    if GetIsAuctionItem(curItem):
        #GameWorld.DebugLog("拍品无法生成传奇属性!")
        return
#    if GetIsAuctionItem(curItem):
#        #GameWorld.DebugLog("拍品无法生成传奇属性!")
#        return
    itemID = curItem.GetItemTypeID()
    itemType = curItem.GetType()
    itemColor = curItem.GetItemColor()
@@ -2333,11 +2345,13 @@
    if not legendAttrCountInfoList:
        return
    
    if not curPlayer:
        GameWorld.ErrLog("生成装备传奇属性时玩家不存在!itemID=%s" % (itemID))
        return
    playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
    if curPlayer:
        playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
    else:
        playerID = 0
        playerLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
        GameWorld.Log("生成装备传奇属性时没有玩家等级, 取当前世界等级! itemID=%s,worldLV=%s" % (itemID, playerLV))
    # 2. 定属性ID
    attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
    if not attrTypeIpyData: