hch
2019-10-22 e0d1d9394c6a4d0d908e7cb02f7b0823c82fba1d
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -6267,6 +6267,104 @@
#------------------------------------------------------
# A3 30 装备神装进阶 #tagCMEquipEvolve
class  tagCMEquipEvolve(Structure):
    Head = tagHead()
    EquipIndex = 0    #(BYTE EquipIndex)// 要进阶的装备在装备背包中索引
    NeedEquipIDIndex = 0    #(BYTE NeedEquipIDIndex)// 所需固定装备B在背包中索引
    NeedItemIDIndexCnt = 0    #(BYTE NeedItemIDIndexCnt)// 附加材料在背包中索引个数
    NeedItemIDIndex = list()    #(vector<BYTE> NeedItemIDIndex)// 附加材料在背包的索引列表
    NeedSuitIndexCnt = 0    #(BYTE NeedSuitIndexCnt)// 所需套装材料在背包中索引个数
    NeedSuitIndex = list()    #(vector<BYTE> NeedSuitIndex)// 所需套装材料在背包的索引列表
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0x30
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.EquipIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.NeedEquipIDIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.NeedItemIDIndexCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.NeedItemIDIndexCnt):
            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
            self.NeedItemIDIndex.append(value)
        self.NeedSuitIndexCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.NeedSuitIndexCnt):
            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
            self.NeedSuitIndex.append(value)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0x30
        self.EquipIndex = 0
        self.NeedEquipIDIndex = 0
        self.NeedItemIDIndexCnt = 0
        self.NeedItemIDIndex = list()
        self.NeedSuitIndexCnt = 0
        self.NeedSuitIndex = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 1
        length += 1
        length += 1 * self.NeedItemIDIndexCnt
        length += 1
        length += 1 * self.NeedSuitIndexCnt
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.EquipIndex)
        data = CommFunc.WriteBYTE(data, self.NeedEquipIDIndex)
        data = CommFunc.WriteBYTE(data, self.NeedItemIDIndexCnt)
        for i in range(self.NeedItemIDIndexCnt):
            data = CommFunc.WriteBYTE(data, self.NeedItemIDIndex[i])
        data = CommFunc.WriteBYTE(data, self.NeedSuitIndexCnt)
        for i in range(self.NeedSuitIndexCnt):
            data = CommFunc.WriteBYTE(data, self.NeedSuitIndex[i])
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                EquipIndex:%d,
                                NeedEquipIDIndex:%d,
                                NeedItemIDIndexCnt:%d,
                                NeedItemIDIndex:%s,
                                NeedSuitIndexCnt:%d,
                                NeedSuitIndex:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.EquipIndex,
                                self.NeedEquipIDIndex,
                                self.NeedItemIDIndexCnt,
                                "...",
                                self.NeedSuitIndexCnt,
                                "..."
                                )
        return DumpString
m_NAtagCMEquipEvolve=tagCMEquipEvolve()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMEquipEvolve.Head.Cmd,m_NAtagCMEquipEvolve.Head.SubCmd))] = m_NAtagCMEquipEvolve
#------------------------------------------------------
#A3 01 装备强化 #tagEquipPlus
class  tagEquipPlus(Structure):