| | |
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
|
| | | elif itemID == ChConfig.Def_ItemID_GoldMoney:
|
| | | PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
|
| | |
|
| | | elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
|
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
|
| | | return True
|
| | |
|
| | | def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
|
| | |
| | | if curPack == None:
|
| | | #GameWorld.Log("重整背包类型不对")
|
| | | return
|
| | | |
| | | if endIndex == 0:
|
| | | endIndex = curPack.GetCount() - 1
|
| | | #检查是否能整理
|
| | | for i in range(0, curPack.GetCount()):
|
| | | curItem = curPack.GetAt(i)
|
| | |
| | | #需要比较评分的装备
|
| | | equipGS = ItemCommon.GetEquipGearScore(tmpItem)
|
| | | #查找当前装备比较GS
|
| | | cmpItem = equipPack.GetAt(tmpItem.GetEquipPlace())
|
| | | cmpItem = equipPack.GetAt(ItemCommon.GetEquipPackIndex(tmpItem))
|
| | | if ItemCommon.CheckNoteEquipGS(cmpItem):
|
| | | cmpEquipGS = ItemCommon.GetEquipGearScore(cmpItem)
|
| | | elif ItemCommon.CheckNoteEquipGS(tmpItem):
|
| | |
| | | return
|
| | |
|
| | | if ItemCommon.GetIsEquip(curItem):
|
| | | # 生成传奇属性
|
| | | legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
|
| | | if not legendAttrInfo:
|
| | | return
|
| | | attrIDList, attrValueList = legendAttrInfo
|
| | | legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
|
| | | legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
|
| | | if legendAttrIDCnt and legendAttrIDCnt == legendAttrValueCnt:
|
| | | attrIDList, attrValueList = [], []
|
| | | for legendIndex in xrange(legendAttrIDCnt):
|
| | | attrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, legendIndex))
|
| | | attrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, legendIndex))
|
| | | #GameWorld.DebugLog("已经有传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
|
| | | else:
|
| | | # 生成传奇属性
|
| | | legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
|
| | | if not legendAttrInfo:
|
| | | return
|
| | | attrIDList, attrValueList = legendAttrInfo
|
| | | #GameWorld.DebugLog("重新生成传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
|
| | | updateDict = {ShareDefine.Def_IudetLegendAttrID:attrIDList, ShareDefine.Def_IudetLegendAttrValue:attrValueList}
|
| | | delKeyList = [ShareDefine.Def_IudetAuctionItemCreateTime]
|
| | | ItemCommon.UpdateItemUserData(curItem, updateDict, delKeyList, isUpdateGS=True)
|
| | |
| | | ''' 获取功能产出的物品实例
|
| | | @param isAuctionItem: 是否拍品,默认非拍品
|
| | | @param expireTime: 有效时间,时间单位由时效类型决定
|
| | | @param curPlayer: 产出该物品时的玩家,非拍品时需传入该值,物品某些属性由玩家等级决定,如传奇属性
|
| | | @param curPlayer: 产出该物品时的玩家,物品某些属性由玩家等级决定,如传奇属性
|
| | | @param isAllAttr: 是否生成该装备所有属性,GM创建物品时用,需验证相关权限
|
| | | '''
|
| | | curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem, expireTime)
|
| | |
| | | #GameWorld.DebugLog("清除给定制物品之前已经创建的物品ID=%s" % itemID)
|
| | | return GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
|
| | |
|
| | | # 拍品不处理其他属性
|
| | | if isAuctionItem:
|
| | | return curItem
|
| | | # # 拍品不处理其他属性
|
| | | # if isAuctionItem:
|
| | | # return curItem
|
| | |
|
| | | tmpEquipData = SingleEquipTmpData()
|
| | |
|
| | |
| | | '''获取生成到装备上的传奇属性
|
| | | @return: None 或者 [[传奇属性效果ID列表], [属性值列表]]
|
| | | '''
|
| | | if GetIsAuctionItem(curItem):
|
| | | #GameWorld.DebugLog("拍品无法生成传奇属性!")
|
| | | return
|
| | | # if GetIsAuctionItem(curItem):
|
| | | # #GameWorld.DebugLog("拍品无法生成传奇属性!")
|
| | | # return
|
| | | itemID = curItem.GetItemTypeID()
|
| | | itemType = curItem.GetType()
|
| | | itemColor = curItem.GetItemColor()
|
| | |
| | | if not legendAttrCountInfoList:
|
| | | return
|
| | |
|
| | | if not curPlayer:
|
| | | GameWorld.ErrLog("生成装备传奇属性时玩家不存在!itemID=%s" % (itemID))
|
| | | return
|
| | | |
| | | playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
|
| | | if curPlayer:
|
| | | playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
|
| | | else:
|
| | | playerID = 0
|
| | | playerLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | | GameWorld.Log("生成装备传奇属性时没有玩家等级, 取当前世界等级! itemID=%s,worldLV=%s" % (itemID, playerLV))
|
| | | |
| | | # 2. 定属性ID
|
| | | attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
|
| | | if not attrTypeIpyData:
|