| | |
| | | #allAttrListPlusBase = [{} for _ in range(4)] # 基础强化属性
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| | | allAttrListStone = [{} for _ in range(4)] # 宝石属性
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| | | allAttrListSuit = [{} for _ in range(4)] # 套装属性
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| | | #allAttrListWash = [{} for _ in range(4)] # 洗练属性
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| | | allAttrListWash = [{} for _ in range(4)] # 洗练属性
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| | | #allAttrListOutOfPrintEquip = [{} for _ in range(4)] # 绝版装备属性 需在等级变化独立计算
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| | |
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| | | packType = IPY_GameWorld.rptEquip
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| | |
| | | #绝世属性
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| | | #CalcAttr_OutOfPrintAttr(curPlayer, curEquip, allAttrListOutOfPrintEquip)
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| | | #洗练属性
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| | | #Operate_EquipWash.CalcAttr_EquipWash(curPlayer, equipIndex, allAttrListWash)
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| | | Operate_EquipWash.CalcAttr_EquipWash(curPlayer, equipIndex, equipPlace, allAttrListWash)
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| | |
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| | | #洗练套装属性
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| | | #Operate_EquipWash.CalcAttr_EquipWashSpec(curPlayer, equipPlaceList, allAttrListWash)
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| | |
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| | | #套装属性
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| | | CalcEquipSuiteAttr(curPlayer, suitCntDict, allAttrListSuit)
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| | | #GameWorld.DebugLog("所有传奇属性: %s" % legendAttrDict)
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